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In MB2 people aren't as focused on winning as in some other games, say Counter Strike 1.6. Here they play more "loosely", which means some people are camping the spawn or some remote location and timewasting, either on purpose or not on purpose, some are spamming taunts around or kicking/punching/melee-kataing teammates, others are having some "cool duelz" in the Gen always running away trying to perform some cool moves, taunting and standing looking at each other all while not being aware that there is anyone or anything else but them on the map, while other are focused on their little part of the battle completely ignoring the team and ignoring winning the game while caring only for their scores, while some are so frag hungry that they shoot/slash enemies even though they know it would hurt their teammates or has a chance to hurt them, or they hurt teammates on purpose, while others choose to go melee duel with the enemy or side with the enemy in killing teammates, or for merely having fun not attacking the enemies and jumping around with them and timewasting, while some are roleplaying in the main sense of that word. People are actually playing more for their scores or for some weird fun than for actually winning the game. Rarely is there any prominent teamplay, and the objectives are secondary, even those that are primary. There are usually one or two people doing the objectives and caring for them while everyone else donesn't even know when the round ends, because they were not paying attention to the objective and those one or two people sneaked behind their lines and completed it. The round limit is very long too which further promotes any camping/fooling around. The most of JKA is, in fact, like this too. This is something that isn't easy to mend, although I know the developers did everything to stop roleplaying and other things which don't have anything to do with MB2's intended gameplay.