Penekemations 2.0 // Currently Incompatible with 1.10 & above

Penekowski

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Hi folks!

Some of you already know me, I'm the creator of the Peneke Pack (, if you've been following up with our updates lately, we've been talking about this new project that works very well with Penekepack and that is aiming to improve MBII from a visual standpoint, giving more immersion and realism. this project is called Penekemations.

The Penekemations are a compilation as well as an overhaul for a lot of cool animations that have been released on different mods, such as Movieduels II, or standalone mods from JKHUB/JK3FILES. What we've done is make them compatible to MBII, merge them and improve them for great immersion and visual improvement. Your feedback is really important to us, and we're releasing this 2.0 hoping that you guys like it as much as we do and enjoy it as much as we did developing it.

VERSION 2 (LATEST RELEASE)

Hello folks!

The time has come and so have I.
Sorry for making you wait this long. The mod had been finished for months but i just never found the time or motivation to fix up remaining details, but here it is!

Penekemations 2.0

Gameplay video/trailer :
(Credits to noob for making this video for us, thank you man!)
This new iteration of our mod focuses on Movie stances as well as adding some edge to running/ gun idle animations, making it look way cooler in our humble opinion. Readme and creditswill be attached to the PK3 file

Installation instructions: Put the file on your MBII folder, no need to replace anything.

Link : Penekemations2

Enjoy!




Version 1
Here's a video by one of my Peneke minions showcasing the new stuff that this pack, has. You'll finally be able to use backhand stances on MBII, something that has never been done on MBII and we're finally bringing it up to the table and of course a lot more!

Download link: Click here
Installation instructions inside.


Now I understand this might be something new for you guys since animation mods for MBII is something that you don't hear or see really often, so I prepared a small Q&A or people that may have some doubts: (This was written for version 1 but as of version 2 the pk3 file is separate and can be easily installed on your mbii folder)

Q&A

Do I need to have the Penekepack 1.7 installed in order to make these animations work?

While recommended for better immersion and experience, Penekepack 1.7 is not necessary in order to get the Penekemations mod to work. you can always use the Penekemations with or without the Penekepack and vice-versa.

Will your animations mess up my pblocks?

No, they won't, while the stances might be different, the swings aren't and you still have to aim to the same position that you tend to in order to pblock.

Will the hitboxes be messed up?

No they won't. These changes are all cosmetical, think of it as an illusion, however there are some side effects, From a server/hitbox standpoint, the animations will always be the base ones, so keep that in mind when aiming to people that are meditating, it's pretty easy to get used to the new animations, and in my opinion, they are worth it.

Can you add more stances/change some stances/remove some of them?

I will always consider the feedback from the community and if we agree that something must be tweaked/removed or whatever, we'll do it.

I love most of the animations, however I'd like the 'x' animation back, can you do it?

Yes, it's possible to bring back default animations or even assign some others, we might make a tutorial for that at some point.

This animation doesn't fit this stance, canon proves otherwise, yada yada yada:

We're aware of that and will work with your feedback to improve that, but that's what we have for Penekemations 1.0!

I'm a tryhard, will this mod get me killed often?

No, git gud

The last MBII Update broke your animations, they went back to the vanilla ones! how do I fix that?

MBII updates tend to overwrite the pk3 where the Penekemations are in order to put their base ones, all you have to do is just either re download and install the Penekemations or restore your Penekemations backup if you have it somewhere on your hard drive.

Disclaimer:
We take no credit for creating these animations except for improving them and merging eveything up for full compatibility with MBII. It's been a lot of hard work and constant fuck ups. Please know that every single author has been credited on our separated credits text file that has been attached to the rar that contains the mod

Looking forward for your feedback guys! Remember to download Penekepack 1.9 for more immersion
 
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kvinto

Internal Beta Team
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Finally!
comment_7SouuWv8dWnT3muKUIrTheqbaBA8tt0o.jpg



EDIT: Why did you put it into pk3 that already exists instead of creating new one like with character/hilt replacements?
EDIT2: nvm i learned the hard way lol
Also i hoped that you would implement the idle gun holding animation from the gallery for penekepack.
 
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SeV

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I posted my feedback on the preview video. Basically I think everything is quite nice, but blue and yellow stance look kind of silly :) Especially blue o.o What kind of spastic stance is that for combat? ^_^


EDIT: As cool as some of these things look. They aren't very good in-game unfortunately.
 
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Lessen

pew pew
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It's a cool project, but, like the Peneke Pack, the basic quality standards are considerably lower than those of vanilla MB2, and there are a few gameplay-meddling factors that are really off-putting to me.

In the Peneke Pack, it's the fact that Peneke players can hear Vader players breathing (ruining ambushes), and here, it's the fact that changing the animations gives an inaccurate view of body hitboxes. Ideally, from my perspective, any really polished parts of each of these mods could be harvested for future official MB2 material.
 

T r i s t a n

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It's a cool project, but, like the Peneke Pack, the basic quality standards are considerably lower than those of vanilla MB2, and there are a few gameplay-meddling factors that are really off-putting to me.

In the Peneke Pack, it's the fact that Peneke players can hear Vader players breathing (ruining ambushes), and here, it's the fact that changing the animations gives an inaccurate view of body hitboxes. Ideally, from my perspective, any really polished parts of each of these mods could be harvested for future official MB2 material.
YOU'RE ON AN INTERNAL MBII TEAM NOW?
GG
 
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Uhm,so it only works for some characters? i replaced the file but nothing is different...
EDIT:Nevermind,found out how they work.AWESOME.
 
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I like the animations in general but some stances just look bad to me. For example yellow stance, where the saber doesn't protect the head. This is not how it supposed to be. One must protect his head in real fight. You should consider changing it because such details may discourage people from using your animations. I am one of them. Best wishes.
 

Penekowski

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Thanks for the feedback so far folks, I seem to notice a pattern towards the custom yellow/blue stance, those might get changed though I have better plans in mind. May I get reference pics for how they should look like? Sure you may say vanilla is the best but I want them to look different, I want to spice things up.

My plan for Penekemations 1.1 is to assign individual animations to iconic characters, for example, I'm planning to give Han Solo's pistol stance just to the han solo models, dooku's stance for cyan just to dooku and stuff like that, it would only apply to models that are both on base mb2 and the penekepack, the rest of the models would have the normal Penekemations.

I still have to learn how to do it but I'm 100% sure that it's possible.
 
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Little feedback: I really like these animations. I have always loved this jump animation from Movie Duels, it is much better and it needs to be official. Duals and staff are my wish come true. Only things I would change is that yellow stance for basic yellow stance or something which would cover the head (red stance from base for example) and melee stance, for some reason it looks weird to me :)
 
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