Torlo50
Internal Beta Team
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So, had an idea. What if we removed bp regen on pb AND pb blocking all dmg? I mean, I think it is a bad mechanic that allows duels to go on too long. We want shorter duels, ignore anything else, but this idea. There is no way to completely remove damage from an enemy swing. Think about it. We can lower dmg dealt, all around, to still allow duels that aren't over in instants. Change PB so that on PB to greatly lower incoming damage, but not all of it. No way for even the best of players to simply go on forever. Don't forget that lowering all dmg dealt (while changing defensive values at the same time as needed) will still allow duels to go on a bit, but will give a certain end date to a duel, no matter what. Suddenly, it's about wearing away the enemy. Battering through the defensive suddenly becomes a possible tactic. PB will still be hugely important, but no longer allow someone really good at it to simply PB forever (if they wanted to). I don't care how good you are, they should have to go on the offensive. Can't simply make a mistake, then 3 pb their way back to half bp. Shouldn't be a thing. Now, some say, just remove PB regen, but keep 0 bp damage. I get it, and I think that would be a step in the right direction, but not far enough. This change is only viable if you also adjust offensive and defensive values of course. Treat the bp bar less as some sort of mechanical feature, which is how it feels and plays, but a more realistic stamina of sorts. So blocking a hit still works against you, but not as badly as taking the hit. The jedi/stih only can keep up the fight based on how their stamina is in many novel books (EU based, or Legends, whatever). Most Light-saber fights go down onto the person who either makes a super stupid mistake (Anakin vs. Obi-Wan) or is better at following instinctive movements. (Dooku in all his fights). I maintain, if we consider SW universe real for a moment, that once you learn the moves, or move-set, if you will, of a style, how good a jedi/sith is based on how they can combine different styles together, and how instinctive each move is. How much they don't have to think to fight. If they rely on the force too much, and not on ingrained movements, then they are only so good as their force connection. A true duelist can actually duel, much like sword fighting in real life I would imagine.
I wonder what people think of this idea. I know it would be a big change. Hell I understand how many long-time Vets would dislike such a feature. I do think sabering would come out of such a change for the better though. I think, in the end, we focus on the BP bar too much. We need to think more outside the box. Stop considering, "What can we do to swings/moves/specials/DFA's and how it affects BP", but more on how BP actually works and is featured. Make the system feel like it flows more, less janky, if you will. Thanks to anyone who gives their considered opinion. Please don't just shout, "No way to negate all damage? No, screw you!" Just... think about how that might actually play. Keep in mind attack and defensive values would be changed. Actually making an attack deal less bp dmg, but allowing attacks to wear the opponent down. I personally think that having larger pb zones with some overlap (extremely little) along the sides of a model to allow for more fluent PB-ing would also work well with this. This last one isn't even my idea. If someone comes across this and wants the credit, let me know, and I'll get it set up. I forgot where I saw this idea.
Hmm... {TL;DR}
1. PB still allows you to be damaged.
2. PB BP regen gone.
3. Larger BP zones.
4. Less damage per swing, to still allow fights to go on at least a little while.
5. Any change of this magnitude would need to allow a certain ratio of change to any attack and defensive values across the board.
Thanks again for taking a look and giving any feedback on such an idea.
I wonder what people think of this idea. I know it would be a big change. Hell I understand how many long-time Vets would dislike such a feature. I do think sabering would come out of such a change for the better though. I think, in the end, we focus on the BP bar too much. We need to think more outside the box. Stop considering, "What can we do to swings/moves/specials/DFA's and how it affects BP", but more on how BP actually works and is featured. Make the system feel like it flows more, less janky, if you will. Thanks to anyone who gives their considered opinion. Please don't just shout, "No way to negate all damage? No, screw you!" Just... think about how that might actually play. Keep in mind attack and defensive values would be changed. Actually making an attack deal less bp dmg, but allowing attacks to wear the opponent down. I personally think that having larger pb zones with some overlap (extremely little) along the sides of a model to allow for more fluent PB-ing would also work well with this. This last one isn't even my idea. If someone comes across this and wants the credit, let me know, and I'll get it set up. I forgot where I saw this idea.
Hmm... {TL;DR}
1. PB still allows you to be damaged.
2. PB BP regen gone.
3. Larger BP zones.
4. Less damage per swing, to still allow fights to go on at least a little while.
5. Any change of this magnitude would need to allow a certain ratio of change to any attack and defensive values across the board.
Thanks again for taking a look and giving any feedback on such an idea.
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