DCM
Movie Battles II Team Retired
- Posts
- 35
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- 48
This is unorganized
Dueling
Dueling is terrible. It's only now after a small break from MB2 that I see every bit of fun has been sucked out of it and it's been transformed into something horrid.
Perks are horrible and need to be removed. They unbalance the gameplay and give perks that have no right being given. I switch my style to Purple and suddenly I take 35% less FP drains? I switch to red and suddenly I get a 40% resistance? The idea makes no sense. Remove Red and Purple's saber perks. These are not defensive styles, they are strong styles and, if perks are kept, should be given offensive perks. Gaining ACM for a perfect block or reducing the opponent's BP just further discourages offense in dueling, forcing everyone to be cautious.
Remove Kata BP-Drain immunity. Turns dueling into "let me just wait for you to finish that move )) ". Fact is, if I hit someone, they should lose BP. There's nothing special about "special moves" other than them having a pre-made animation, and thats how it should be looked at.
Offense has been ripped out of dueling and instead we now have "let me just stare at you, wait for you to attack and then counter". Nudge had to be removed because it caused lag issues and was never very well defined - it was just a happy accident at the time, but something needs to be made to replace this (OJP had a nice idea with power attacks allowing the direction to change - perhaps this but at the cost of extra BP, or being MBlocked disarming you whether or not you swingblock, or something). Red has lost all potency because its attacks are so easily perfect blocked, making it rely on counter attacking and it's cheap 3-hit combo to be of any use.
Purple and Cyan are horrible styles. It's clear why these were never in the main game and it's due to their attacks being so bad, especially cyan with it not knowing whether it wants to be fast or slow. Staff and Duals are also rubbish styles but these have been in since the beginning, and have a "woah looks cool!" factor, so I guess they are here to stay.
Duel Mode
Duel Mode is the worst thing to happen to dueling imo. I feel partially to blame as it was my implementation and never fully completed, but anyway.. Before Duel Mode, you had one life and if you died, you'd be waiting up to 4 or so minutes again to play. This was annoying, right? And that's what made it great. With one life, you made sure to put 110% into each and every duel because you knew if you didn't you would be spectating everyone. With Duel Mode it's now just 'meh I'm dead who cares' and from being on Duel servers, it's turned into FFA with very few people caring about it.
Suggestion: Remove timer completely. Allow spawning at any time. After death, there is a 1-2 minute timer - this does two things: 1) Encourages you to be careful with your duel. 2) Frees up the areas of duelists running all over the place. 1-2 minutes is long, but not so long that it becomes a nuisance.
Just to be clear - I am not having a go at anyone for this.Many of these were things agreed upon by the team when being developed and seemed to be good at the time. This is just my opinion as a mb2 player, and I think too much has been done, and some steps back are needed in simplifying and removing things that aren't immediately obvious to people in game.
TL;DR:
Remove Purple, Remove Cyan
Blue - Fast, defensive
Yellow - Medium, Medium
Red - Slow, offensive
Remove Perks, or at least make them a little better
Remove BP-drain resistance while in a special move
Remove Duel Mode or implement timer between death
Dueling
Dueling is terrible. It's only now after a small break from MB2 that I see every bit of fun has been sucked out of it and it's been transformed into something horrid.
Perks are horrible and need to be removed. They unbalance the gameplay and give perks that have no right being given. I switch my style to Purple and suddenly I take 35% less FP drains? I switch to red and suddenly I get a 40% resistance? The idea makes no sense. Remove Red and Purple's saber perks. These are not defensive styles, they are strong styles and, if perks are kept, should be given offensive perks. Gaining ACM for a perfect block or reducing the opponent's BP just further discourages offense in dueling, forcing everyone to be cautious.
Remove Kata BP-Drain immunity. Turns dueling into "let me just wait for you to finish that move )) ". Fact is, if I hit someone, they should lose BP. There's nothing special about "special moves" other than them having a pre-made animation, and thats how it should be looked at.
Offense has been ripped out of dueling and instead we now have "let me just stare at you, wait for you to attack and then counter". Nudge had to be removed because it caused lag issues and was never very well defined - it was just a happy accident at the time, but something needs to be made to replace this (OJP had a nice idea with power attacks allowing the direction to change - perhaps this but at the cost of extra BP, or being MBlocked disarming you whether or not you swingblock, or something). Red has lost all potency because its attacks are so easily perfect blocked, making it rely on counter attacking and it's cheap 3-hit combo to be of any use.
Purple and Cyan are horrible styles. It's clear why these were never in the main game and it's due to their attacks being so bad, especially cyan with it not knowing whether it wants to be fast or slow. Staff and Duals are also rubbish styles but these have been in since the beginning, and have a "woah looks cool!" factor, so I guess they are here to stay.
Duel Mode
Duel Mode is the worst thing to happen to dueling imo. I feel partially to blame as it was my implementation and never fully completed, but anyway.. Before Duel Mode, you had one life and if you died, you'd be waiting up to 4 or so minutes again to play. This was annoying, right? And that's what made it great. With one life, you made sure to put 110% into each and every duel because you knew if you didn't you would be spectating everyone. With Duel Mode it's now just 'meh I'm dead who cares' and from being on Duel servers, it's turned into FFA with very few people caring about it.
Suggestion: Remove timer completely. Allow spawning at any time. After death, there is a 1-2 minute timer - this does two things: 1) Encourages you to be careful with your duel. 2) Frees up the areas of duelists running all over the place. 1-2 minutes is long, but not so long that it becomes a nuisance.
Just to be clear - I am not having a go at anyone for this.Many of these were things agreed upon by the team when being developed and seemed to be good at the time. This is just my opinion as a mb2 player, and I think too much has been done, and some steps back are needed in simplifying and removing things that aren't immediately obvious to people in game.
TL;DR:
Remove Purple, Remove Cyan
Blue - Fast, defensive
Yellow - Medium, Medium
Red - Slow, offensive
Remove Perks, or at least make them a little better
Remove BP-drain resistance while in a special move
Remove Duel Mode or implement timer between death