Open is finally dead.

Noob

Just a Guy
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At one point, I realized I had been quite harsh in my criticism, so I decided to take a different approach. I gathered a group of experienced programmers (10+ years of experience) to help fix some of the issues. And what response did we get? “No, because you’ve said mean things about us, criticized us, and now we’re sad about it.”
No idea who you are and there was no discussion about you on the dev chat. Don't go through single devs
 
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This thread is PURE KINO, the very best of MBII: Some Polish guy denying his country's involvement in the holocaust, some French speaking guy who steals assets from Obsidian and Bioware (you will hear from them soon, as will the MBII team, I have sued you) to create maps, some schizophrenia, walls of texts, political discussions about the Israeli-Palestinian conflict. All that is missing is a cocaine addicted Englishman who runs over infants while drunk driving.
 
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Nice another "Nobody" pulling out shit out of context and instrumentalising them, I don't even bother reading your non-sense, honestly I have alot more interesting things to do than reading the words of someone that clearly know me better than myself

If doing this is fun for you, im not responsible


When unaware of 99% of something and using one argument, over and over again, for years, yeah it builds up a narrative.

Do I have the energy to show that no im the vilain and im pulled into the dirt and manipulated into going crazy because after years of living this shit you go crazy ? No I dont.

If there is someone here that should consider their action, it's the one that accuse other without knowing them.
Womp womp
 
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Guys, please stop arguing, this is leading nowhere. Just play the god damn game. Open mode if possible.
He's right guys, pack it up

https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F023429c6-7a12-43ff-a56f-57f15e260f51_954x542.jpeg
 
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You should all get back to having a go at the devs, that was way more entertaining.
Heh classic dictator trick
Devs hired Valkyrie to serve as a lightning rod for the community to distract us from more important problems
Homosexuals in Russia
Jews in Nazi Germany
Valkyrie in MBII
One more proof to my conspiracy theory (is it really a conspiracy?)
Devs still haven't locked this thread because it serves their evil agenda
Quod Erat Demonstrandum
 

Ghosterino

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This thread is PURE KINO, the very best of MBII: Some Polish guy denying his country's involvement in the holocaust, some French speaking guy who steals assets from Obsidian and Bioware (you will hear from them soon, as will the MBII team, I have sued you) to create maps, some schizophrenia, walls of texts, political discussions about the Israeli-Palestinian conflict. All that is missing is a cocaine addicted Englishman who runs over infants while drunk driving.
Hi, I believe the last part of your message is referring to @FRANK LAMPART who is DEAD
 

Leons

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What a beautiful transition (or rather, a return) to the position of being oppressed, humiliated, and destroyed by a foolish community to which you’ve done nothing wrong. It’s great, really, how you’re able to rise above it all and respond meaningfully to my message (irony intended). Your explanation has only convinced me further that you are, in fact, the devil’s spawn in this game.

By the way, I am not a "nobody." I am quite a well-recognized figure on European servers. This doesn’t even take into account my many years as a sweaty competitive player in MB2, participating in EU vs NA tournaments, and being part of top open clans in terms of skill. And sure, I absolutely rely on old statements and only those (sarcasm again), especially since I’ve spent most of my time addressing new ones. But if that’s how you prefer to see it, feel free to continue deceiving yourself.

I wouldn’t even call you a villain, to be honest. From the start, I never really did because a villain at least has a clear goal to achieve. You’re just emotionally unstable and in need of help. And yes, I clearly have this grand plan where I show up one day just to mess with Garth (or Wingz, or Valkyrie—whichever name you prefer). Claiming that I’m building and manipulating narratives is laughable, especially considering how much room I’ve left for personal interpretation, the number of screenshots and videos I’ve provided, and the references to other topics I’ve made.

You’re often the venomous one. This is evident from the breakdown shown in that video, revealing your psychological issues that, as you yourself admit, you take out on children. Which, by the way, makes you a pretty despicable person. I can even demonstrate how you destroy people. A good example is Karus—how you brainwashed him and the consequences of your so-called "love and dedication." Blaming everything on Darius, who is very young himself, is grasping at straws and looking for a scapegoat. If you were such a great person, then why do so many people distance themselves from you and leave?

Also, the claim that you target and destroy cheaters is hilarious, considering you continue to shower "love and affection" on Amateurz, a well-known DDoSer who has openly admitted to his attacks and even bragged about being able to take down any other server. You can’t even construct a consistent narrative, which honestly makes my job of writing this so much easier—I don’t even have to look far; it’s all in my posts and a few screenshots.

On top of that, you’ve yet to address your so-called brilliant cheat-detection program, which I’d love to try myself. And if Darius is cheating, where’s the evidence? Probably on the same level as your claims against RogueWook.

Finally, here’s a video of Karus from the time when he played for Sentinel and you were brainwashing him:
. By the way, I’d like to congratulate Karus on his transformation—he’s now a NORMAL person you can actually play and talk with. I wish the same for you.
I can indeed confirm that Karus' transformation from being a Sentinel member to what he is now is insane and I am proud of his achievement. I wish the same to all sentinel members. Being something Karus is now is surely a dream of every one of them.
 

Defiant

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I completely agree with you here. Over half the feedback we’ve provided has been ignored. What’s even more frustrating is that when we started raising the same issues again after the release of R20, we were met with accusations like, “Why didn’t you give us feedback?”

When the patch dropped, we lost a significant number of players, something we backed up with statistics. Despite this, when I continued pointing out problems supported by data, screenshots of conversations with players from our Discord, and direct feedback, one developer responded by calling me “an angry dog who hasn’t contributed anything to the community and only criticizes our work.” This is ironic, considering that for over a year, I’ve been running one of the biggest open hubs with scrims alongside a small group of others—but that’s beside the point.

Tempest’s response was essentially that it’s just “that time of year,” implying the player loss had nothing to do with the patch, which they still claim is “brilliant.” Others echoed similar sentiments: Unguided said the drop in hours played (tracked as daily hours spent on MB2 servers) from 8 weeks to just 24 hours wasn’t a big deal (on the EU side). Tempest added that “people have jobs, families, and kids,” which makes it laughably ironic that, apparently, within one or two weeks, over half the community bought houses, planted trees, and started families.

It is true that there is a post summer dip that we see in player numbers every year. It is also true that this is differnt. It is diffucult to accuratly determine why without any actual data to work from. I believe there are a number of factors at play here and it is too simplistic to put it down to just R20 being 'worse'. I think the crashes with JAMP were a huge oversight, the need for key binds to be changed globablly would have put alot of people out streight away, if they stayed away who knows? The fact is that we dont really have the data to draw any firm conclusions and we are long past the point of being able to gather it. In the absence of this I think all we can do is try and gather feedback better, and move forwards to improve the game. You want some points for being able to have said 'I told you so' and we missed it? here you go here is 1 Million MB2 Dev points. I hope it makes a real difference to your life. If you want to make a meaningful difference then I encourage you to respond positively and provide useful feedback which is not also putting people in a position to be defensive. Many MB2 devs have been wrong about many things, many times - none of us are under any illusion that we are always right and people such as yourself are wrong, but it is difficult to take what you are saying on board when it is full of anger and a sense of personal superiority rather than wanting to help.

At one point, I realized I had been quite harsh in my criticism, so I decided to take a different approach. I gathered a group of experienced programmers (10+ years of experience) to help fix some of the issues. And what response did we get? “No, because you’ve said mean things about us, criticized us, and now we’re sad about it.”

I dont know who said this, but I would not look upon an application from yourself unfavourably. It is obvious that you are passionate, but I would expect some to question your temprament and if that will impact your ability to work with the team, especailly as we reorganise to fix some of our recent deficencies.

Is there nepotism involved? Absolutely! Everyone knows that the fastest way to become a developer is through Frenzy. A prime example is Eksha (a good friend of mine and genuinely talented programmer) who got in simply because he told Frenzy his maps were good or agreed with him on certain topics.

I would say knowing a dev does help for two reasons:
1) They can encourage an application
2) They know if you will be a good fit or not - It's much harder to asses someones character if you do not know them or only have a few forum posts to go on. But being friendly with any dev is not a guarentee of acceptance, we always have reached a consensus decision, and even I do not give myself more weight than anyone else.

Another example is NPC, a person tasked with providing feedback on game balance. This nomination is downright laughable, especially considering that most EU players strongly dislike him. Those who don’t probably just don’t know him. My proposal was simple: add two people to the balance feedback position—one from NA (fine, let it be NPC if they insist) and one from EU.

For three reasons:
1) He has a good ability to be impartial and well thought out rather than relying on his own option and he had demonstrated this in his role as a beta tester
2) He has shown good attention to detail and an ability to take other peoples ideas into account and work them into a cohesive, comprehensive body of work, without unduely giving weight to his own ideas
3) Somebody needs to do it, no one else volunteered from either the beta or dev team

NPCs job is not to design and balance the game all by himself, it is bring the information in from all kinds of sources and be a decision maker on what the best path forward is and what items of work need to be done most urgently.

The reasoning here is straightforward: players are much more likely to communicate with someone they know. Otherwise, we’ll remain stuck in a situation where a large chunk of EU players won’t provide feedback about the game. And as we know from experience, Europe has some of the best open-mode players.

Moreover, assigning someone who isn’t particularly skilled at the game to a position related to game balance is, at best, questionable. There are far better candidates for the role on NA servers alone—for example, Mike or Sandy would be great options.

There is no reason why there cannot be people who take on that role and work that information back to us in a more official capacity - that is part of what dev-liasons do.
 
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It is true that there is a post summer dip that we see in player numbers every year. It is also true that this is differnt. It is diffucult to accuratly determine why without any actual data to work from. I believe there are a number of factors at play here and it is too simplistic to put it down to just R20 being 'worse'. I think the crashes with JAMP were a huge oversight, the need for key binds to be changed globablly would have put alot of people out streight away, if they stayed away who knows? The fact is that we dont really have the data to draw any firm conclusions and we are long past the point of being able to gather it. In the absence of this I think all we can do is try and gather feedback better, and move forwards to improve the game. You want some points for being able to have said 'I told you so' and we missed it? here you go here is 1 Million MB2 Dev points. I hope it makes a real difference to your life. If you want to make a meaningful difference then I encourage you to respond positively and provide useful feedback which is not also putting people in a position to be defensive. Many MB2 devs have been wrong about many things, many times - none of us are under any illusion that we are always right and people such as yourself are wrong, but it is difficult to take what you are saying on board when it is full of anger and a sense of personal superiority rather than wanting to help.
Regarding the coins, that wasn’t really necessary, but getting back to the main point, I was referring to how the summer season and the R20 patch coincided. The decline was largely due to the season, but on top of that came the R20 patch, which, let’s be honest, was released unfinished and not up to the standard it should have been.

We all know the consequences, so I’ll spare you any charts or graphs—those have already been shared, and they wouldn’t add much at this point. My point has never been about proving myself infallible or labeling anyone who does things differently as foolish. Rather, it’s about the concern that releasing something prematurely does more harm than good to the game.

It seemed like the primary motivation for pushing the patch was tied to the game’s 20th anniversary, and I think that’s where the real issue lies.

On a side note, now that I’m a millionaire, what can I actually get for those coins?
I dont know who said this, but I would not look upon an application from yourself unfavourably. It is obvious that you are passionate, but I would expect some to question your temprament and if that will impact your ability to work with the team, especailly as we reorganise to fix some of our recent deficencies.
It’s great to hear that, but at the moment, I’ve moved on to another project. Perhaps one day I’ll find the time to get back in touch. That said, I do have a few ideas that could help you increase the amount of feedback you’re receiving.

If you’re interested, feel free to reach out to me via Discord or the forum. Writing a large amount of detailed information here would be quite time-consuming for me, and I’m not sure it would be worth it.
NPCs job is not to design and balance the game all by himself, it is bring the information in from all kinds of sources and be a decision maker on what the best path forward is and what items of work need to be done most urgently.
I would reconsider nominating NPC for this position. This isn’t even about any disagreements or arguments we’ve had, or even their popularity (or lack thereof). The real question is whether placing someone with mediocre skills in charge of decisions about the patch’s future and the workflow for gameplay improvements is truly the best choice.

Even if it is, wouldn’t a better approach be the one I’ve already suggested—assigning two people to this role? One for NA and one for EU. This would undoubtedly lead to more comprehensive feedback, especially since the major hubs (Gonk, Legacy, COL, STF, Jedii) are currently on very good terms with one another. Additionally, the necessary infrastructure for gathering feedback is already in place.

This is particularly relevant given the sheer number of tournaments happening right now (two dueling tournaments are scheduled just this week), which could provide a wealth of feedback. With all due respect to NPC, I doubt he could effectively manage feedback from the EU. This is simply due to a lack of familiarity with the community—who to approach, where to look, and how to gather input from the right sources.
 

Defiant

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I would reconsider nominating NPC for this position. This isn’t even about any disagreements or arguments we’ve had, or even their popularity (or lack thereof). The real question is whether placing someone with mediocre skills in charge of decisions about the patch’s future and the workflow for gameplay improvements is truly the best choice.

I think we need to end this unfounded assumption that being good at playing a game makes you some how qualified to make good decisions about it. I dont think there is any link to understanding the mechanics of a system and the physical ability or attributes to manipulate that system. Having the mental facaulty to understand the system and suggest possible weak points and improvement points is important. Being good at playing the game certainly does not give you any organisational or management skills.

Even if it is, wouldn’t a better approach be the one I’ve already suggested—assigning two people to this role? One for NA and one for EU. This would undoubtedly lead to more comprehensive feedback, especially since the major hubs (Gonk, Legacy, COL, STF, Jedii) are currently on very good terms with one another. Additionally, the necessary infrastructure for gathering feedback is already in place.

This is particularly relevant given the sheer number of tournaments happening right now (two dueling tournaments are scheduled just this week), which could provide a wealth of feedback. With all due respect to NPC, I doubt he could effectively manage feedback from the EU. This is simply due to a lack of familiarity with the community—who to approach, where to look, and how to gather input from the right sources.

I feel it is better to have one person with the decision making power. Having multiple people have to come to consensus just leads to compromised ideas. I have confidence that NPC would be able to reach out to any subset of the community, but more importantly, he is a visible contact point for anyone to reach out to him, rather than looking at it as reaching out to a person see it as reaching out to the dev team directly. As i have said, if he wants to he can recruit as many people as he would like to reach out or to be contact points, but the more layers it goes through, the more diluted the message.
 
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I think we need to end this unfounded assumption that being good at playing a game makes you some how qualified to make good decisions about it.
oh but it does. the best players in the game have the greatest understanding of it's mechanics and therefore are more likely to make objectively the best gameplay balance decisions.


you've given noob shit players the keys to great influence over our gameplay changes in the beta team, and look where it got us.
 
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