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It is, like the other many times the game was considered "dead" xDI hope this is just a phase
It is, like the other many times the game was considered "dead" xDI hope this is just a phase
I can’t help but feel utterly disappointed with what Movie Battles II has become. I played the game for 10 years before ever joining the beta test team, dedicating countless hours to understanding its mechanics, balance, and what made it truly enjoyable. From there, I worked my way up to Beta Test Lead, refining and improving the game alongside others who shared a passion for its design. Eventually, I took on the role of Gameplay Lead, where I focused on creating a streamlined, impactful experience—one that emphasized accessibility without sacrificing depth.
But the latest iteration, one I’ve had no involvement in, is not just not fun—it’s outright poorly designed. Gameplay balance is nonexistent. Instead of a cohesive and well-structured experience, the game is now bloated with hidden mechanics and unnecessary keybinds, a complete departure from the streamlined approach I aimed for. The focus has shifted heavily toward 1v1 encounters, completely neglecting the Open mode that was supposed to be the heart of the game.
And then there’s Legends. Rather than prioritizing balance, it seems like an excuse for the developers to throw in overpowered, albeit flashy, features with no consideration for how they fit into the broader gameplay. It feels like balance has been tossed aside entirely in favor of gimmicks.
Honestly, I’m embarrassed to have MBII on my CV at this point. After spending over a decade playing, testing, and eventually leading the design of this game, it’s frustrating to see it take such a misguided turn. What was once a carefully crafted system, designed to be both deep and accessible, has been turned into a chaotic mess. It’s heartbreaking to see something I cared about so much become this unrecognizable.
Returns after 3 years of inactivity, unlocks a locked thread: ‘My childhood is ruined.’My childhood is ruined.
Absolutely deadMy childhood is ruined.
Since I cannot express my feelings accurately, this is a chatgpt snippet:
I didn't think I'd be so upset about it, but I truely am. I am almost in tears. Today was suppose to be a day a lot of the old vets game back and enjoyed the game together and instead of remembering the fun times we were met with sadness.
I know I have a playlist of MB2 videos saved in my youtube profile.
Its sad when these new things added only detracted from the actual game mode. More thought was needed to the whole picture. What happened to the e-11 being the basis of gun balance across classes/weapons, this was the fact of my predicessor and his precidessor before me, some things don't change and help things stay consistent and elevate the game flow. Ridiculous. New things can be added but why change the entire Jedi setup at the same time (the selling point of the mod).I know I have a playlist of MB2 videos saved in my youtube profile.
Could you go into details why it's less fun? The lack of admins, the number of trolls and timewasters can ruin it for sure. But beyond that how would you word it?
I personally play a lot and still find it enjoyable for the most part and I also spend equal time on modding/dev stuff. The environment of both the current community/dev team and the actual state of Star Wars make the situation a bit uneasy I could say.
I'm also confident the community wanted new classes, new weapons, new force abilities for years. It's been like 15 years since the last new class? 13 years since the last new weapon? Decades have passed and new stuff didn't really happen in Open - excluding maps/models. However you can do those in Legends easily. That might explain why it has become so popular. Now, I'm still more of a fan of Open than Legends but I can understand the psychology and evolution behind the situation we're in.
Think hard about why mb2 was fun and good. This is not it - I am so angry at you for this right now. There isn't many things I shed tears for, but you've truely fucked up.