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Here's my short sujestions toward MB Disarming!
Basically to make it simple, MB Disarm would only be triggerable if the enemy is below 30%, or 20% BPs?
I think that this peculiar change would make alot more sense → (Considering that, in the scenarioes of low BPs[Stamina], the opponent would be tired, wounded) It would also contribute to make it less annoying and.. spammy in Duels.
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Now to add as an EXTRAs, heres few things I just thought about all of this.
Note: The following are sugestions that i've thought in relation to what i've tested in the Saber Beta.
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I think now that, on a second regard, this change could make MB Disarm a slight worthless, irrevelent → (Considering that it might just be simpler to finish the wounded opponent, that, + the fact that it is just so instinctive and random to guess how really low is an opponent BPs on a given time)
What if bellow 20%, or 15% BPs, you can't prevent MB Disarms, even if you SwingBlock? I think it would make MB Disarms more enjoyable and respectable for both parties, as I know alot of you Vets hate it with much of a passion.
So basicaly, the opponent would actually have to highly judge, (when very low), if it's a good idea to risk a strike that might get him/her Freely MB Disarmed, or to just choose to back off and try to PBs and get back a more safer momentum.
→ (It should not be lost of sight that the same rule apply for the Attacker, because if he fail his MB Disarm → [And get staggered, like I last saw in Saber Beta] You could actually freely give back the momentum, or potentialy even the edge of battle to your opponent.)
I think it would add a nice touch to the dueling meta Devs seem to be heading for.
But now, since this is just so very instinctive...
A good way to know when an enemy is sort of low, would be to add that, below a certain amount of BP(Stamina), opponent movements, and or saber swings would get slightly slower over time, as in, the more low the BPs gets, then the slower the movements or swings also become!
→ (This would also fix the shadow swingers issues.)
All of this would force opponent to relly more on PBs, instead of Parries and or backing-off → (backpedaling) play safer to gain back some Stamina [BP] for momentum gain, and a potential comeback.
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Now all of this might be a bit too much, but like I said, its only some EXTRAs I just thought about in the last minutes, things that I think would go along pretty well with what I've tested in the Saber Beta.
That being all said, I think that the original idea, the first lines, would be pretty welcomed, regardless of my EXTRAs, → (Which would most probably require some deeper thought.)
But I think that the idea, overall, is pretty good and would make a lot of people quite happy.
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Basically to make it simple, MB Disarm would only be triggerable if the enemy is below 30%, or 20% BPs?
I think that this peculiar change would make alot more sense → (Considering that, in the scenarioes of low BPs[Stamina], the opponent would be tired, wounded) It would also contribute to make it less annoying and.. spammy in Duels.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now to add as an EXTRAs, heres few things I just thought about all of this.
Note: The following are sugestions that i've thought in relation to what i've tested in the Saber Beta.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I think now that, on a second regard, this change could make MB Disarm a slight worthless, irrevelent → (Considering that it might just be simpler to finish the wounded opponent, that, + the fact that it is just so instinctive and random to guess how really low is an opponent BPs on a given time)
What if bellow 20%, or 15% BPs, you can't prevent MB Disarms, even if you SwingBlock? I think it would make MB Disarms more enjoyable and respectable for both parties, as I know alot of you Vets hate it with much of a passion.
So basicaly, the opponent would actually have to highly judge, (when very low), if it's a good idea to risk a strike that might get him/her Freely MB Disarmed, or to just choose to back off and try to PBs and get back a more safer momentum.
→ (It should not be lost of sight that the same rule apply for the Attacker, because if he fail his MB Disarm → [And get staggered, like I last saw in Saber Beta] You could actually freely give back the momentum, or potentialy even the edge of battle to your opponent.)
I think it would add a nice touch to the dueling meta Devs seem to be heading for.
But now, since this is just so very instinctive...
A good way to know when an enemy is sort of low, would be to add that, below a certain amount of BP(Stamina), opponent movements, and or saber swings would get slightly slower over time, as in, the more low the BPs gets, then the slower the movements or swings also become!
→ (This would also fix the shadow swingers issues.)
All of this would force opponent to relly more on PBs, instead of Parries and or backing-off → (backpedaling) play safer to gain back some Stamina [BP] for momentum gain, and a potential comeback.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now all of this might be a bit too much, but like I said, its only some EXTRAs I just thought about in the last minutes, things that I think would go along pretty well with what I've tested in the Saber Beta.
That being all said, I think that the original idea, the first lines, would be pretty welcomed, regardless of my EXTRAs, → (Which would most probably require some deeper thought.)
But I think that the idea, overall, is pretty good and would make a lot of people quite happy.
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