Discussion in 'News' started by Defiant, May 28, 2018.
every time I open the launcher it tries to re download 1.5 patch
Same with me!
Launcher - Launcher tries to update every time you open it
Going to try it, Thanks!
ahhh thank you, I hadn't seen that thread.
*edit*(I've just been clicking "No" when it asks, and the game runs fine)
Saber deflecting is so obvious now. Mblock animations made it more useless waste of class points.
Dislike red/purple's ability to not be affected by flinch.
It encourages trading hp for kills and there's easy ways to hasten the swing (like halfswinging off shots, or purple-stab), which nullify (what I'm guessing to be) the intended disadvantage (easy to dodge and shoot at while swing is in motion).
It also makes gunning even harder in 2v1 against saberists, since the main counter-strat is backpedaling ergo ez force push. Similar to lightning/grip against rebel gunners.
Strongly Like increased projectile speeds, new fp drains, and the removal of the distance limitation on flinch. Makes flinching around corners, during jump swings, and midair-swings while flying as a mando way more reliable. Being able to gun down turtles is especially satisfying. Basically everything about gunner changes are great imo.
Appreciate the fp-drain increase on wristlaser, but until its aiming system is reworked, its not very useful. I would like to be able to land shots with it without trying to micromanage where my character's hand is currently located pls, otherwise sniping with ee3 or westar spam is a way more reliable fp-drain source.
Strongly Dislike that dodge and altfrag in their present iteration are still in the game. delete naow!
i'm okay with this patch so far although the melee nerf was questionable. my main complaint is the saber lag which can persist even through disabling dynamic everything.
equipping your hands seems to make wristlaser pretty consistent. i don't really seem to have issues with it other than me failing to aim
fun fact, you can fire wrist laser mid kick, but your left arm goes places during kicks that make this almost useless
Pblock is so OP, dueling is absolutely horrible. How can you take such a complex saber system and dumb it down to "whoever pblock better wins" its just so annoying, not only can you counter off of pblocks, not only can you mblock off of pblocks, but now you regen bp on pblocks? Broken. The balance between offense vs defense is totally screwed, and it makes absolutely no sense, its not even realistic. In real life, defense is important but defense prolongs fights, offense ends them. Which is why generally speaking, in a fight between 2 equally skilled opponents, one defensive, one offensive, the offensive fighter will win, 10/10 times. Short of perhaps Mount & Blade, MB2 is probably one of the most realistic "sword" fighting games out there, so its strange that the MB2 saber system seems to have taken the opposite route of real sword fights, and its really not fun at all. Cant believe im saying it, but I miss 1.4.
Now I do like alot about 1.5, for example being able to kill enemy saberists quickly has made Open alot better, now when im getting swarmed by enemy saberists I can quickly dispatch them with good offense and footwork. However the buff to pblock, imo, completely eclipses this and makes the saber system really not enjoyable, atleast when you get down to 1v1, which lets be honest, is the best thing about MB2!
Personally, Id like to see the BP regen from pblocking removed, and Id like to see parry changed significantly, so that its more like 1.3. I know people have alot of problems with parry, but fact is it was one of the few tools offensive fighters could use against defensive fighters - against a pblock turtle, I could fight at a slower pace and aim all my offense for when my opponent opens up and goes on the offense himself - I find that most pblock turtles dont have the best offense, so I could use parry to preserve my BP and aim to interrupt them after a parry with my superior timing. This is a pretty high risk high reward strategy, as If I mess up even a little, I myself will be the one interrupted and swiftly killed. This style was still somewhat effective in 1.4, but now 1.5 its impossible because pblock got another buff, so now people just sit there and turtle, and their overpowered defense more then makes up for sloppy offense. I can have better timing, better range control, better footwork, score more interrupts, but the simple fact that my opponent spent hours and hours memorizing and training the pblock zones, means he wins.
One of the things that made me love MB2 was the fact that the mechanics were so deep. There were just so many tools I had at my disposal to win a saber fight - I could pblock, parry, interrupt, mblock, slap, combo, halfswing, feint, yaw, shadowswing, there was just so much! Now, basically you can be bad at all of that, but as long as you can pblock, you win. Its just really lame...
Pblock is a single tool among many, it shouldnt be THE deciding factor in a duel. If pblock is going to stay so strong, please give offensive fighters some tools too.
The things you mentioned haven't disappeared, lol. Being a noob is just punished vs good players. PB being able to regen BP does not eliminate other skills in the game. PB being strong actually rewards skills like halfswinging, comboing, yawing and parrying. Shadowswinging is still possible but it can now be countered by PBing, which is good. It is an incredibly gay thing to do 1 attack and run away, rinse repeat + parry spam to grind ACM. Doesn't take any skill to play that way like every low and mid tier duelist did in 1.4.9 and got used to being carried by ACM by playing that way. That made it so ppl didn't pay attention to swing timing at all, cuz being interrupted or being low BP didn't mean much, only ACM mattered.
In the previous build, a lot of noobiness was being masked by ACM grinding and now it's being exposed by very harsh interrupt damage aswell as other things. (Slightly too harsh imo, should be 1.4x instead of 1.6x for nonswingblocked, and 1.0x for swingblocked).
I disliked 1.4 because of the exact reasons you just stated, and I like the fact that as you put it "noobiness" is being punished, indeed the fact that 1,4 was so forgiving and slow is why I didnt play it much, and 1.5 is a welcome change from that. However my problem is with the whole direction that the saber system is going, to be basically all about pblocks and defense. Yes your right, those things I mentioned didnt disappear. They just became far less important. This trend started in 1.4, and it got worst in 1.5. Most players ignore all those other mechanics and just pblock. Thats because with pblock you dont really need anything else - if you can pblock, you dont need footwork (atleast in a 1v1) you dont need to parry, you dont even need to have good combos or offensive timing, because you can rely on counters and even mblock. I myself find it just way too easy to just pblock the first of my opponents swings, land a counter/interrupt and follow up with a few swings to kill them quickly (unless, of course, they pblock me).
My only point is that right now, in MB2 if you pitted 2 equally skilled duelists against each other, an offensive fighter and a defensive fighter, the defensive fighter would win every single time. He would make the offensive fighter look silly, it wouldnt even be a contest. Simply because the defensive fighter has more tools, and his tools are stronger. It should be balanced, or realistically, the offensive fighter should have the advantage.
I, unfortunately, have to agree with mr @Lastt . The sabersystem has become a "who's the better PBlocker" mechanic, and the game lacks complexity to it.
I love my Jedi/Sith class. I've never been the best dueler these last builds, mostly for lack of interest and constant changes to the system I once had perfected - can't remember the last time I even went to a duel server, but I adapt and I perfect by my own learning curve and interest. I found myself winning mostly all of my open mode duels either by skill, luck or intellect - or a combination of the three, with a great sense of fun and suspense.
With this horrible Pblock Mastery build, you remove intellect, fun and suspense from the equation. You can practice your skill in Pblocking, but intellect, fun and suspense is out the window. There is no tricking your opponent with combos or parries or unprepared slashes his way if he knows how to pblock them. He can be caught of guard by something you do, but if he pblocks most or all of them by the time you have surprised him, it won't fucking matter. Because his BP drains is close to zero, whilst yours is dropping like turds in the summer grass. There is no suspense to this. Can the opponent Pblock or not? He can/can not. He's a better pblocker than me, now I gotta die or run. Running is suspenseful, not dueling. It's determined by one single variable; pblocks. The fun? None. Where is the fun in having a saber system totally reliant on ONE mechanic in which you easily can best your opponent? It is not fun. It is predictable and stupid, with complete lack of variation.
Having been active through many of the years, I must say since this update I've hardly played. And it's not to make a case or a stand. It's just a lack of interest. I've played all of MBII's classes - for many years, and the only one I will never grow tired of is Jedi/Sith. Due to the massive variational tactics you can use, both as a defender, attacker and/or a duelist.
But not anymore. Because when I encounter a Jedi/Sith - it doesn't matter if i win or lose anymore. BECAUSE I AM BORED. I am finding no suspense, joy or intellectual reward in doing anything against any of my Saber-wielding opponents. It is just plain boring.
But maybe I am the only one that find unpredictability and unstability fun in a saber-wielding online society. Maybe some people like to keep it simple. Keep it tied to one, working, perfectioned mechanic that is just plain stable and "there" and "working". But that was not the saber system that defined MBII when I joined it in 2008. Nor three years ago. But that is MBII right now. And I am bored.
CLOSING WORDS; I just wanna say that this is my opinion. I don't need to have some guy tell me that Pblock is amazing, that I suck or that I just need to embrace the future. All I wanted to say is that I've grown bored by the constant changes to a system I've always loved. And this one, last change drained so much of my interest and fun away. And that is all. It is my feelings toward the change, and my opinions regarding it. Take it or leave it.
I respect the wish to keep the MOD fresh and updated, but doing so at the cost of removing/replacing core elements of the game, be it maps, mechanics or alterations to existing abilities without almost ever taking the constructive criticism from people as a sign of interest and love from one of your players - but always as a "this guy doesn't know what he's talking about" or "Nah, we're settled on this, but thank you" remark, is not the way to go if you want to keep your old players interested. I'm just saying.
I gave up giving constructive criticism waay, waay back - but I felt that maybe this was the time to try one last time.
Either way; thank you for doing this in your spare time - we all love you for it. Even if we have different opinions about the existing and on-going prospects of the project. Thank you!
ok i'm gonna be real how is being good at something i can only assume is called "perfect blocking" a bad thing
"The defensive player wins bc PB is op"
(i mean no offense . just blurting out my opinion here)
I main red/yellow , and I win a huge percentage of duels with highly agressive and hard to predict combos. I use fakes, yaws, shadowing, counters, style swapping... ect., to throw off my opponent. To boil down all duelz to "the winner is the better pb'er" is both lazy , and well.. wrong. I have a sadly low PB rate (im a newb) but i know each style, and when its weakest. so i can scrape quite a few wins even against more seasoned players. Now, I understand the frustration and outright boredom because when i fight duel veterans i get slammed.. But they have put in the TIME TO PRACTICE. im quite new to mb2 so my opinion is probably worthless, but i dont mind a higher learning curve to thin out the cheesier strats in saber vs saber duels.
I mean they got rid of the ability to shadow swing till you get full ACM and win with a few bs combos. i think thats going in the right direction... I also feel that each style is quite a bit different considering the dramatic change in BP and loss of acm gain. Maybe i just enjoy the challenge but i really have no problem with the PB buff.
But im also a red wielding noob bitch so what do i know
Gunner vs Saber feels very bad like this. The change to Flinch makes it act like a mini version of T3, only they take 1 hit, and can continue a followup fast swing after that Flinch. Force drain feels way off for guns, some do too much, others do not enough. I think that having this slightly buffed flinch (or flinchless red/purple), the ease of swing block, and lack of body hit knockback altogether make it rough. In past builds that had no swing block or flinch and had knockback it felt more balanced to me, maybe try this formula again.
So, does anyone know if grip has been fixed yet, or...?
No, we'll announce it in a new post when release the fix. The fix for that and other bugs are well under way though.
The developers keep on forgetting something important, "the droid attack on the wookies" sound taunt has yet to be added to master jedi Ki-Adi-Mundi.
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