In my own duels against sufficiently skilled opponents it seems that I'm completely shutdown by PBs. Sometimes I can, using enough unpredictable swings, build ACM. And from there I've usually annoyed a turtling duelist to move and can occasionally find the upper-hand. A couple things work against me here though... The Scenario: Me against a turtling duelist. In this context I define Turtling as someone solely focusing on PBs up until the moment that they must fight for life. Other Details: Fighting for Life is a concept that I borrow from Go - in Go there are many situations where one must immediately react to a certain set of moves by an opponent or otherwise risk losing an entire group - worse the entire game. Life or Death situations in Go tend to be played back to back: a necessary skirmish in a game where playing moves globally all-over the board is just as important. And although there are many necessary components of play aside from this skirmish, Life or Death Situations are predicaments designed by an attacker and are meant to force back-to-back responses. The Problem: Unless I'm incredibly patient and force myself to turtle too, I end wasting too much of my own BP trying to build ACM. It's pretty common this build for me to build high ACM, only to have 25-40 BP left to fight it out. Meanwhile my opponent who has PB'd at least a quarter of my swings has full BP and he gains this BP no matter the swing - . Someone, especially with more saber knowledge, is welcome check my math on this and I'm sure it's highly variable based many factors in a duel... but on average, if someone can PB at least 1/4th of my swings they remain AHEAD in the duel up until I've gained near-full ACM... and the kicker... it's by doing nothing but aiming for those PB zones. This isn't even including footwork. And by the time I build this ACM to encourage the turtle to begin the real fight, I've lowered my own BP to at least 40 while he sits much closer to 100BP. Rightfully so, predictability should cost me in a duel. I'd argue PBs already serve that purpose by negating that swing especially considering the higher damages and lower defenses across the board compared to last build, but that's a lazy arguement in and of itself - following the logic, I can just follow up an predictable swing with another mindless, yet, unpredictable swing and then I've gained something for little cost - just like PBs that gain BP. And in the past few builds this was paramount to my style, me being somewhat of a half-swing/two-hit combo spammer. However these two phenomena are not equal... the ACM I gain is far outweighed, mathematically, by the BP that the opponent gains and the only way I can make it even is by gaining ACM and sufficiently turtling to keep it. At best this turns the duel into a turn by turn -esque system. One person tries his set of attacks, stop and waits for a response. Rinse repeat. And in my eyes, this is what leads to people saying "Whoever PB better wins,". Resource is king. Gaining resource at low cost to self is the smoothest course to sail - not the only one as you might think these people are suggesting, but the easiest... so in other words.. "The Meta". Conclusion: I've always enjoyed this game's dueling for it's hit for hit gameplay and I feel the current state is not hit for hit in the slightest, because PBs count for more than hits, in the end. Disclaimer: My thoughts here don't represent the development team's findings/analyzation of the recent patch. There are much better duelists than myself. There are much better saber coders than myself. And most are better to listen to, than me, in this thread. That aside... Do know that the dev team is actively taking note of feedback and already have plans on how to move forward. Despite controversy, the devs do listen, I hope with continued efforts that we can prove that. Show don't tell.