Moviebattles II V1.9.1 Released

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V1.9.1 Update

Summary
  • Map mode restriction feature so maps designed only to be played in a specific mode (such as FA) can be designated as such.
  • Modified effect loading to reduce resource usage and fixed many effect related bugs.
  • Some fixes and additions to existing map entities.
  • Changes and fixes related to CTF maps and vehicles.
  • Full Authentic
    • Cosmetic skin/saber hilt selection feature for some FA characters (if FA is configured to use it).
    • New FA for OT CTF/PTF maps (Yavin, Theed, SDestroyer, Imperial), also unique FAs for CTF Backstreets and CTF Tusken.
    • New FAs for MB2_Tatooine and MB2_SDestroyer.
    • Overhauled Grapple Hook mechanics.
    • Several changes and fixes for FA features.
  • Legends Mode
  • Models
    • Overhauled models and skins for the Mandalorian class (excluding recent Boba Fett addition).
    • Added / changed models for Soldiers (both), Jedi, Sith, Heroes, Bounty Hunters, and Wookiees.
    • Added a handful of new lightsaber hilts.
    • Updated weapon holster system with support for clone / mando pistols.
    • Some soundset adjustments.
    • Performance improvements and fixes for several models.
  • Maps
    • General
      • Added mb2_cmp_telos
      • Modified mb2_ctf_backstreets, mb2_tatooine, um_sarlaccbarge, um_ctf_oceantemple
    • Duel
      • Added um_olympus
      • Modified mb2_duel_wbw, mb2_cmp_duel_calodan, um_bespin, um_bespin_night, um_colosseum
    • Full Authentic
      • Added mb2_veh_destroyer, um_ctf_gib_imperial, pb2_ctf_theed, pb2_ctf_imperial, pb2_ptf_jeditemple, pb2_ptf_sdestroyer, pb2_ctf_bespin, pb2_ctf_rift, som_ptf_sdestroyer, som_theed
      • Modified legosw, um_taspir, um_taspir_guns, um_lavarising
      • Removed pb2_boc, pb2_jtduel, som_corellia
  • PowerBattles FA
    • New classes added and some minor gameplay rebalancing.
    • Added custom respawn timers for CTF maps.
  • Super Open Mode (SOM) FA
    • Added new classes and some cosmetic variants.

General
  • New: Map Mode Restrictions
    • Map makers can now configure maps to only load in specific modes. If for instance a map is only designed to be played in Full Authentic or Legends, the following can be set in the .siege file: MBModesAllowed "2 4". If the server is not running one of those modes when changing map it will automatically change to the first in the list (in this example, Full Authentic).
    • The server's configured g_Authenticity (as set at startup or when changed by the mbmode command) is remembered and will be restored if the server changes to a map without an override mode.
  • Change: Effect Loading
    • The total number of effects loaded at once has been moderately to significantly reduced, depending on user settings, game mode, map, and full authentic teams. This is intended to address effect loading issues with large total conversion FAs, including Legends, and provide space for planned future additions to the mod.
    • Modification of Enhanced Effects cg_enhancedEffects or Grenade Glow cg_thermalTrails settings will now only take effect the next time the renderer is reloaded (loading a map or using vid_restart).
    • If 255 effects are registered (the limit for JAMP and unmodified engines) a warning will be printed to the console.
  • Change / Fix: Corrected problems with many Open mode / core game effects:
    • Cortosis saber hit effects use colors similar to the color of the lightsaber again, as they did before v1.1.
    • Magnetic Plating's hit effect visuals now work, and are also used when hit by clone pistols and rifles (previously used lightsaber deflect effect).
    • Several effects related to Deka, SBD, and gore are now properly precached in Open mode.
    • Wrist Laser effects are now precached, and other effects that were registered late (e.g. jetpack) are done earlier to prevent complex FAs accidentally breaking them.
    • Fixed path to Droideka death effect and restored Discharge's electrical effect (purely cosmetic - still no self-stun since the change in V1.8).
    • Restored enhanced versions of jetpack thrust effects.
  • New / Change / Fix: Map Entities
    • emplaced_gun
      • Shot effect no longer 'random' for users other than client 0.
      • Death warning flash, explosion effect, and post-death damage texture now work properly.
      • Damage is now properly attributed.
    • misc_siege_item
      • Added a spawn flag (16) which permits use of jetpack and grapple hook while carrying the siege item.
    • trigger_push
      • Can now set a team key so only that team is pushed.
      • Linear spawn flag allows setting a custom speed (previously was always 1000).
    • trigger_hurt
      • No longer damages NPCs with matching team.

Gameplay
  • Change: On CTF maps with protected spawn areas covered by nodrop, spawn bubble protection time is 3x longer (9 seconds).
  • Change / Fix: Improved collision for non-deka ground vehicles (walkers, swoops, and animals) by using configured vehicle length.
  • Fix: Jetpack rockets no longer vanish permanently after their first use on CTF maps and will display again on respawn.
  • Fix: Potentially fixed rare instances where CTF respawn timers could become abnormally long.
  • Fix: Resolved prediction error when running into steep slopes (caused moderate to severe camera jitter depending on ping).

UI
  • New: Added a warning popup at the main menu if client is using GLDirect software rendering.
  • Change: On CTF maps, dead players are now indicated in the scoreboard and their respawn timer shown in the lives column to players on the same team.

Full Authentic
  • New: FA for all Imperial era CTF maps. (SDestroyer, Backstreets, Imperial, Yavin)
  • New: FA for mb2_ctf_backstreets
  • New: FA for mb2_ctf_tusken
  • New: FA for mb2_tatooine
  • New: FA for mb2_SDestroyer
  • New: FA 'Customize' Menu
    • FA creators can now create 'variants' of skin and saber for each FA character.
      1637249600769-png.6603
    • The lines within the .mbch should look like this example and be placed within CharacterInfo:
      model_# "nameofmodel" skin_# "nameofskin" uishader_# "models/players/example/directory/here"
    • For saber variants:
      saber_# "nameof.sab" sabercolor_# #
    • This menu will hide if no variants are available.
  • New / Change / Fix: Grapple Hook
    • More natural swinging movement. Possible to build some momentum by swinging back and forth. When ascending grapple (holding jump) users will still experience swinging motion (no more floating in a straight line).
    • Added firing and hit sounds.
    • Can initiate acrobatic jumps (flip kicks and side wall runs) while grapple swinging if player meets normal prerequisites.
    • Fall damage after releasing a grapple mid-air will be the same as intentionally jumping from that height.
    • Grapple movement acceleration scales up with force jump level 2 and 3. Ascending grapple (holding jump) pauses FP regen, but otherwise FP regen is allowed even if jumping previously.
    • Clone and ARC troopers consume stamina while using grapple hook levels < 4 and grapple line breaks if stamina is depleted.
    • MB_ATT_GRAPPLE_HOOK now has levels:
      • Level 1: Max length 720 units. 3 second cooldown on hit. Ascending consumes 30 stamina per second (Clone and ARC only).
      • Level 2: Max length 1320 units. 1.8 second cooldown on hit. Ascending consumes 20 stamina per second (Clone and ARC only).
      • Level 3: Max length 2520 units. 0.6 second cooldown. Ascending consumes 10 stamina per second (Clone and ARC only).
      • Level 4: Max length 9600 units. 0.3 second cooldown. Can pull down enemies and has different fire animation, sound, and graphics.
    • Grapple line now breaks if obstructed by map geometry for more than a second or if max length is exceeded.
    • Reduced minimum grapple firing distance.
    • Increased cooldown time after successfully pulling an enemy by half a second (3 seconds total).
    • Siege items prevent using grapple hook by default and flags are now dropped if swinging.
    • Should generally be more stable (known issues with getting stuck / thrown into the void / crashing are fixed).
  • New: FP multipliers for weapons in FA (to be put within WeaponInfo):
    • FPMult - FP Multiplier, ignores FPBlockMaxMult / FPNoBlockMinMult / FPNoBlockMaxMult / FPChargeShotMul
    • FPChargeMult - Charge weapon FP multiplier
    • FPBlockMinMult - Minimum FP Damage possible
    • FPBlockMaxMult - Maximum FP Damage possible
    • FPNoBlockMinMult - Minimum FP Damage possible when not blocking
    • FPNoBlockMaxMult - Maximum FP Damage possible when not blocking
  • New: jetpackFuelCap - sets maximum BP/Fuel/Stamina available (similar to MB_ATT_FUEL, only more customizable, 0 - 100)
  • New: weaponflags for sonic, stun and freeze - HELD_SONIC, HELD_STUN, HELD_FREEZE
  • New: Weaponflag which allows for blaster file to ignore block - HELD_IGNOREBLOCK
  • Change: Classflag CFL_FUELREGEN now an attribute: MB_ATT_FUELREGEN
  • Change: Weapon flag HELD_EXPLOSIVE no longer adds an explosion effect. This allows the configured missileMissEffect to be visible.
  • Change: The enhanced effect keys for FA overrides and vehicle weapons no longer use the '1' suffix.
  • Change: Raised FA weapon override limits from 128 to 192 and the limit is now printed in related error messages.
  • Change: Weapon flag HELD_KNOCKDOWN may be used with WP_FragNadeFlags to use old secondary frag nade detonation. Intended for 'stones' and other knockdown-only niche FA uses. The nade is still on a charge timer and will be automatically thrown if held too long.
  • Change: CFL_WFLAMETHROWER damage multiplier lowered from 4x to 3x.
  • Change / Fix: E-Web deployable item uses more authentic red shot effects, and corrected death explosion effect.
  • Change / Fix: Missile overrides for WP_BRYAR_PISTOL required both MissileEffect and PowerupShotEffect be set for either to work. Now will use whatever is set and fallback to the default if missing.
  • Fix: Jetpack override jetpackFinishSound now works.
  • Fix: Flipkick now properly damages enemies (even those with Strength 1-3), also applies a percentage of knockdown depending on what level is set to the attribute - 30%/60%/90%.
  • Fix: Overrides for WP_BRYAR_OLD (Westar Pistol) are now applied.
  • Fix: Corrected reversed primary/alt missile overrides for WP_BOWCASTER.
  • Fix: Corrected reversed primary/alt for humanoid/droid hit effect overrides, and they will now be used as fallback if PrimGore/AltGore are set for the weapon but the damaged entity has no gore config.
  • Fix: If a weapon override does not specify custom player hit effects, the default for the weapon will be used as a fallback.
  • Fix: Dual hitscan pistols will now show tracer effects for both pistols.
  • Fix: Saberthrow now hidden from force power select and FP regen paused while performing a controlled / long distance throw.
  • Fix: Weapon flag HELD_ALTRELOAD can now override the reload animation for WP_REPEATER.
  • Fix: Hilts that have noManualDeactivate set (like vibroblades) will start on when switched to instead of needing to attack or defend to activate.
  • Fix: Regeneration bounding for MB_ATT_SHIELD_RECHARGE now works properly even with high max shield values.
  • Remove: Some legacy weapon effect override keys (fleshImpact, droidImpact, and wallImpact) are now fully removed.

Legends Mode
  • The changes to the characters are too numerous to list so have been split into their own post below. Any servers running custom modifications designed for previous Legends releases should remove them to avoid issues.

Models
  • New / Change: Mandalorian class has been through a complete model overhaul. All of the new models and their skins are done by Mat Gaunt/Mandalorian, replacing the original Mandalorian model overhaul.
    • Jango Fett
    • Deathwatch (MB2 Version, based on original Deathwatch with Pre Viszla helmet pattern)
    • Shadow Collective
    • Wren Clan
    • Jango RGB Variant 1
    • Jango RGB Variant 2
    • Boba RGB Variant 1
    • Boba RGB Variant 2
    • Blue (Based on "The Mandalorian" version replacing MB2's original blue mando skin)
    • Red
    • Green
    • Orange
    • Purple
    • Montross
    • Jaster Mereel
    • Boba Fett (Holiday Special)
    • Green, Orange, and Purple skins based on Classic MB2 Mandalorian skins.
  • New: Added Rebel Pathfinders (from Rogue One) to Rebel Soldiers
  • New: Added Rebel Militia (inspired by TFU) to Rebel Soldiers
  • New: Added Resistance Trooper to Rebel Soldiers
  • New: Added Female Mirialan Trooper to Rebel Soldiers
  • New: Added Cade Skywalker to Jedi
  • New: Added Darth Plagueis the Wise to Sith
  • New: Added Ceremonial Luke Skywalker to Hero
  • New: Added Abyssin species to Bounty Hunters
  • New: Added Kubaz species to Bounty Hunters
  • New: Added Bo-Katan Kryze to Mandalorians
  • New: Added Snoova to Wookiees
  • New: Added the following lightsaber hilts: Jolee Bindo, Juhani, Visas Marr, Sith Marauder, Cin Drallig, and Scardant.
  • New / Change: Jerec now has a chest armor and a robed version seen in Dark Forces 2 cutscenes.
  • New / Change: Partial rewrite of the weapon holster system:
    • Now supports Clone and Westar pistols, including dual pistols. Clone and Mandalorian model holster configs were updated accordingly.
    • Only uses holster config files (old system checked for model tags and gave them priority, which usually caused problems).
    • Some optimization to reduce performance impact.
    • Updated HOLSTER GUIDE.txt in MBAssets3/models/players with all relevant information for modders.
  • New / Change: Jetpack Effects
    • Jetpack nozzle effects now default to using jet1 / jet2 tags for positioning (same as base). The old tags holster_launcher1 / holster_launcher2 will still be used as a fallback if jet tags are not present.
    • Models with a second jetpack for alternate skins are now supported using tags jet3 / jet4 for nozzle effects. The second jetpack must use surface names jetpackb and jetpack_rocketb.
  • Change: May now load up to 32 animevent.cfg files (allows loading more models with unique animation based sounds/effects).
  • Change: Wookiee class has been given +2 soundsets in favor of variety.
  • Change: Added LOD support for:
    • Alien Mercenaries
    • Alora
    • Clonetroopers (revision and added LOD lvl 3)
    • Dark Exile duo
    • Female Mechanic (aka Ponytail Girl in Rebel Soldier)
    • Female Zabrak Mercenary
    • Imperial Commando Technician
    • Jorak Uln
    • Rebel Commando
    • Rebel Grenadier
    • Sith Pureblood
    • Talz
    • Trandoshan
    • Wookiee V2
  • Change: Helmeted Old Republic Soldier now has a unique face instead of reusing Rebel Grenadier's.
  • Change: Added minimalist RGB support for Ponytail Girl.
  • Change: Added finger and lip movement to Imperial Commando.
  • Change: Added eyebrow and mouth movement to Trandoshan.
  • Change: Revised Rebel Commando with more Rogue One/Battlefront themed outfit. Minor visual tweaks.
  • Change: Revised Rebel Grenadier to look more robust.
  • Change: Slightly modified Female TIE Pilot to have an Inferno Squad themed looks.
  • Change: Deepened tone of voice for Bith and Duros (rebel).
  • Change: Reverted Devaronian soundset to galactic basic since KotOR II lines didn't sound villainous enough.
  • Change: Upgraded soundset for Durge to have a more sinister vibe.
  • Change: Atton Rand wears Jedi robes in Nar Shadda FA and in Legends.
  • Change: Updated Yun model (FA only).
  • Change: +5 model merges / -5 model.GLMs in favor of optimization
  • Change / Fix: Complete texture overhaul for Boc Aseca. Bettered visuals for tentacle movement.
  • Change / Fix: Removed cape from maskless TLJ Kylo Ren skins after fixing a visual issue which prevented that configuration previously.
  • Change / Fix: Stormtrooper and Clonetrooper soundsets maintenance
  • Fix: Minor rigging corrections on Jerec (waist), Desann (waist), Cultist (mask), Reborn JO (hood), Reborn Twin (shoulder pads) models.
  • Fix: Vertex normal updates for many vehicle models including: X-Wing, TIE Fighter, TIE Bomber.

Maps
  • New: mb2_veh_destroyer - Star destroyer vehicle map from basejka
  • Change: mb2_duel_wbw - updated based on Reepray's latest changes:
    • Adjusted portals and paths to be a more blueish/grayish white.
    • Added ambient noise and an owl's hoot (Morai) which can be heard when strolling around the map.
    • New higher resolution skybox with fewer stars so it is less distracting.
    • Added detail to central 'plaza' area of the map to be more unique / useful for orientation.
  • Change / Fix: mb2_ctf_backstreets
    • Fixed position of several crates across the map to prevent getting stuck.
    • Added a 'jump challenge' route to get up to the top of rebel spawn area.
    • Removed accidental patch caps in the landing pad.
    • Adjusted some minor brushwork for sight line adjustments.
    • More optimizations for the junkyard.
    • Pathing, cover adjustments in the junkyard.
    • Collision updates on some models.
  • Change / Fix: mb2_tatooine
    • Added an FA-only Spawnpoint
    • Fixed some bugs in the terrain.
CMP
  • New: mb2_cmp_telos - Based on the KOTOR2 station
  • Change: Restricted Zombie Horror to be FA-only
  • Change / Fix: mb2_cmp_duel_calodan
    - Removed the white fog which was breaking the map for some players
    - Extended the music to be 15 minutes
MGM
  • Change: Restricted most MGM maps to only be playable in FA or FA and Legends mode.
  • Change / Fix: legosw
    • Both teams lose on time.
    • Added objective hints for brick delivery areas.
    • Cannot do objective for the other team.
    • May now use jetpack with bricks.
uMad?
  • New: uM_olympus - Greek themed duel map
  • Change: Restricted several maps to only be playable in specific modes:
    • FA mode: Instagib maps, Antioch, Birdmino, Bouncy maps, Canyon Guns, Castlevania, Crazy Race 1 and 2, Crazytrain, Downfall Guns, Football, Good and Evil, Hammertime, Jawa Race, Laser Tag, Last One Sinking, Lava Party, Nightmare, NarShaddaa Guns, Pirates vs. Ninjas, Prison Raid v4, Rocket Tennis, Sailbarge, Space Race, Super Death Arena, Swoop maps, Taspir Rockets, Throw Them In, and X-Wing.
    • FA and Duel: Lava Duel
    • FA, Duel, and Legends: Ragnos Battle
  • Change / Fix: uM_bespin/uM_bespin_night
    - Removed more entities to help map stability (to avoid crashes when server is full)
  • Change: uM_Sarlaccbarge
  • - Fixed issue with not enough reb spawns
    - Added more slippery areas to sand terrain
    - Sarlacc 'throat' now causes gradual damage
    - Nerfed health of many classes on Jabba's team
    - Added new canon Lando and Nikto models
    - Pistol classes on team Jabba now do more FP damage
    - Gave default reinforcement classses grapple hook
    Change: uM_PistolDuel
    - Added Grapple Hook to FA
    - Expanded/Updated model selections
  • Change: uM_ctf_OceanTemple
    - Added more cover
  • Change: uM_Colosseum
    - Turned the sun back on
  • Fix: uM_Taspir / uM_Taspir_guns
    - Patched up the hole that lead into the void
    Change: uM_gib_bespin / uM_gib_coruscant / uM_gib_narshaddaa renamed to uM_ctf_gib_bespin / uM_ctf_gib_coruscant / uM_ctf__gib_narshaddaa
  • Change: Re-added uM_ctf_gib_imperial
  • Fix: uM_LavaRising - fixed missing Jerec class
  • Fix: Adjusted holsters for classes with hammers

PowerBattles
  • New: Melee Mando, Gingerbread Man, Darth Jar Jar and He-Rosh added
  • Change: Switching to PB2 maps now automatically changes mode to FA
  • Fix: Fixed pb2_sdestroyer's broken red team spawn
  • Change: Respawn Timers adjusted per class to 'attempt' to balance PB2 for CTF
  • Change: Minor gameplay adjustments (new abilities from this and older patches) and description changes made to numerous classes
  • New: CTF Maps added:
    • Code:
      pb2_ctf_theed
      pb2_ctf_imperial
      pb2_ptf_jeditemple
      pb2_ptf_sdestroyer
      pb2_ctf_bespin
      pb2_ctf_rift
  • Change: Maps Removed
    • Code:
      pb2_boc
      pb2_jtduel
Super Open Mode
  • Change: Removed SOM_Corellia map
  • Change: Added SOM_PTF_SDestroyer and SOM_Theed maps
  • Change: Classes given model variants thanks to new FA Variant feature
  • New: 7 New Classes added
    • Jedi Knight / Sith Acolyte [2 life mediocre jedi sith class]
    • Gunslinger [Hero like class replaces e-11 proj rifle with dual pistols and lots of different grenades]
    • Shocktrooper [Rapid fire ee-3, 2 grenades, 2 lives]
    • Light Infantry [E-11 2, fast, mid level dodge and dash, a conc and a sonic det]
    • War Droid [ee-3 1, 4 lives, mag plating]
    • Guard [Melee Sword, T-21, Cortosis Armor, 2 lives]
    • Jedi Healer / Sith Alchemist [only 1 slot class in the game to prevent stacking empowerment]

Changed Files ( Manual / Server Downloads )
Code:
--MBII
03_MovieGameMappack.pk3
031_MovieGameMappack.pk3
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
FAMBModels.pk3
MB_Effects.pk3
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_duel_malachor.pk3
mb2_pb_assets.pk3
mb2_pb_assets2.pk3
mb2_SDestroyer.pk3
mb2_tatooine.pk3
mb2_um_assets.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBHilts.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBModels.pk3
MBModels2.pk3
MBModels3.pk3
MBModels4.pk3
MBII.pk3
MBII Readme.zip
MBII_Mac.pk3
uii386.so
MBII Maps-Models Credits.txt
mb2_cmp Map List.txt

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Last edited by a moderator:

Leos

Movie Battles II Team Retired
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Legends Mode
Legends has gone a few large overhauls, but this by far is the largest. All classes have been rebalanced or overhauled.
  • New: Each class given unique respawn timers for CTF maps
  • New: Dozens of new and unique weapons models
  • New: Player models, skins, characters and sound effects
  • New / Change: Some classes have been given 'Archetypes' thanks to the new FA Variant feature, enabling for multiple cosmetic player models to be selected on the same FA character
  • New / Change: Some classes have been given additional cosmetic lightsaber options
  • Change: Ammo for all classes has increased
  • Change: All characters have been given lore-friendly and game-friendly model scales
  • Change: Limited the number of medics per team
  • Change: Limited the number of characters with Rally
  • Change: Increased the damage dealt by most saberists marginally to keep up with the overall increased HP and armor of characters
  • Change: Characters with team-force based abilities such as Team Heal or Force Energize have had their respective levels reduced
  • Remove: There are no longer any support classes which give out ammo or fuel
Player model changes:
  • New: Dash Rendar given a new model which contains a jetpack and new .skin files to toggle on/off the jetpack.
  • New: Added additional BX Commando Droid skins
  • New: Added Imperial Novatrooper skin
  • Change: Durge model given a re-proportioned head and neck. Head now appears smaller making his body seem larger and more imposing.
  • Change: Naboo Palace Guard given new holster file to better carry weapons. Also given new specular texture for helmet
  • Change: Grappler SBD given holster file to prevent holstering the grappler fists
  • Change: Yoda given holster file to prevent him from holstering an oversized lightsaber (as holstered models do not scale down with mbch determined modelscale)
  • Change: War_noghri given updated higher quality textures and a new shader
  • Change: Magnaguard given new holster files to appropriately holster electrostaff on back
  • Change: Baze Malbus given new holster file to appropriately holster T-21 based weapons on back (for fringe cases in Open and to holster his Legends weapon)
  • Change: Death Trooper (Rogue One) given new holster files to appropriately holster Clone Rifle based weapons (for fringe cases in Open and to holster his Legends weapon)
  • Change: Bossk given new holster file to appropriately holster Bowcaster based weapons (for fringe cases in Open and to holster his Legends weapon)
  • Change: Jar Jar given new holster file to appropriately holster Gungan Spear weapon
  • Change: BX Commando Droid given new holster file to better carry vibrosword
Weapon model changes:
  • New: Added A180 lightsaber and A180 ion attachment models
  • New: Added CR-2 Repeater Pistol (naboo palace guard blaster)
  • New: Added Cryoban Grenade model
  • New: Added Czerka Adventurer Rifle (Aurra Sing’s sniper rifle)
  • New: Added DLT-19 Heavy Blaster (scoped variant)
  • New: Added Droid Assassin Rifle (HK-47’s blaster from TOR)
  • New: Added dummyblaster – a .glm that contains blaster tags but no physical model. Specifically for T3-M4
  • New: Added EE-4 Carbine model (based on star wars battlefront EA)
  • New: Added Gungan Cesta model for Jar Jar Binks
  • New: Added Gungan Shield model for Jar Jar Binks
  • New: Added Episode 4 Jawa Ion Blaster
  • New: Added KOTOR style blaster carbine
  • New: Added KOTOR style pistol
  • New: Added KOTOR style heavy repeating blaster (Canderous’ blaster)
  • New: Added Mandalorian Assault Rifle (KOTOR style blaster rifle)
  • New: Added MWC-35C model (Baze Malbus’ repeater rifle)
  • New: Added new and improved Mandalorian vibroblade (for use with Canderous)
  • New: Added Relby-V10 (Bossk’s rifle)
  • New: Added Relby-K23 (Cloud City security guard pistol)
  • New: Added S5 Heavy Pistol (Episode 1 Naboo Royal Guard pistol)
  • New: Added new improved Ragnos Scepter and Sith Sword models
  • New: Added truncheon model (for Jyn Erso)
  • New: Added new modelscale-friendly lightsaber model for Yoda
  • New: Added Zam Wessell’s sniper rifle model
  • New: Added Flechette Pistol model
  • New: Added KYD-21 Pistol model (Zam Wessell’s pistol)
  • New: Added Vibro-Khopesh (vibroblade weapon for Noghri)
  • New: Added Tusken Cycler Rifle model
  • New: Added Tusken Projectile Pistol model
  • New: Added Wookiee Slugthrower model
  • New: Additional skins for Grappler Droid melee weapons added
  • Fix: Repositioned the flash tags on SOM3_rifle to face forward rather than sideways (battle droid sniper rifle)
  • Fix: Repositioned the flash tags on Hera’s pistols to face forwards rather than sideways
Sound Effect changes:
  • New: Added BX Battledroid’s E5 blaster sound effect from the Clone Wars cartoon series
  • New: Added Czerka Adventurer Rifle sound effect from the Clone Wars cartoon series
  • New: Added DLT-19 blaster rifle sound effect (a mixture of a variety of different SW blaster sounds to give a beefy feel)
  • New: Added E-5s blaster rifle primary and alt fire sound effects (droid sniper rifle, based on the 2003 clone wars miniseries)
  • New: Added Captain Phasma’s F11D blaster sound effect isolated from The Force Awakens
  • New: Added FWMB-10 primary and alt fire sound effects (custom mix of a variety of SW blaster sounds)
  • New: Added new sound effects for Han Solo + Greedo’s primary and alt fire based on ANH
  • New: Added new sound effect for KOTOR carbine (a mixture of a variety of different SW blaster sounds to give a wimpy feel)
  • New: Added MWC-35c blaster primary and alt fire sound effects (Baze Malbus’ blaster)
  • New: Added Republic Commando sniper sound effect
  • New: Added sound effect for SE-14c (a mixture of a variety of different SW blaster sounds)
  • New: Added sound effect for tusken sniper rifle
  • New: Added sound effect for IG-88's pulse cannon
  • Change: Replaced the “spy_pistol” (Episode 1 blaster pistol) sound effect with a higher audio quality version that loops better
  • Change: Improved Din Djarin's Amban Phase Rifle sound effect with a higher fidelity, longer version (previously the sound cut off too soon)
New Characters and Name Changes:

Heroes:
  • New: Yarael Poof - Oversized Jedi with long reaching lightsaber and high level mindtrick abilities
  • New: Jedi Gladiator Archetype (Ki-Adi Mundi / Kit Fisto) - A sly offense oriented Jedi with unique high damage cyan and blue styles
  • New: Jedi Swordmaster Archetype (Cin Drallig / Eeth Koth) - A fast moving duelist Jedi that knows all single styles and has Q3
  • New: Arc Trooper (Replaces Clone Trooper) - Dual life class that combines the weapons and attributes of the default Clone Trooper and Arc
  • New: Clone Heavy - Dual life class with a Clone Rifle (3) minigun but with decreased speed from the normal clone class
  • New: Jawa - A small, fast moving class with an ion stun gun and baton
  • New: Rebel Vanguard (replaces Resistance Pilot) - A multi-life rocketeer and grenadier soldier
  • New: Old Republic Soldier - Hybrid gunner/melee soldier class with multiple lives
  • New: T3-M4 - Support class with tools to disable enemy combatant (Ion Blaster / Freeze Ray) and fast hacking
  • New: Poe Dameron - Fast moving dextrous gunner class with heavy mid-range rifle
  • New: Clone Assassin - Hybrid gunner/melee assassin similar to the imperial purgetrooper
  • New: Bo Katan Kryze - Dual Pistol Mando
  • Change: Rebel Trooper made the default class
  • Change: Naboo Guard's character name has changed to Archetype: Naboo Security
  • Change: R2D2's character name has changed to Archetype: Astromech Droid
  • Change: HK-47's character name has changed to Archetype: HK-Series Assassin Droid
  • Change: Chewbacca's character name changed to Archetype: Wookiee Champion
  • Change: Republic Commandos "Boss" character name changed to Archetrype: Delta Squad Commando
  • Change: Commander Cody's character name changed to Archetype: Clone Commander
  • Change: Captain Rex's character name changed to Archetype: Clone Captain
  • Change: Mace Windu's character name changed to Archetype: Jedi Master
  • Change: Yoda's character name changed to Archetype: Jedi Sage
  • Change: Ahsoka's character name changed to Archetype: Jedi Acrobat
  • Change: Anakin's character name changed to Archetype: Jedi Guardian
  • Change: Qui Gon's character name changed to Archetype: Jedi Enforcer
  • Remove: Rako Hardeen removed
Villains​
  • New: Galak Fyyar - heavy tank class based on the SBD with an overshield that pushes away enemies
  • New: Sith Berserker Archetype (Darth Plagueis / Snoke) - melee/support force user hybrid with wookiee strength and fury
  • New: Heavy Stormtrooper Archetype (First Order Heavy Trooper / Imperial Novatrooper) - fast moving class based on the Arc Trooper with T-21
  • New: Thug Archetype - multi-life concussion grenadier with strength (1), E-11 (3), and dash
  • New: Stormtrooper Specialist Archetype (Shoretrooper / Tank Trooper) - two-life heavy gunner with Bowcaster (2) based weapon and carries a portable E-Web
  • New: Noghri Death Commando - two-life assassin class with a vibrosword, E-11 (3), and cloak
  • New: IG-100 MagnaGuard - two-life anti-Jedi melee class with blaster resistance
  • Change: Sith Trooper (KOTOR) - Restyled from the Sith Commander class - multi-life class with a high rate of fire blaster carbine, vibrosword, and cryoban grenade
  • Change: Stormtrooper Archetype - Made the new Villain team default class (identical stats to the revamped Rebel Trooper)
  • Change: Imperial Flametrooper character name changed to Archetype: Flame Trooper
  • Change: Shadow Stormtrooper character name changed to Archetype: Shadowtrooper
  • Change: B2 Super Battledroid restyled as B2 Grappler Super Battle Droid
  • Change: Nute Gunray character name changed to Archetype: Separatist Councilor
  • Change: Orson Krennic character name changed to Archetype: Imperial Director
  • Change: Asajj Ventress character name changed to Archetype: Sith Assassin
  • Change: Desann character name changed to Archetype: Sith Juggernaut
  • Remove: Deka - this helps keep Legends effects under the maximum effects allowed by JAMP (and to allow for more effects elsewhere)
Atton:
  • Class changed from Bounty Hunter to Jedi
  • Westar based hitscan dual pistols changed to dual arc pistols that poison enemies on hit and deal half damage per hit
  • Increased poison darts from 2 to 3
  • Given 2 sonic detonators
  • Heal (2) reduced to Heal (1)
  • Given Dodge (3)
  • See (2) increased to See (3)
  • Given Protect (2)
  • Given Absorb (2)
  • Given Pull (3)
  • Given lightsaber with defense (1) and deflect (2)
  • Given increased fire rate
  • Increased forcepool from 60 to 75
  • Removed ammo dispenser and deployable shield
Hera
  • Increased rate of fire slightly
  • Given Dodge (3)
  • Removed Concussion Grenade, given Frag Grenade
  • Given Heal (1)
  • Removed medpack, armor dispenser, and health dispenser. Given deployable E-Web, Shield, and Sentry Gun
  • Increased speed significantly
  • Given quickthrow (1)
  • Increased Health from 100 to 125
  • Increased Armor from 75 to 125
  • Increased pulse grenades from (1) to (3)
Jar Jar
  • Health changed from 225 to 125
  • Armor changed from 0 to 125
  • Speed increased significantly
  • Given Gungan Spear and Shield
  • Defense (1) (can block lightsabers and blasters)
  • Has Q3
  • Heal reduced from (3) to (2)
  • Removed CFL_Statviewer
  • Forcepool increased from 25 to 80
  • Removed Holdable Shield and Big Medpack from inventory
  • Westar M5 level (1) changed to E-5 level (2) (based on E-11)
  • Pulse grenades changed from (7) to (3)
Leia
  • Class changed from Jedi to Hero
  • Removed pulse grenades (1), given fire grenade (1)
  • Health increased from 100 to 125
  • Armor increased from 40 to 125
  • Given E-11 (3)
  • Given Dodge (2)
  • Forceregen decreased from 0.7 to 0.3
  • Forcepool increased from 60 to 80
  • Forceblock 3 reduced to forceblock 2
  • Can now heal teammates (health)
  • Given single-use small and large bacta items in inventory
  • Can view teammate’s stats by looking at them
    • Given new skin options: ANH hooded, ESB Bespin, ESB Hoth, Boussh disguise, Slave Leia, Endor Leia, Endor Leia w/Parka variants
Lobot
  • Health changed from 240 to 125
  • Given 125 armor
  • Blaster pistol switched to Westar based pistol (level 2)
  • Given new blaster pistol model (cloud city guard pistol from ESB)
  • Increased frag grenades from 1 to 3
  • Given 2 concussion grenades
  • Given blast armor
  • Healing increased from (2) to (3)
  • Given quickthrow 1
  • Increased rate of fire slightly
  • Slightly increased AP multiplier
  • Can do Palpatine style spinning DFA
  • Removed damage given and damage taken modifiers
  • Removed melee damage resistance and stat viewer
  • Removed pulse grenades
  • Removed trip mine
  • Removed Dash
Cassian Andor
  • Health increased from 100 to 125
  • Armor increased from 80 to 125
  • Removed DLT-20a
  • Given Pistol (3)
  • Healing reduced from (3) to (2)
  • Given Dash (2)
  • Given Quickthrow (2)
    • Given new skin options: Vest, Parka, and Scarif variants
Chirrut Imwe
  • Health decreased from 150 to 125
  • Armor increased from 85 to 125
  • Given dodge (3)
  • Given Stamina (3)
  • Given Q3, can now block lightsabers as well as blasters
  • Speed slightly increased
  • Increased BP multiplier to 1.1
  • Increased Chain Speed multiplier from 0.85 to 1.125
Commander Cody
  • Renamed to Archetype class: Clone Commander
  • Armor increased from 50 to 125
  • Class changed from Hero to Arc Trooper
  • Given Stamina (3)
  • Given Dexterity (2)
  • Quickthrow changed from (2) to (1)
  • Increased Ion blobs from (2) to (3)
  • Shield recharge removed
  • Given heal 2
  • Removed damagegiven modifier
  • Slightly reduced rate of fire
    • Given additional skin options: Neyo, Bly, Bacara, Vaughn, Doom, Fox and Wolffe
Dash Rendar
  • Class changed from Mandalorian to Hero
  • Given an improved jetpack model
  • Given PLX-1 (1)
  • Given PLX-2M rockets (ala Jan)
  • Given E-11 (3)
  • Pistol level increased from (2) to (3)
  • Given stun grenades (2) (frag grenades that can only be thrown in the secondary fire mode, detonate on contact with any surface)
  • Given Quickthrow (2)
  • Heal reduced from (2) to (1)
  • Removed Dash (2)
  • Given Blast Armor
  • Removed Disruptor
  • Damagegiven and rateOfFire modifiers removed
Finn
  • Health decreased from 150 to 125
  • Armor increased from 40 to 125
  • AP multiplier decreased from (1.35) to (1.25)
  • BP multiplier decreased from (1.0) to (0.9)
  • Given Medium and Red styles
  • Given saber defense (1) (cannot block blasters)
  • Increased Westar m5 based weapon from (1) to (2)
  • Increased frag grenades from (1) to (2)
  • Given Dodge (1)
  • Removed cortosis
  • Heal reduced from (3) to (2)
    • Given additional skin: Episode 8 Resistance variant
Han Solo
  • Health decreased from 150 to 125
  • Armor increased from 50 to 125
  • Heal increased from (1) to (2)
  • Dodge increased from (1) to (3)
  • Removed blast armor
  • Replaced Frag Grenades (2) with stun grenades (3) (frag grenades that can only be thrown in the secondary fire mode, detonate on contact with any surface)
  • Given new sound effects for blaster authentic from ANH
    • Give new skin options: ESB Han and TFA Han variants
Jyn Erso
  • Health reduced from 150 to 125
  • Armor increased from 85 to 125
  • Removed E-Web
  • Removed ammo dispenser
  • Class changed from Jedi to Hero
  • Significant increased rate of fire
  • Increased damage given
  • High damage blaster changed into a high rate of fire, high damage Westar based pistol
  • Given a180 ion attachment (a bowcaster based weapon that electrifies and knocks down enemies on hits)
  • Given sentry gun
  • Given Truncheon for melee attacks (cannot block blasters or lightsabers, deals reduced damage compared to lightsaber)
  • Given Dash (2)
Lando
  • Class changed from Hero to Jedi
  • Given Disruptor (2)
  • Given 3 quickthrow stun grenades
  • Given quickthrow (2)
  • Given Dash (2)
  • Heal reduced from (3) to (1)
  • Removed damagegiven modifier
  • Given defense (1) (cannot block blasters)
  • Given red style
  • Increased AP multiplier
  • Increased Attack Speed multiplier
  • Slightly decreased Chain Speed multiplier
    • Given new skin options: ESB Bespin Lando, ROTJ General Lando
Nien Nunb
  • Increased armor from 50 to 125
  • Increased pulse grenades from (1) to (2)
  • Given 3 trip mines
  • Given quickthrow (2)
  • Removed Dash
  • Removed force points
  • Given Heal (1)
  • Invisible to Force Sense
  • Removed Tavion Style
  • Given Yellow style
  • Increased speed slightly
  • Decreased frag grenades from (5) to (4)
Boss (Republic Commando)
  • Renamed to Archetype class: Delta Squad Clone Commando
  • Reduced Health from 130 to 125
  • Increased armor from 35 to 125
  • Increased speed slightly
  • Given Purple style
  • Given Rally
  • Given Blast Armor
  • Increased dexterity from (2) to (3)
  • Changed weapon from E-11 (3) base to Westar m5 (1) base with pulse grenade launcher (2)
  • Decreased maximum ammo of sniper rifle from 6 to 5
  • Changed armor recharge from style 2 (infinite) to style 1 (limited), changed from level (3) to level (1)
  • Given flipkick
  • Removed damage given modifier
  • Decreased rate of fire slightly
    • Given new skin options: Sev, Fixer, Scorch
Ahsoka
  • Renamed to Archetype class: Jedi Acrobat
  • Forceblock reduced from (3) to (2)
  • Health reduced from 120 to 110
  • Reduced Push (3) to Push (2)
  • Increased Pull (2) to Pull (3)
  • Given force focus (1)
  • Significantly increased speed
  • Reduced BPmultiplier from 1.07 to 0.9
  • Reduced APmultiplier from 1.07 to 0.9
  • Increased ASmultiplier from 1.07 to 1.15
  • Increased CSmultiplier from 1.07 to 1.15
    • New lightsaber options: Ashoka Tano TCW, Ahsoka Tano Rebels, Aayla Secura
    • Given new skin options: Aayla Secura
Anakin
  • Renamed to Archetype class: Jedi Guardian
  • APmultiplier reduced from 1.15 to 1.10
  • ASmultiplier reduced from 1.20 to 1.10
  • CSmultiplier reduced from 1.20 to 1.10
  • Forcepool reduced from 125 to 115
  • Defense reduced from (3) to (2)
  • Sense reduced from (3) to (2)
  • Pull increased from (2) to (3)
  • Forceblock reduced from (3) to (2)
    • New skin options added: Episode 2 Anakin, Episode 2 robed Anakin, Clone Wars 2003 Anakin, TCW CGI Anakin, EP3 Anakin, EP3 Anakin Robed, Plo Koon, TCW CGI Plo Koon
    • New lightsaber options: Anakin Episode 2, Anakin Episode 3, Plo Koon
Bastila
  • Health reduced from 125 to 100
  • Forcepool increased from 100 to 130
  • Increased Push level (2) to (3)
  • Increased force focus level (2) to (3)
  • Given Force Repulse
  • Reduced team ability Force Energize from (3) to (1)
  • Decreased speed significantly
  • BPmultiplier reduced from 1.0 to 0.9
Grogu
  • Health increased from 30 to 60
  • Reduced Team Heal ability from (3) to (1)
  • Reduced team ability Force Energize from (3) to (1)
Kyle Katarn
  • Given E-11 (2)
  • Class changed from Jedi to Mandalorian
  • Given regenerating fuel (for constant BP regeneration when moving)
  • Given BP free jumps
  • Given JO style saberthrow
  • Given flipkick
  • Given Force Protect (2)
  • Health increased from 100 to 125
  • Increased speed
  • Increased APmultiplier from 1.1 to1.2
  • Decreased BPmultiplier from 1.0 to 0.75
  • Increased ASmultiplier from 0.9 to 1.10
    • New additional skin options: MOTS Kyle, JO Kyle
    • New additional lightsaber options: Qu Rahn's saber, Kyle's JO saber
Luke Skywalker
  • Given Team Heal (2)
  • Given Rally
  • Health reduced from 125 to 100
  • Forcepool reduced from 125 to 115
  • Increased deflect from (1) to (3)
  • Given speed (2)
  • Given JO style saberthrow
  • Jump reduced from (3) to (2)
  • Grip reduced from (3) to (2)
  • Saber defense increased from (1) to (2)
  • BP multiplier increased from 0.2 to 0.9
  • CS multiplier reduced from 1.0 to 0.9
  • Force energize reduced from (2) to (1)
  • Removed spy disguise
  • Removed cortosis
    • New additional skin options: ESB Cloud City Luke, Emperor's Chamber's ROTJ Luke, Jabba's Barge ROTJ Luke, Endor Luke, ROTJ Robed Luke, ROTJ Robed Hooded Luke, The Mandalorian Luke, The Mandalorian Hooded Luke, TFA Luke, TFA Hooded Luke
    • New additional saber options: Luke Episode 4, 5, and 6 sabers, JO saber
Mace Windu
  • Renamed to Archetype class: Jedi Master
  • Health reduced from 125 to 120
  • Forcepool reduced from 120 to 110
  • Given Yellow and Red styles
  • Removed Blue style
  • Given Speed (1)
  • Pull increased from (1) to (3)
  • Speed very slightly reduced
  • Given heavy melee
  • AP multiplier increased from 1.1 to 1.25
  • BP multiplier reduced from 1.2 to 0.85
  • AS multiplier increased to 1.05
  • CS multiplier reduced from 1.0 to 0.85
    • New Additional Skins: Robed Mace, 2003 Clone Wars Cartoon Mace, Shaak Ti
    • New additional saber options: Shaak Ti saber
Obi-Wan Kenobi
  • Health increased from 125 to 140
  • Forceblock increased from (2) to (3)
  • Force Focus increased from (1) to (2)
  • Force Deflect increased from (2) to (3)
  • Defense increased from (2) to (3)
  • Given Cyan style
  • Given speed (1)
  • AP multiplier reduced from 1.15 to 0.95
  • BP multiplier increased from 1.15to 1.25
  • AS multiplier increased from 1.0 to 1.1
  • CS multiplier reduced from 1.25 to 1.05
    • Additional skin options: EP.1 Obi-wan, EP.1 Robed Obi-Wan, EP.2 Obi wan, EP.2 Robed Obi-Wan, Clone Wars 2003 Obi-Wan, EP.3, EP.3 Robed, EP.3 Hooded, Episode 4, Episode 4 Hooded
    • Additional lightsaber options: Obi-Wan EP.1, EP.2, EP.3, EP.4
Qui Gon
  • Renamed to Archetype class: Jedi Enforcer
  • Health reduced from 150 to 120
  • Forcepool reduced from 130 to 110
  • Forceblock reduced from (3) to (2)
  • Force Focus reduced from (3) to (2)
  • Speed reduced from (3) to (2)
  • AS multiplier increased from 0.9 to 1.075
  • CS multiplier reduced from 1.1 to 0.9
  • Increased speed slightly
  • Increased damage modifier from 1.0 to 1.3
    • Additional skin options: Qui-Gon robed, Saesee Tiin, Saesee Tiin Robed
    • Additional saber options: Saesee Tiin
Rey
  • Max health reduced from 100 to 80
  • Speed slightly increased
  • Removed Team Heal
  • Given Force Heal (1)
  • Given deflect (3)
  • Force Focus increased from (1) to (3)
  • Mindtrick reduced from (2) to (1)
  • Given force repulse
  • Increased saber defense from (1) to (3)
  • Given Sense (3)
  • Reduced BP multiplier from 1.1 to 1.0
  • Forcepool increased from 100 to 120
  • Removed damageTaken multiplier
    • Given new additional skin options: Resistance Rey, Jakku Rey
    • Given new additional saber options: EP. 9 Rey, Rey Skywalker Saber
Visas Marr
  • Given deflect (3)
  • Given Force Repulse
  • Given Dash (2)
  • Given Pull (3)
  • Given Grip (3)
  • Given Miraluka sense (3)
  • Given Lightning (3)
  • Given JO style saberthrow
  • Forcepool increased from 120 to 130
  • AP multiplier reduced from 1.0 to 0.9
  • BP multiplier reduced from 1.0 to 0.7
  • Speed reduced slightly
Yoda
  • Renamed to Archetype: Jedi Sage
  • Health increased from 75 to 90
  • Forcepool reduced from 115 to 110
  • Forceregen reduced from 1.2 to 1.0
  • Speed increased
  • Given JO style saberthrow
  • Given new additional skin option: Vandar Tokare (KOTOR)
  • Given new lightsaber option: Vandar Tokare (KOTOR)
Din Djarin
  • Class changed from Mandalorian to Arc Trooper
  • Amban Phase Rifle now ignites enemies on successful hits
  • Increased Pistol (2) to Pistol (3)
  • Given Shield Recharge (1)
  • Given Blast Armor
  • Given Stamina (3)
  • Given Dexterity (1)
  • Given Strong style
  • Saber defense reduced from (3) to (1)
  • Increased rate of fire
  • Removed Damage Given
  • AP multiplier increased from 0.9 to 1.25
  • CS and AS multipliers returned to 1.0
Mandalore the Preserver
  • Class changed from Jedi to Arc Trooper
  • Given Dexterity (1)
  • Reduced Clonerifle based weapon from level (3) to (2)
  • Increased rate of fire
  • Given Cortosis (1)
  • Given Magnetic Plating
  • Given Ion Blobs (3)
  • Given Shield Recharge (1)
  • Armor reduced from 100 to 50
  • reduced forcepool from (50) to (35)
  • Saber defense reduced from (2) to (1)
  • Reduced speed
Bothan Spy
  • Armor increased from 45 to 80
  • Given flashbang grenade (temporarily blinds enemies in a radius around the explosion)
  • Given grappling hook (level 2)
  • Pistol changed from Westar base to Pistol (3) base
  • Removed Cyan Style
  • Given Yellow Style
  • Increased damage given from 0.75 to .85
  • Given heavy melee
  • Removed non-functional forceblock
  • Removed melee damage resistance
  • Given Defense (1)
  • Reduced BP multiplier from 1.0 to 0.7
  • Given sniper rifle that causes poison effect on direct hits
Jet Trooper
  • Increased Ion Blobs from (2) to (3)
  • Clonerifle level changed from (3) to (2)
  • Given wrist flamethrower
  • Given Assemble
  • Given pulse grenade
  • Given quickthrow (1)
  • Given mini-rocket launcher ala Jan’s PLX that causes pulse stunning effect on direct hits
  • Armor increased from 60 to 80
  • Health reduced from 100 to 80
  • Speed marginally reduced
    • Given new additional skin options: Phase 1 Jet Trooper, Phase 2 Jet Trooper w/501st inspired markings
New Republic Security Droid
  • Armor reduced from 50 to 0
  • Health increased from 150 to 180
  • Removed Clone Rifle style gun and its ion blobs
  • Given E-11 (3) based DH-17 Blaster
  • Given Concussion Grenades (3)
  • Removed cryoban grenade
  • Removed melee damage resistance
  • Given Wookie Fury (1)
  • Reduced RateOfFire back to 1.0
Naboo Guard
  • Health reduced from 80 to 60
  • Name changed to Archetype: Naboo Security
  • Class changed from Soldier to Clonetrooper
  • RateOfFire Reduced from 0.6 (40% decrease) to 0.9 (10% decrease)
  • Given Frag Grenade
  • Given Cryoban grenade
  • Given Ion blobs (1)
  • Given Concussion blobs (1)
  • Given Dodge (1)
  • Given stamina (2)
  • Given grappling hook (1)
  • Reduced DamageGiven modifier to 0.85
  • Changed E-11 based blaster to Clonerifle (3) based blaster with unique added weapon model
  • Changed pistol (2) based pistol to level (3) based pistol with unique added weapon model
    • Given new additional skin options: Naboo Royal Guard
Rebel Trooper
  • Made the default class for the Hero team
  • Armor increased from 40 to 60
  • Given dodge (2)
  • Given E-11 (3)
  • Given shock baton based on lightsaber
  • Given defense (1), but cannot block blasters or throw saber
  • Given Yellow and Cyan styles
  • Rate of fire increased slightly
  • Given Frag Grenade
  • Given Concussion Grenade
    • Given new additional skin options: Rebel Commando, Desert Commando, Hoth Commando, Endor Guerilla, Sullustan Commando, Duros Commando, Bith Commando, Aqualish Commando, Female Guerilla, Swamp Female Guerilla
Baze Malbus
  • Class changed from Clonetrooper to Hero
  • Decreased armor from 150 to 60
  • Given Blast Armor
  • Given Magnetic Plating
  • Given Shield Recharge (1)
  • Given stun grenades (2) (frag grenades that can only be thrown in the secondary fire mode, detonate on contact with any surface)
  • Given quickthrow (2)
  • Speed increased
  • Decreased rate of fire from 0.725 (27.5% decrease ) to 1.05 (5% decrease)
  • Increased damage given from .93 to 1.07
  • Given unique weapon model for MWC-35c blaster cannon and added new sounds
Bones
  • Class changed from Hero to Mandalorian
  • Max armor increased from 30 to 50
  • Forcepool increased from 20 to 35
  • Given Desann style
  • Removed Cortosis
  • Given Defense (1)
  • Regenerates BP passively
  • AP multiplier increased from 0.3 to 1.1
  • AS multiplier increased from 1.0 to 1.1
  • CS multiplier increased from 1.0 to 1.1
  • BP multiplier increased from 0.3 to 1.0
Chewbacca
  • Renamed to Archetype: Wookiee Champion
  • Increased HP from 425 to 450
  • Increased armor from 0 to 100
  • Given Wookiee Slugthrower shotgun (causes staggers on direct hits)
  • Increased Frag Grenades from (1) to (2)
  • Given quickthrow (1)
  • Given Fury (1)
  • Increased rate of fire to 0.95 (5% increase)
  • Increased speed significantly
  • DamagedGiven reduced from 1.1 to 1.0
  • DamageTaken reduced from 0.9 to 1.0
  • Removed rocket launcher
  • Removed pistol
    • Added new additional skin options: Chewie Bespin, various Wookiee Warriors, Albino Wookiee
HK-47
  • Renamed to Archetype: HK-Series Assassin Droid
  • Given new Droid Assassin Rifle model for primary weapon
  • Armor decreased from 125 to 60
  • Health increased from 100 to 125
  • Given Sonic Grenade (1)
  • Given Frag Grenades (2)
  • Given Trip Mine (1)
  • Given Wrist Flamethrower
  • Given fuel (2) (only for flamethrower)
  • Given blast armor
  • Given magnetic plating
  • Given cortosis
  • Given shield recharge (1)
  • Given MT immunity
  • Given gunbash
  • Given seeing immunity
  • Given sentry gun
  • Given cloak
  • Removed sense
  • Significantly decreased speed
  • Decreased rate of fire from 0.8 (20% increase ) to 0.9 (10% increase)
  • Damagegiven increased from 0.9 to 1.0
  • Removed Thermal Detonator
  • Removed concussion grenades
  • Removed Cryoban Projector
    • Given additional skin options: Rusty HK-47, HK-50, HK-51
K2S0
  • Health decreased from 380 to 350
  • Given magnetic plating
  • Given fury (1)
  • Increased damage given to 1.15
  • Decreased rate of fire to 1.175 (17.5% decrease)
  • Changed pistol from level (2) to level (3) and disabled primary fire (intended to be used burst or charge fire only)
Captain Rex
  • Renamed to Archetype class: Clone Captain
  • Armor increased from 50 to 125
  • Given Clonerifle (2)
  • Given Clone Blobs (2)
  • Given PLX-1 (2)
  • Given Frag Grenade
  • Given Pulse Grenades (2)
  • Given shield recharge (1)
  • Increased stamina level from (2) to (3)
  • Dexterity decreased from (3) to (1)
  • Damage Given increased from .85 (15% decrease) to 1.0
  • Speed modifier returned to 1.0
  • Reduced clip size for akimbo pistol 3 back to default
  • Given additional skin options: Phase 1 Rex, Phase 2 Rex, Captain Fordo
Tarfful
  • Removed pistol (1)
  • Given bowcaster (1)
  • Removed damageTaken modifier
  • AP multiplier increased to 1.8
  • AS multiplier decreased to 0.85
  • CS multiplier decreased to 0.8
  • Frag grenades reduced from (2) to (1)
Zaalbar
  • Removed magnetic plating
  • Health increased from 300 to 400
  • Armor increased from 0 to 100
Jan
  • Health increased from 100 to 125
  • Armor increased from 60 to 125
  • Given Heal (2)
  • Dash increased from (1) to (2)
  • Dodge increased from (2) to (3)
  • Removed bacta and large bacta holdables
  • Removed damage taken and damage given modifiers
  • Removed fast hacking
    • Given new additional skin option: Vestless Jan
R2D2
  • Renamed to Archetype class: Astromech
  • Health reduced from 85 to 70
  • Armor reduced from 30 to 20
  • Given magnetic plating
  • Given non-locational damage calculation modifier
  • Removed armor dispenser
  • Removed damagetaken modifier
  • Removed non-functional replacement which was intended to disable all weapon fire, but instead gave R2 a sniper rifle
  • Given melee with secondary fire disabled (cannot kick or attempt to kata, but can punch)
    • Given new additional skin option: Chopper

General Grievous
  • Health reduced from 150 to 120
  • Armor reduced from 60 to 0
  • APmultiplier reduced from 1.55 to 1.4
  • BPmultipler reduced from 1.0 to 0.8
  • ASmultiplier increased from 0.9 to 1.15
  • CSmultiplier increased from 0.9 to 1.35
  • Force regen modifier removed
  • Forcepool increased from 50 to 100
  • Speed significantly increased
  • Given Q3 (can block blasters mid-swing without interruption)
  • Removed Damage Taken modifier
  • Given functional forceblock (3)
  • Force Jump increased from (2) to (3)
Hondo
  • Health reduced from 150 to 125
  • Armor increased from 100 to 125
  • Speed significantly increased
  • Given pulse grenades (3)
  • Given Cutlass with defense (1) (cannot block blaster attacks)
  • Given CSmultiplier 1.1
  • Given ASmultiplier 1.09
  • Given Dodge (2)
  • Given mindtrick immunity
  • Heal increased from (1) to (2)
  • Removed E-Web
  • Removed rateOfFire modifier
  • Properly noted Fast Hacking ability in description
  • Westar m5 based blaster given sniper scope attachment
  • Removed non-usable forceblock
  • Removed blaster pistol
  • Shotgun clipsize reduced to 1 shot before reload (pump action shotgun)
Orson Krennic
  • Renamed to Archetype class: Imperial Director
  • Armor increased from 75 to 125
  • Blaster based weapon changed to Pistol (3) based weapon with enhanced knockback and changed firing sounds
  • Given Dodge (3)
  • Given Shield Recharge (1)
  • Given Concussion Grenades (2)
  • Given 1 quickthrow grenade
  • Given Quickthrow (2)
  • Given sentry gun and deployable shield
  • DamageGiven increased from 0.85 (25% reduction) to 1.3 (30% increase)
  • Removed ammo dispenser, big medpack, and seeker drone
    • New additional skin option: Grand Moff Tarkin
Captain Phasma
  • Health reduced from 180 to 125
  • Armor increased from 0 to 60
  • Pistol level increased from (2) to (3)
  • Given magnetic plating
  • Increased westar m5 based gun level from (1) to (2)
  • Given Stamina (3)
  • Given shield recharge (1)
  • Reduced rate of fire from 1.1 (10% decrease) to 1.15 (15% decrease)
  • DamageGiven modifier reduced from 1.175 (17.5% increase) to 1.13 (13% increase)
  • APmultiplier increased from 0.75 to 0.9
  • CSmultiplier removed
Praetorian Guard
  • Increased armor from 40 to 60
  • Electro-Bisento – removed bounce on wallhits and blaster blocking ability
  • Increased forcepool from 40 to 60
  • Reduced speed from (3) to (2)
  • Given Dodge (3)
  • Given Heal (1)
  • Increased speed
  • ASmultiplier increased to 1.15
  • CSmultiplier reduced from 1.5 to 1.25
  • APmultiplier removed
  • BPmultiplier removed
  • Shotgun given half-damage weapon flag
    • New additional skin options: Praetorian guard variants
Purgetrooper
  • Armor increased from 100 to 125
  • Removed non-functional forceblock
  • Forcepool reduced from 60 to 40
  • Given dodge (2)
  • Given heal (1)
  • Defense reduced from (2) to (1)
  • Increased stamina level from (2) to (3)
  • Removed Jump (1)
  • BPmultipler increased from 0.75 to 1.1
    • New additional skin options: Purgetrooper variants (hammer and electrostaff skins)
Reelo Baruk
  • Health increased from 100 to 200
  • Armor increased from 125 to 175
  • Given Frag Grenade (1)
  • Rocket ammo decreased from 6 to 4
  • Rocket reload time reverted to normal
  • Trip mines increased from (1) to (2)
  • E-11 increased from (1) to (3) but with primary fire disabled
  • Given heal (1)
  • Increased strength from (1) to (2)
  • DamgeGiven modifier removed
  • Given held speed tag with cryoban projector (runs faster with it equipped)
  • Given portable E-Web cannon
Thrawn
  • Health decreased from 150 to 125
  • Armor increased from 100 to 125
  • Given fire grenade (1)
  • Given frag grenade (2)
  • Given dodge (2)
  • Class changed from Jedi to Bounty Hunter
  • Removed armor dispenser
  • Given small medpack
  • Given forcepool (80)
  • Given forceregen 0.5
  • Given force sense (1)
  • Removed jump (1)
  • Removed damageGiven modifier
General Veers
  • Health increased from 100 to 125
  • Armor increased from 70 to 125
  • Given sonic grenades (2)
  • Removed blaster pistol
  • Given EE-4 Carbine Rifle (based on the DLT-20a level (3)), new model based on weapon from Battlefront EA
  • Given armor dispenser (can heal ally armor)
  • Given small and large medpack
  • Can see ally stats
  • Removed seeing stealth
  • Removed Shotgun
  • Removed magnetic plating
  • DamageGiven reduced to 0.8 (20% decrease)
  • RateOfFire increased to 0.675 (32.5% increase)
  • Speed decreased
Aurra Sing
  • Armor increased from 60 to 75
  • Given Dodge (3)
  • Dual westar pistols based weapon changed to dual clone pistol base
  • Dual pistols given unique model
  • Sniper rifle given unique model and sound effect
  • Given Push (2)
  • Given Speed (2)
  • Sense increased from (1) to (2)
  • Increased forcepool from 25 to 75
  • Increased speed slightly
  • Increased poison darts from (1) to (2)
  • BPmultiplier removed
  • RateOfFire increased to 0.925 (7.5% increase)
Boba Fett
  • Health increased from 100 to 125
  • Armor increased from 80 to 125
  • Given shotgun (3) with one shot per clip, given unique model
  • Given heal (1)
  • Given frag grenade (1)
  • Given quickthrow (1)
  • Increased speed
  • Removed cortosis
  • Removed damageTaken modifier
  • Removed damageGiven modifier
  • Removed wrist rockets
  • Removed sonic grenades
    • Given new additional skin options: ESB Boba, The Mandalorian dirty armor variant, The Mandalorian/Book of Boba Fett clean variant, Holiday Special boba
Bossk
  • Class changed from Mandalorian to Arc Trooper
  • DLT-20a removed
  • Given Bowcaster 3 based weapon that deals poison damage on successful hits. Given unique model
  • Increased fire grenades from (2) to (3)
  • Given dodge (3)
  • Given heal (1)
  • Given Stamina (3)
  • Given Dexterity (3)
  • Removed DamageGiven modifier
  • Removed quickthrow attribute (as it no longer functions with fire grenades)
  • Removed melee damage resistance
Burg
  • Health reduced from 500 to 400
  • Armor increased from 100 to 200
  • Given dual pistols based on westars, removed blaster pistol
  • Frag grenades increased from (1) to (2)
  • Given quickthrow (1)
  • Increased speed
  • Reduced RateOfFire from 0.90 (10% increase) to 1.0
Cad Bane
  • Health increased from 100 to 125
  • Armor increased from 65 to 125
  • Dexterity increased from (2) to (3)
  • Given heal (1)
  • Given dodge (3)
  • Removed pulse grenades
  • Given 3 quickthrow frag grenades
  • Given quickthrow (2)
Durge
  • Updated model to have more accurate proportions + hold dual pistols correctly
  • Armor increased from 15 to 50
  • Shield recharge type 2 (continuous) switched to type 1 (limited with same parameters as heal) at level 1
  • Given heal (1)
  • Given dual pistols based on Clone Pistols
  • Fuel increased from (1) to (3)
  • Removed regenerating fuel
  • Given strength (2)
  • Removed ability to see ally stats
  • Given non-locational damage modifier
  • Forcepool reduced from 65 to 25
  • RateOfFire decreased to 1.15 (15% decrease)
  • DamageGiven increased to 1.14 (14% increase)
Gamorrean Guard
  • Health decreased from 350 to 320
  • Armor reduced from 50 to 0
  • Given concussion grenade (1)
  • Given Stun Grenade (secondary only frag grenade that detonates on contact with surfaces) level 1
  • Speed increased
  • APmultiplier increased from 0.3 to 1.4
Greedo
  • Health reduced from 150 to 125
  • Armor increased from 50 to 125
  • Stun grenades replace frag grenade (secondary only frag grenade that detonates on contact with surfaces)
  • Stun grenades increased from (2) to (3)
  • Dodge increased from (1) to (3)
  • Heal reduced from (3) to (2)
  • Removed mind trick resistance
  • Melee damage resistance removed
  • Blast armor removed
IG-88
  • Class changed from SBD to Wookiee
  • Health decreased from 200 to 125
  • Armor increased from 0 to 80
  • Given Strength (2)
  • Altered dual weapon model override from dual pistols to dual blaster rifles
  • Flame repeater gun replaced with sniper rifle that ignites enemies on successful hits
  • RateOfFire increased to 0.95 (5% increase)
  • Given permanent sense 1 (radar)
Jango Fett
  • Health increased from 100 to 125
  • Armor increased from 80 to 125
  • Given special hitscan projectile rifle with low ammo
  • Given forcepool (10)
  • Given jump (1)
  • Speed increased
  • RateOfFire decreased from 0.85 (15% increase) to 0.90 (10% increase)
  • DamageGiven returned from 1.15 (15% increase) to 1.0 (normal)
  • Poison darts increased from (2) to (3)
  • Given quickthrow (1)
  • Given frag grenade (1)
  • Given heal (1)
Desann
  • Renamed to Archetype class: Sith Juggernaut
  • Health decreased from 175 to 160
  • Increased saber blade radius and length to more closely resemble ingame NPC appearance
  • Given yellow style
  • Given strength (2)
  • APmultiplier increased from 1.0 to 1.3
  • BPmultiplier decreased from 1.3 to 0.7
  • ASmultiplier decreased from 1.2 to 0.925
  • CSmultiplier decreased from 1.20 to 0.775
  • Forcepool decreased from 120 to 110
  • Defense decreased from (3) to (2)
  • Lightning increased from (2) to (3)
  • See decreased from (2) to (1)
  • Push decreased from (3) to (2)
  • Pull increased from (2) to (3)
  • Forceblock decreased from (3) to (1)
  • Deflect reduced from (2) to (1)
  • Speed decreased slightly
  • Forceregen modifier removed
    • Given new additional skin options: Darth Malgus, Darth Malgus Hooded, Darth Malgus young
    • Given new additional saber models: Darth Malgus' Saber
Count Dooku
  • Health decreased from 150 to 130
  • Forcepool increased from 100 to 115
  • Given Q3 (can block blasters while swinging)
  • Speed increased significantly
  • Pull (2) removed
  • Defense increased from (2) to (3)
  • APmultiplier increased from 1.15 to 1.2
  • Bpmultiplier increased from 1.05 to 1.2
  • ASmultiplier increased from 1.05 to 1.1
  • CSmultiplier decreased from 1.35 to 1.2
Jerec
  • Health increased from 100 to 125
  • Deflect increased from (2) to (3)
  • Push increased from (1) to (3)
  • Pull increased from (2) to (3)
  • Defense increased from (1) to (2)
  • See increased from (1) to (3)
  • Given JO style saberthrow
  • Forceregen returned from 0.92 to 1.0
  • APmultiplier decreased from 1.1 to 0.9
  • BPmultiplier decreased from 1.5 to 0.9
  • Speed decreased
  • damageGiven reduced from 1.0 to 0.85
Kylo Ren
  • Health decreased from 125 to 120
  • Forcepool increased from 100 to 110
  • Deflect reduced from (3) to (2)
  • Given force focus (2)
  • Saberstyle changed from Red style to Tavion style
  • Push increased from (2) to (3)
  • Grip decreased from (3) to (2)
  • Defense increased from (1) to (2)
  • Removed team heal
  • Removed drain
  • DamageGiven modifier removed
  • BPmultiplier reduced from 1.2 to 0.9
  • APmultiplier increased from 1.1 to 1.2
  • CSmultiplier decreased from 1.10 to 0.875
  • ASmultiplier decreased from 1.10 to 0.85
  • Speed slightly increased
  • Saber damage increased
    • Given additional skin options: Robed Jerec
Darth Malak
  • Health increased from 125 to 140
  • Removed red style
  • Given Purple and Cyan styles
  • Forcepool increased to 125
  • Grip level reduced from (3) to (2)
  • Defense increased from (2) to (3)
  • See increased from (2) to (3)
  • Given protect (2)
  • Speed reduced from (3) to (1)
  • APmultiplier increased from 1.08 to 1.0
  • BPmultiplier increased from 1.08 to 1.2
  • ASmultiplier decreased from 1.08 to 1.0
  • CSmultiplier increased from 1.08 t 1.1
  • Saber given unique idle block animation
    • Given additional skin option: Jawless Malak
Mara Jade
  • Health increased from 100 to 125
  • Armor decreased from 40 to 25
  • Class changed from ARCTrooper to Mandalorian
  • Dual westar based pistol changed to pistol (3) base
  • Deflect increased from (1) to (2)
  • Given frag grenade (1)
  • Removed ability to pick up weapons
  • Given Pull (3)
  • Speed decreased from (2) to (1)
  • Defense increased from (1) to (2)
  • Mindtrick decreased from (2) to (1)
  • Given lightning (2)
  • Regenerates BP passively
  • Removed immunity to sense
  • DamagedGiven modifier removed
Darth Maul
  • Health increased from 100 to 120
  • Given force focus (1)
  • See reduced from (3) to (2)
  • Given grip (1)
  • BPmultiplier increased from 0.85 to 0.9
  • APmultiplier decreased from 1.10 to 0.9
  • ASmultiplier decreased from 1.25 to 1.15
  • CSmultiplier increased from 1.20 to 1.25
    • Given new additional skin options: Robed Maul, Hooded Maul, Cyber Maul, Clone Wars CGI Maul, Rebels Maul, Shirtless Maul
    • Given new additional saber options: Clone Wars CGI Maul, Rebels Maul
Darth Nihilus
  • Health decreased from 250 to 150
  • Forcepool decreased from 150 to 120
  • Forceregen reduced from 1.1 to 1.0
  • Deflect increased from (2) to (3)
  • Forceblock increased from (2) to (3)
  • Forcefocus increased from (2) to (3)
  • Cortosis removed
  • Given medium style
  • Removed force energize
  • Jump increased from (2) to (3)
  • Lightning increased from (2) to (3)
  • APmultiplier increased from 1.1 to 1.15
  • ASmultiplier reduced from 1.1 to 1.0
  • CSmultiplier decreased from 1.1 to 1.0
  • DamageTaken modifier removed
  • Speed significantly increased
Darth Revan
  • Health reduced from 175 to 130
  • Forceblock reduced from (3) to (2)
  • Forcefocus reduced from (2) to (1)
  • Given deflect (2)
  • Removed Blue and Red style, now uses Dual and Yellow styles
  • BPmultiplier reduced from 1.15 to 1.10
  • ASmultiplier increased to 1.10
  • CSmultiplier increased to 1.10
  • Forcepool increased to 115
  • Grip increased from (2) to (3)
Darth Sidious
  • Forceblock increased from (2) to (3)
  • Given deflect (3)
  • Given force repulse
  • Given yellow style
  • BPmultiplier reduced from1 to 0.7
  • Apmultiplier reduced from 1.2 to 0.9
  • CSmultiplier reduced from 1.1 to 1
  • ASmultiplier reduced from 1.1 to 1
  • Maxhealth increased from 100 to 125
  • Forcepool reduced from 150 to 130
  • Defense increased from (1) to (2)
  • Give JO style saberthrow
  • Run’s faster in melee
  • Decreased speed
  • DamageGiven increased to 1.1
  • Removed ability to see ally stats
    • Given additional skin options: Ep.3 Palpatine, Ep.3 Darth Sidious, Ep.9 Reborn Palpatine
Tavion
  • Health increased from 90 to 125
  • Deflect increased from (2) to (3)
  • Given new model for ragnos scepter and added sith sword model, now uses Dual and Yellow style
  • Ragnos scepter/saber given increased saber length, hand now holds scepter closer to the blade to prevent passthroughs
  • Defense increased from (1) to (2)
  • Pull increased from (2) to (3)
  • See decreased from (2) to (1)
  • ASmultiplier decreased from 1.1 to 0.925
  • CSmultiplier decreased from 1.30 to 0.85
Darth Traya
  • Health increased from 85 to 100
  • Forcepool decreased from 155 to 130
  • Removed forceregen modifier (previously 1.15)
  • APmultiplier increased from .9 to 1.0
  • Speed decreased slightly
  • Mindtrick decreased from (2) to (1)
  • Force energize increased from (2) to (3)
  • Defense increased from (1) to (2)
  • Given Repulse
  • Removed Heal (previously (2))
  • Removed seeing stealth
  • Given BP free jumps
Darth Vader
  • Health increased from 80 to 100
  • Forcepool decreased from 125 to 120
  • Given Red style
  • Removed damageTaken modifier (previously 0.8 (20% reduction))
  • Deflect decreased from (3) to (1)
  • Forceblock decreased from (3) to (2)
  • Shield recharge reduced from (2) to (1)
  • APmultiplier increased from 1.2 to 1.25
  • BPmultiplier decreased from 1.2 to 0.8
  • ASmultiplier decreased from 1.275 to 1.2
  • CSmultiplier decreased from 1.2 to 0.7
    • Given additional skin options: Helmetless Vader
Asajj Ventress
  • Renamed to Archetype class: Sith Assassin
  • Changed class from Jedi to Mandalorian
  • Forcepool decreased from 125 to 100
  • Forceregen modifier removed
  • Removed heal (2)
  • Force Focus decreased from (2) to (1)
  • Push decreased from (3) to (2)
  • See decreased from (3) to (2)
  • Speed increased
  • Given constantly regenerating BP (even with running)
  • APmultiplier decreased from 1.1 to 0.9
  • BPmultiplier decreased from 1.1 to 0.8
  • ASmultiplier increased from 1.1 to 1.15
  • CSmultiplier increased from1.1 to 1.15
    • Given additional skin options: Clone Wars CGI Ventress, Boc Aseca
    • Given additional lightsaber options: Boc's Saber
B1 Battledroid
  • Class changed from Soldier to Commander
  • Health decreased from 90 to 70
  • Armor increased to 70
  • Given rocket launcher (1)
  • Removed E-5 blaster, given A280 (3) based rifle with new sound effects
  • Class number limit reduced from 8 to 4
  • RateOfFire increased to 0.8 (20% increase)
    • Given additional skin options: MK3, Sniper, Grenadier, Jungle, Mustafar, Geonosis, Heavy, Advanced, Grenadier Type 2
BX Commando Droid
  • Class changed from Hero to Mandalorian
  • Health increased from 80 to 100
  • Armor increased from 25 to 50
  • Given Red style
  • Given defense (1)
  • Given passive BP regeneration
  • Dash increased from (1) to (2)
  • E-5 blaster changed from A280 (3) base to EE-3 (2) base. Given new sound effect.
  • Shield regeneration decreased from (3) to (1)
  • APmultiplier increased to 1.1
  • CSmultiplier increased to 1.1
    • Added additional skin options: Desert, BX Commander, Diplomat Security
Deathtrooper
  • Health increased from 80 to 100
  • Armor decreased from 80 to 60
  • Reinforcements removed, now a 1 life class
  • Given permanent sense (1)
  • DLT-19 given unique higher quality model with new sound effects
  • DLT-19 (based on Clone Rifle (2)
  • Frag grenade increased from (1) to (3)
  • Removed concussion grenade
  • Given magnetic plating
  • Given blast armor
  • Given shield recharge (1)
  • Given quickthrow (1)
  • RateOfFire reduced from 0.9 (10% increase) to 0.94 (6% increase)
  • Classnumberlimit reduced from 2 to 1
  • Speed reduced slightly
    • Given additional skin option: Both Death Trooper variant
Imperial Flametrooper
  • Class changed from Mandalorian to Clonetrooper
  • Class name changed to Archetype: Flame Trooper
  • Given reinforcement (1), now a 2 life class
  • Removed blaster pistol
  • Given E-11 (2)
  • Fire grenades decreased from (3) to (2)
  • Given stamina (1)
  • Given blast armor
  • Given assemble
  • Speed significantly reduced
  • Class number limit changed from 3 to 2
    • Given additional skin options: Flame Battledroid
Imperial Army Pilot
  • Removed class, replaced the rocketeer role with B1 Battledroid
Imperial Shadowtrooper
  • Armor increased from 45 to 80
  • Pistol changed from Westar base to Pistol (3) base
  • Removed Cyan Style
  • Given Yellow Style
  • Given flashbang grenade (1)
  • Increased damage given from 0.75 to .85
  • Given functional heavy melee
  • Removed non-functional forceblock
  • Given Defense (1)
  • Reduced BP multiplier from 1.0 to 0.7
  • Given Grappling Hook (2)
Droideka
  • Removed from Legends
Jabba
  • Health increased from 600 to 700
  • DamageGiven decreased from 1.35 to 1.3
  • Speed decreased slightly
  • RateOfFire decreased to 1.125 (12.5% decrease)
  • Given new Barge and Rage sounds
Super Battle Droid
  • Restyled as B2 Grappler Droid
  • Removed miraluka sense
  • Given Wookiee strength (3)
  • Given Radar
  • Given Zoom
  • Given wrist blades
  • Classnumberlimit reduced from (8) to (2)
  • Given APmultiplier 1.15
  • Given AS multiplier 0.9
    • Given additional skin options: Black, Grappler (Red), Grappler (Blue)
Imperial Jumptrooper
  • Class changed from Clonetrooper to Wookiee
  • Health increased from 100 to 125
  • Armor decreased from 120 to 100
  • Given extra life
  • Given strength (1)
  • Increased ion blobs from (2) to (3)
  • Given frag grenade (1)
  • Given quickthrow (2)
  • Given assemble
  • Removed heal
Kowakian Monkey-Lizard
  • Health increased from 40 to 80
  • Speed increased
  • Removed damageGiven modifier (was 0.9)
  • Removed damageTaken modifier (was 1.11)
Nute Gunray
  • Health increased from 100 to 125
  • Renamed to Archetype: Separatist Councilor
  • Blaster pistol removed
  • Given E-5 blaster (1) (based on E-11 (1))
  • Given additional skin option: Rune Haako
Techno Union Engineer (renamed Wat Tambor)
  • Health increased from 100 to 125
  • Armor increased from 100 to 125
  • Removed blaster pistol
  • Given E-5 (3) (based on E-11 (3))
  • Given special "Concussion Rifle" styled from wookiee bowcaster with splash damage and knockdowns on direct hits
Tusken Raider
  • Health decreased from 170 to 80
  • Armor increased from 0 to 30
  • Class changed from Mandalorian to Wookiee
  • Given strength (1)
  • Given Fury (2)
  • Given gunbash
  • Given assemble
  • Given special sniper rifle with magazine style reload and unique sounds
  • Speed increased significantly
  • Given Red style
  • Gaffi stick can now cause knockdowns on splash hits
  • Increased APmultiplier from 0.5 to 1.6
  • Increasd ASmultiplier to 1.05 (5% increase)
  • DamageGiven reduced to 0.68 (32% decrease)
  • Extralives increased from (1) to (2) for a total of 3 lives
  • Given binoculars
  • Hitscan pistol changed from Blaster Pistol base to dual Westar Pistol base
  • Pistol level increased from (1) to (2)
Zam Wessell
  • Health increased from 100 to 125
  • Armor increased from 80 to 125
  • Pistol level increased from (2) to (3)
  • Pistol given unique model with unique sound effect
  • Sniper rifle given unique model
  • Removed DLT-20a
  • Given Heal (2)
  • Increased speed slightly

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Posts
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Likes
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once again this game is run by devs that will favour egotistical edgelord saberists and give them more health and damage over other actually interesting characters to make it as unfun as possible to play gunner or any other actually interesting character

inb4 "sounds like someone is salty! lol! jedi are supposed to kill anything!"
 
Posts
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262
That's not little, easy to tel there was many speciality required to build and push this update live. I can't imagine the headache on math and design you guys faced.

Amongst everything that is really quality type, I personnaly point towards the further more encouraged modding side. Thanks you, the ability to get custom "sub-class" for FA has been a hidden desire I had. And good to learn that the holster is now behaving more efficiently, I was wondering what was the issue on some of my customisation... ;)

Thanks you!
 
Posts
146
Likes
125
Fix: uM_LavaRising - fixed missing Jerec class
nice.
PowerBattles
  • New: Melee Mando
nice
once again this game is run by devs that will favour egotistical edgelord saberists and give them more health and damage over other actually interesting characters to make it as unfun as possible to play gunner or any other actually interesting character

inb4 "sounds like someone is salty! lol! jedi are supposed to kill anything!"
lol
Also new mando pistols look good but why only on females ?
because valk only plays woman mando
 
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