R21.11.00
- Change: Default Settings
- FOV: 80 => 97
- Crosshair: 1 => 10
- Crosshair Size: 24 => 26
- Auto Record Demos: ON => OFF
- Ingame HUD: ALPHA => HORIZONTAL
- Demo Format: %t => %d%m%t (adds date and map to demo titles by default)
- "L" keybind now belongs to duel_end instead of meditate
- Fix: Blocking in Melee will now properly trigger a counter when punched.
- Fix: Projectile Rifle is now correctly flagged as a heavy weapon. This means SBD Blast Armor will decrease it's damage and Mag Plating will not. As well as being able to damage entities only capable of being damaged by heavy weapons like the AT-ST NPC and some vehicles.
- Fix: Imperial Heavy Repeater and Golan Arms Flechette will now show the correct muzzle flash texture.
- Change / Fix: Bowcaster, Clone Rifle, Clone Pistol sound effects no longer overwrite the base sound paths for Tradcaster, Imperial Heavy Repeater and DEMP 2 respectively.
- Fix: Sentry Gun will no longer even attempt to deploy in a Nodrop area on maps. Fixes losing sentry entirely from inventory or not getting one from "give all".
- Fix: Wookiee can no longer move VERY slowly when knocked down in rage.
- Change / Fix: Properly implemented new kill/modified messages.
- Fix: Fixed a rare crash when loading vehicle animations.
- Fix: Fixed a rare crash when a lightstyle was incorrectly indexed
- Fix: Fixed a possible crash that could occur when the NPC waypoint limit on a map was exceeded by exactly one.
- Fix: Gripping should now behave correctly when targeting a player who is riding a vehicle.
- Fix: Timers with custom colors should once again display their custom color.
- Change: mb2_coruscant_chase
- Zam Wesell's Objective Icon is now tied directly to her instead of just her room, allowing Imps to find where she is no matter where she's escorted to.
- Slowed down Zam's NPC walking speed value from 195 > 110, and similarly her turning speed (yawSpeed) from 180 > 150.
- Change: Soldier/Trooper's Close Combat Training point cost reduced from 3/10/10 to 3/6/10.
- Change: Clone Trooper's DC Carbine point cost reduced from 8/7/6 to 6/6/6.
- Level 3: Increased clip size from 80 to 120 and reload rate from 3 to 4.
- Change: Clone Trooper's Minigun point cost changed from 30/13/8 to 21/20/10.
- Change: Clone Rifle's Ion Blob electrical stun calculation changed to take into account both how long the blob was charged for and distance from the center of the blast.
- Change: ARC's M5 Scope, second level added and point cost changed from 10 to 6/8.
- Level 2: Increases rate-of-fire of sniper shots from 1000 to 650.
- Change: Elite Trooper's A280 changed.
- Level 1: Unlocks primary fire, alt-fire, and scope. Note, alt-fire is never accurate.
- Level 2: Grants walking accuracy to primary fire and standing accuracy to alt-fire.
- Level 3: Increases clip size from 60 to 70.
- Change: Bounty Hunter's DLT-20a damage increased from 31 to 33.
- Fix / Change: Deka cannot activate Power Management while undeployed.
- Fix: CR-2 repeating pistol will now have the correct accuracy when crouching.
- Remove: Hybrid UI Layout
- Change: Brought back last played model for main menu instead of the MBII logo
- Fix: Settings Menu
- First ever launch into the game, before entering a server, will now correctly show cg_ cvar values
- Fixed and made clear that keybinds for Blaster and Sniper Rifles also bind something else
- Fixed a keybind not appearing for "Use Force Power" setting on first ever launch
- New: Added 11th Brother (TotJ/TotE/M:SL) to Sith.
- New: Added 13th Sister (Vader comics) to Sith.
- New: Added Tualon Yaluna (Vader comics) to Sith.
- New: Added Darth Momin (Vader comics) to Sith.
- New: Added Kota's Rebel Militia (TFU) to Elite Troopers.
- New: Added JKA Boba Fett to Mandalorians.
- New: Re-added classic MB2 "mbmandy" skins as variants to Mandalorians.
- Change: Reworked soundset for Darth Krayt.
- Change: Reworked and re-added Captain Tarpals to Rebel Troopers.
- Change: General subdivision consolidation here and there.
- Fix: Adjusted lighting seams and other miscellaneous fixes on 30+ models.
- New: Added Objective Icons for the Movie Game Mappack maps & CMP Dust2.
- Change / Fix: All official FA Maps + CMP Nar Shaddaa, Onderon & Telos have received very long awaiting fixes, updates to description visuals and actually accurate description info. More fixes to come for overall CMP, uMad, MGMP and Powerbattles.
- Change / Fix: DC-15S Carbines, E-22 Reciprocating Blasters, CR-2 Repeating Pistols and Bryar Blaster Pistols are now properly used in FAs instead of reskinning E-11s and Pistols.
- Change / Fix: Blaster Carbine in Official / CMP KOTOR FAs updated to use the Legends stats.
- Fix: All instances of MB_ATT_RESPAWNS swapped to extraLives so they display the correct amount in the FA classes' stats panel.
- Fix: Moved all Inventory Items from holdables to the MB_ATT attributes introduced last update.
-
General:
- Alderaan
- BoC:
- Change: Dooku's Yellow - Red - Blue Styles swapped for Yellow - Purple - Cyan. - Citadel:
- Change: Rebel's A280 Level changed to 3, Close Combat Level 1 > 2
- Change: Stormtrooper given Close Combat Training 2 - Cloud City
- Comm Tower
- Corellia
- Coruscant Chase
- CMP Arctic
- CMP Arena
- CMP CTF Ascension
- Fix: Weapon Anim Overrides work again
- Fix: Removed unmentioned Clone Pistol from Heavies
- Fix: Removed unmentioned E-11 from Soldiers
- Fix: Removed unmentioned T-21 from Scouts - CMP Assault:
- Change: Jawa given a real Stun Baton & real DEMP 2 (Alt Fire Disabled) instead of Saber & Bowcaster replacements. Also has 2 extra lives instead of 1.
- Change: Illegal Assassin Droid given real Imperial Repeater with 8 concussion blobs instead of a Westar M5 replacement. Removed pulse grenades as a result.
- Change: Antique SBD's movement speed reduced 1.4 > 1.2.
- Change: Gran's grenades refactored, now has 5 Base Thermal Detonators, 2 Frags and 2 Sonics instead of just 3 Frags & 3 Sonics.
- Change: Mercenary scaled slightly larger and given 3 Det Packs.
- Change: Weequay's Heavy Bowcaster Clip Size increased 4 > 6 and Total Ammo Count raised 44 > 80.
- Change: Captain Phasma's Armor raised 80 > 100. - CMP Coruscant Undercity
- CMP Duel Calodan
- CMP Nar Shaddaa
- CMP Onderon
- CMP Telos
- CTF Map FAs
- Deathstar
- Duel Of The Fates
-
[*]Duel BoC
[*]Duel Citadel Cell
[*]Duel Cloud City
[*]Duel Crait
[*]Duel Dantooine
[*]Duel DOTF
[*]Duel Emperor
[*]Duel Jabba
[*]Duel Jedi Temple
[*]Duel Kamino
[*]Duel Korriban
[*]Duel Malachor
[*]Duel Office
[*]Duel Profundity
[*]Duel Ravager
[*]Duel Republic Cruiser Bridge
[*]Duel Revan
[*]Duel Supremacy
[*]Duel SABH
[*]Duel Senate
[*]Duel Starforge
[*]Duel Training
[*]Duel Tusken
[*]Duel Utapau
[*]Duel VOTJ
[*]Duel WBW
[*]Duel Yavin 4 - Dxun
- Echobase
- Enclave
- Eravana
- Hrakert Station
- Jabba
- Jakku
- Jedi Temple
- Kamino
- Korriban
- Lunarbase
- Manaan
- Mustafar
- Mygeeto
- PS Desert
- PS Korriban
- Republic Commando Hangar C
- Republic Cruiser
- Sailbarge
- Star Destroyer
- Smuggler
- Snow Facility
- Starkiller Base
- Tantive IV
- Tatooine
- Theed
- Tradefed
- Change: Obi-Wan and Qui-Gon's Health Dispenser traded for Blaster Defense 3 (Both still retains Heal 1). - uM Spice
- Change / Fix: Deckard now uses a proper Bryar Pistol instead of a reskinned Blaster Pistol. Also removed Stamina 3 in favor of his other pre-existing "Sprint" force ability.
- Fix: All classes fixed to no longer have random E-11s or pistols due to mismatched or oddly placed attributes. Similarly fixed some classes' WeaponFlags not working
- Fix: All class specials now correctly configured to use their class resource and work properly. - Undeadstar
- XMAS Maps
- Yavin Assault
- Change / Fix: Scout Jumptrooper & Jet Stormtrooper have been refactored into two JKA Remnant Jumptroopers due to missing model assets. - Yavin Ruins
- New: MB_ATT_ROUNDSPAWNER, having this attribute will spawn an NPC when the player spawns in and every other time they respawn.
- Use the roundNPC .mbch field to override the default NPC spawned via this method
- New: Shock Field item, a 15 second bubble shield (seen on Galak Mech in Legends or the assassin_droid NPC from base) The attribute is, MB_ATT_SHOCKFIELD. The item is HI_SHOCKFIELD. And the class special is EAS_HI_SHOCKFIELD.
- New: The Deka Shield discharge ability, MB_ATT_SHOCKWAVE, can used by humanoid players assuming they can pay the cost of 40 of their class resource. It can be applied to a class special via EAS_HI_SHOCKWAVE.
- New / Change: Imperial Heavy Repeater alt-fire how has a separate ammo pool similar to clone blobs. For each level of MB_ATT_REPEATER_NADES, the character gets two alt-fire energy blobs. HUD_REPEATERNADE is the UI assignment.
- New / Change: Flechette Launcher alt-fire how has a separate ammo pool similar to clone blobs. For each level of MB_ATT_FLECHETTE_NADES, the character gets two alt-fire bouncy explosives. HUD_FLECHETTENADE is the UI assignment.
- Change: Deka Power Management level 2 and greater can be used while undeployed.
- Fix: NPC's with Stormtrooper AI spawned from both Support Beacon (NPC spawner item) and MB_ATT_ROUNDSPAWNER will have their master set as their leader and will default to behaviors that will follow them. This works best for Stormtrooper, Jedi, and Interrogator AI types. The other monster and droid AI types do not support this behavior and we do not recommend using them. We will update if that changes.
- Fix: Rewrote logic behind assigning specials with their corresponding attributes.
- Fix: M5 WeaponInfos will now properly have their launched pulse nades working with correct damage and radius
- Fix: Moved all holdable items to attributes and fixed item class specials not working
- Fix: Fixed all instances of Quickthrow not working
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- Wampa
- Removed. The beast goes back to its lair until it’s winter again
- Rebel Sapper
- Fixed missing M5 pulse launcher
- Removed pull (1)
- Added Sense (1)
- Pulse nades increased 2 > 3
- Added small pointbuy between A280 (2) and CR2 + Pulse launcher
- CR2 ammo 360 > 420
- Removed knockback from Detpacks
- Removed 200% slower skill cooldown
- Talz
- Fixed broken sprint
- Snowballs 25 > 26 due to repeater ammo changes
- Imperial Saboteur
- Slightly reworked point costs for 2 life spec.
- Armor 10/20/30/45 > 5/15/25/35
- Armo regen cap 25 > 35
- Removed health point buy
- Removed DamageGiven pointbuy
- Lowered flechette damage 110 > 100
- Lowered flechette RoF 100 > 90%
- Lowered flechette ammo 540 > 500
- Battery regen 265 > 165
- Speed 230 > 225
- Added speed point buy to commando spec for 230 speed
- Added flechette explosives point buys
- Lando
- Given red stance
- Sion
- Environmental protection 3 > 1
- Flametrooper
- Environmental protection 2 > 1
- Clone Specialist
- Environmental protection 2 > 1
- Clone rifle cost for Marine spec 4/6 > 3/4
- Clone rifle cost for Paratrooper spec 3/6 > 2/4
- Clone rifle cost for Engineer spec 3/7 > 2/5
- Boba Fett
- Wrist rockets no longer based on Concussion Rifle. Now based on Rocket Launcher
- Imperial Rockettrooper
- KnockbackTaken 0.8 > 0.75
- Jedi Apostate
- Forceregen 1.75 > 1.5
- Kubaz Spy
- Restored single Vibroknife option (blue/cyan)
- Sith Inquisitor
- Added slow faller option in pointbuy
- Reworked flash grenades to deal no damage, be quickthrowable, stagger on normal throw and have 50% faster RoF
- Jedi/Sith forcemaster
- Reworked with pointbuy
- Astromech
- Fixed barge
- Fuel regen 2 > Resource regen 2/1s
- Jyn
- Pistol ammo 820 > 850
- Hera
- Pistol ammo 825 > 850
- Lobot
- Pistol ammo 750 > 800
- Nihilus
- Force > Battery
- Added battery recharge (2)
- HP 135 > starting hp 150, can heal to 180
- Forcepool 125 > 140
- Forceregen 1.04 > 2.5
- Jump 3 > 2
- Grip 1 > 2
- Absorb removed
- Added rosh taunt
- Speed 212 > 210
- Yellow stance removed
- Saber damage set to 240, purple only
- AP 1.05 > 0.9
- BP 1.1 > 1.15
- AS 1.02 > 1.25
- CS 1.02 > 1.2
- Arc trooper
- Added m5 sniper level 2 to Null spec
- M5 sniper cost for sniper spec 10 > 6
- Finn
- M5 sniper 1 > 2
- Clone leader
- Clone carbine cost 4/3/2 > 3/3/3
- Jedi swordmaster/Sith duelist
- Now has 2 levels of EX saber training and saber chain limit both at 1/1 cost
- Jedi Traditionalist
- AP multiplier 0.7 > 0.75
- TOR agent
- Given Saber Defense 1 by default (still has to buy BP as concealment to use it)
- Stamina pool 75 > 80
- Removed holdable items by default
- Added Base seeker pointbuy to Marksman spec
- Added Stimpack pointbuy to Concealment spec
- Sniper rifle cost 3/2/0 > 2/2/0
- Saber chain limit split into 2 levels at 1/1 cost
- Added tracking beacon as it’s required for tracking on nades to work
- Jedi Temple Guard
- Fixed repulse not working
- BX commando droid
- Battery Regen 500% > 250%
- E-5 Cost 2/5/8 > 2/5/7
- HP cost 2/4/3 > 2/4/2
- Armor cost 4/6/4 > 4/6/3
- Hybrid spec speed cost 2/3/4 > 2/3/6
- Melee spec speed cost 1/2/4 > 1/2/3
- Dash cost 0/2 > 0/1
- Dash 2 option added for gunner spec
- Fire nade 2 option removed for gunner spec
- Speed 3 option removed for gunner spec
- Paz
- HP 200 > 210
- Scout Trooper
- Commando shield regen cap 50 > 40
- Commando shield regen amount 2 > 1
- Commando shield regen rate 1000 > 500
- Shield trooper now has free 100% BP mult to make saber defense without the extra 115% BP valid
- Jango Fett
- Ammo 3 > 4
- Sniper ammo 8 > 7
- Sniper RoF 1 > 1.1
- Sniper DMG 1 > 0.9
- Cad Bane
- Pistol ammo 825 > 900
- Magnaguard
- Force > Stamina
- Added stamina/sprint (3)
- Speed 236 > 190
- Grievous
- Added BP free jumps
- Krennic
- Added stagger to frag nades
- Chirrut
- Added flipkick (1)
- Vader
- Environmental protection 3 > 1
- Imperial Rockettrooper
- Repeater cost 6 > 4
- Added repeater blob point buy at 2 points for 6 blobs
- Veers
- Added 10% charge FP mult to pistol
- Clone leader
- Added 10% AP modifier to knife
- Added knife damage point buy (120 DMG)
- Added Quickthrow (1) point buy
- Added Electrobinoculars
- NR security droid
- Fixed barge not working
- DH-17 cost 2/4/2 > 4/2/1
- Wampa
- Fix / Change: The only remaining difference for NPC AI between Imperials and Rebels AI is that on the Rebel side NPCs will not execute surrendered or force marching enemies while Imperial NPCs will.
- Fix / Change: If a player on the Imperial team, TK's friendly NPCs, they will give the same reaction as a Rebel player TKing a Rebel NPC.
- Fix / Change: All Stormtrooper AI NPC classes are immune to the pain/stagger animation from taking damage.
- Fix / Change: NPCs with Stormtrooper AI will no longer target players with Mind Trick active.
- Fix: JK2 Reborn, JK2 Tavion and Rebel NPCs now use their proper soundsets.
( Server Downloads )[/B]
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
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