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1. If you use speed right after igniting/extinguishing saber or completing a slash, it will instantly drain your precious 25 forcepoints without activating or working, as well as sometimes lock your animation for a second or two - making you completely vulnerable.
2. After the speed increase of blaster fire (especially SBD Fire 2 & 3, but all), three nstances of errors are occuring:
2.1: - Shots will often hit you way before any sort of slash animation even begin, due to the increased speed of the blaster fire. This happens a lot.
2.2: - Shots will often hit you when you're doing a roll, with increased odds of one or two hits whilst doing a backwards one. This did not occur before.
2.3: - Shots will often hit you when you're doing a side-saber jump slash (MOUSE1 + JUMP + A/D, you know; the useless, but kinda fun move, in which you move to the side like you're on a cross), whilst blocking.
It might be worth pointing out that for the errors in Point 2 they usually only passthrough with one hit before the engine realize you're holding block, whilst on backwards roll often two. These things never happened before the increased blaster fire.
2. After the speed increase of blaster fire (especially SBD Fire 2 & 3, but all), three nstances of errors are occuring:
2.1: - Shots will often hit you way before any sort of slash animation even begin, due to the increased speed of the blaster fire. This happens a lot.
2.2: - Shots will often hit you when you're doing a roll, with increased odds of one or two hits whilst doing a backwards one. This did not occur before.
2.3: - Shots will often hit you when you're doing a side-saber jump slash (MOUSE1 + JUMP + A/D, you know; the useless, but kinda fun move, in which you move to the side like you're on a cross), whilst blocking.
It might be worth pointing out that for the errors in Point 2 they usually only passthrough with one hit before the engine realize you're holding block, whilst on backwards roll often two. These things never happened before the increased blaster fire.