Minor, but annoying bugs worth mentioning

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1. If you use speed right after igniting/extinguishing saber or completing a slash, it will instantly drain your precious 25 forcepoints without activating or working, as well as sometimes lock your animation for a second or two - making you completely vulnerable.

2. After the speed increase of blaster fire (especially SBD Fire 2 & 3, but all), three nstances of errors are occuring:
2.1: - Shots will often hit you way before any sort of slash animation even begin, due to the increased speed of the blaster fire. This happens a lot.
2.2: - Shots will often hit you when you're doing a roll, with increased odds of one or two hits whilst doing a backwards one. This did not occur before.
2.3: - Shots will often hit you when you're doing a side-saber jump slash (MOUSE1 + JUMP + A/D, you know; the useless, but kinda fun move, in which you move to the side like you're on a cross), whilst blocking.

It might be worth pointing out that for the errors in Point 2 they usually only passthrough with one hit before the engine realize you're holding block, whilst on backwards roll often two. These things never happened before the increased blaster fire.
 
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I can also add that Force Focus could need some tweaks. Example:

If you have full fp, and FB1-3, you can get pulled from force focus over and over again, as the enemy Sith don't have to regain the focus. This is quite an annoying thing, and doesn't work with Push (which is good) because the focus isn't kept intact when you get pushed away, just when you get pulled closer.
 
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I will also add:

- Push delay last longer (most times) if you do a jump or a roll after the push. It can last up to four-five seconds. Major disadventage and bug.
- Rolls are bugged. Can often get dmg'd for no reason.
- SBD fire hits you before animation has even begun. Same for projectile. Probably due to increased fire rate. Must be fixed. Especially for the new player's experiences. This includes the animation of both swinging and blocking. If you try and go for a swing, gunfire will hit you before any animation whatsoever has started.
 
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I dare assume that most, if not almost all, of these bugs are because of the increased fire rate. It is seriously time to get them fixed.
 
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- Rolls are bugged. Can often get dmg'd for no reason.
I don't think the rolls are bugged, its just how the input for them works, by crouching with your saber out, your character will lower his saber and will not autoblock blasterfire anymore unless your holding block, so when you hold crouch to roll, unless you are actually holding block during the roll, it'll think your crouching. You might be able to continue to autoblock during the roll if you only press crouch for the startup, and let go for the rest of the roll, but i'm not 100% sure on that
 
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