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I am starting this thread to discuss the future possibility of adding a dedicated Medic class.
I only joined MBII in build 1.3 so I do not know if a Medic class was ever introduced to MBII. I am aware there is some kind of buff one of the Soldier classes have that regenerates health. But I am also aware that buff is never used... I believe one of the reasons a Medic class was never kept in MBII is because of the fact that they prolong rounds, and could be considered OP if not implemented correctly.
Medic's are an addition that MBII players could very much enjoy to play as and would also be greatly appreciated by team mates.
The idea that I have had to what kind of Medic should be allowed in MBII is when I say dedicated Medic class... I mean it should be built solely around buffing team mates in battle, with very little to no offensive capabilities as it could be OP. What I propose are a variety of different Medic class possibilities:
Soldier Medic:
Uses special weapon (possibly syringe or medipack etc...) Heals team mates a small amount slowly over time as they should need to be at least walking and aiming the cross hair on the team mate all while using the primary fire of the medipack. Possibly has a small blaster pistol for defense, or maybe just poison darts...
Jedi Consular:
My primary example of a Medic Jedi is the Healer Cade Skywalker. He had the ability to heal his team mates by taking the sum of the injury onto himself. I propose either something similar to this idea where you can heal your team mate by essentially giving them some of your HP. Or I suggest perhaps a Jedi Consular Class dedicated to healing by standing near team mates and holding the corresponding button to touch the team mate and heal them little by little slowly. The Jedi Consular could possibly go the route of how Force Repulse currently works in MBII, where the player is allowed a saber but no defense... Or we could go more drastic and not allow the Healing Jedi a saber.
These are only a few suggestions that I have, I would like to hear from you all, why no Medics?
I only joined MBII in build 1.3 so I do not know if a Medic class was ever introduced to MBII. I am aware there is some kind of buff one of the Soldier classes have that regenerates health. But I am also aware that buff is never used... I believe one of the reasons a Medic class was never kept in MBII is because of the fact that they prolong rounds, and could be considered OP if not implemented correctly.
Medic's are an addition that MBII players could very much enjoy to play as and would also be greatly appreciated by team mates.
The idea that I have had to what kind of Medic should be allowed in MBII is when I say dedicated Medic class... I mean it should be built solely around buffing team mates in battle, with very little to no offensive capabilities as it could be OP. What I propose are a variety of different Medic class possibilities:
Soldier Medic:
Uses special weapon (possibly syringe or medipack etc...) Heals team mates a small amount slowly over time as they should need to be at least walking and aiming the cross hair on the team mate all while using the primary fire of the medipack. Possibly has a small blaster pistol for defense, or maybe just poison darts...
Jedi Consular:
My primary example of a Medic Jedi is the Healer Cade Skywalker. He had the ability to heal his team mates by taking the sum of the injury onto himself. I propose either something similar to this idea where you can heal your team mate by essentially giving them some of your HP. Or I suggest perhaps a Jedi Consular Class dedicated to healing by standing near team mates and holding the corresponding button to touch the team mate and heal them little by little slowly. The Jedi Consular could possibly go the route of how Force Repulse currently works in MBII, where the player is allowed a saber but no defense... Or we could go more drastic and not allow the Healing Jedi a saber.
These are only a few suggestions that I have, I would like to hear from you all, why no Medics?
(Just another thought, Medics would be sacred and worshiped by the more skilled MBII player like we saberists who get shot in the back by our Soldier brothers and now are at 1 HP...)