Hey Langerd,
I have been playing for a bit and it's unfortunate but Tusken Camp is killing all of the space.
Spawning behind a dune wouldn't be better? Go in to direction of Hoth trech in sand instead but make it natural not military like. Just no more additives on that side of the map.
Happy there is some music, you fixed this whole clipping also great. Deck is now not empty I like it a lot. Cannon received a timer.
Barriers are glitching your view if you crouch and try getting through them. It's not visible on the picture you have to do it yourself it does some weird stuff to your camera.
Right platform connected with Skiff once you are out Rebel spawn is way too big
and there is a ton of scattered crates and barrels if you could make it half the size and just bare minimum for that part. At this point map gets full and effect of space is fading away.
Two out of five tentacles are overlapping Sarlacc's mouth imo. they shouldn't be so close to the mouth it will look more authentic once fixed.
[no image]
Part of Sarlacc that extends when you fall down the throat is visible from inside and not in a good meaning although I have no idea how to conceal it from within. I love the in/out animation you have added. In addition, there is a predetermined overlap of textures as Sarlacc emerges. There is a lack of a smooth transition between the mouth and the place where it comes out because from the top it looks like textures go through each other which spoils the overall effect and makes me think it's not an animal anymore.
I dislike getting through Sarlacc's mouth you have unavoidable damage it's like there isn't any reward if you get out. Main stomatch will be a time wasting place I have been thinking that place also should be slowly filling with acid so you would have to change your position to stay alive there. Idling shouldn't be possible.
There are numerous time wasting spots in the stomatch space visible in the first picture below should be periodically filling with acid so you have to move to stay alive.
Could sit here instead of being swallowed further.
Make this ceiling grate breakable please -)
So there is
updated version as Langerd already pointed out you can get it on a page earlier, goes to "Jedi Academy\Movie Battles 2\GameData\MBII".
Server running mb2_sarlacc map is the "{SF} 24/7 Sarlacc" you can join by downloading the file from before and using /connect 35.177.184.212:29075 in the in-game console (shift + ~ to open the console). There is also updated .siege file I am working on as in regard to the time period this all is taking place. I suggested it would cover the time when Han is still in carbonite, Leia and Luke are going to save him and get caught. During that cap, Barge is going on it's own to the Great Pit of Carkoon place inhabited by Sarlacc to ensure everything is fully prepared for Han Solo's execution. Hutts hired extra Mercenaries for the time of preparations. As for the Rebels (things can be made fully authentic for FA Mode where Rebels will spawn on Skiffs and Jabba's Bounty Hunters will start on the Barge - it's all still up to the Langerd to decide I will be happy with whatever he chooses to go with.)
//This file should never exceed 16384 bytes.
Teams
{
team1 Rebels
team2 Gangsters
}
mapgraphic "gfx\mplevels\smuggler\layout"
missionname "Sarlacc Pit Battle"
radartopleft "-1144, 1784"
radarbottomright "1600, -960"
AutoMap
{
AutoMap0
{
radargraphic "gfx/automap/mb2_smuggler"
radargraphicfull "gfx/automap/mb2_smugglerfull"
height "0"
}
AutoMap1
{
radargraphic "gfx/automap/mb2_smuggler2"
radargraphicfull "gfx/automap/mb2_smuggler2full"
height "150"
}
}
roundbegin_target ""
//this is a global target, it will be fired off if there is one when the round begins (this happens
//when there is at least 1 player on each team active)
//All message strings, like message_team1, wonround, etc. can be striped references by having the first char as @.
Rebels
{
RequiredObjectives 1
Timed 180
UseTeam "Sail_Rebels"
TeamIcon "gfx/2d/logos/mb_rebel"
TeamColorOn "1 0 0 1"
TeamColorOff ".7 0 0 1"
Objective1
{
goalname "...moving in to firing position"
final -1
message_team1 "The cannon is moving in to firing position!"
message_team2 "WWRRRRP!"
objdesc "Goal:
Prepare to aim the vessel's main blaster cannon at the deck."
objgfx "gfx/mplevels/smuggler/objectivea1"
}
Objective2
{
goalname "activate the blaster cannon and destroy the barge"
final -1
message_team1 "Set the charge and run!"
message_team2 ""
objdesc "FIRE:
Start a chain-reaction and cause the barge to explode!"
objgfx "gfx/mplevels/smuggler/objectiveb"
}
\
wonround "It's a great day for the Rebellion!"
lostround "Hope dies last..."
roundover_target "siegeend"
attackers 0
briefing "Rebels come in, Han's rescue plan must have failed. We will get this ugly slime's attention and give Princess Leia and Luke some extra time!"
}
Gangsters
{
RequiredObjectives 1
UseTeam "Sail_Hutt"
TeamIcon "gfx/2d/logos/mb_hutt"
TeamColorOn "0 0 1 1"
TeamColorOff "0 0 .7 1"
Objective1
{
goalname "protect the main cannon"
final -1
message_team1 "WWRRRRP!"
message_team2 "Charge deactivated, eliminate remaining intruders!"
objdesc "DEFEND:
Eliminate them or you are joining Solo on his one way trip!"
objgfx "gfx/mplevels/smuggler/objectivea2"
}
Objective2
{
goalname "protect the barge"
final -1
message_team1 ""
message_team2 ""
objdesc "DEFEND:
Get out there and protect the barge! If you are still alive by the end of this Hutts will make us all rich!"
objgfx "gfx/mplevels/smuggler/objectiveb"
}
wonround "I like captain Solo where he is."
lostround "You should learn to shoot first..."
roundover_target ""
attackers 1
briefing "The illustrious Hutt Cartel bids you welcome and gladly offers you the reward for keeping the barge safe!"
}
Langerd here is some extra feedback! There is even more time wasting potential than I first suspected. Deka gets away from any danger but no Jedi nor Boba Fett can get out this stomach it's too hungry haha. I would like to ask you to make the flow of acid in last stomach static it feels like raw sea current from Kamino. It can have no movement it's only purpose should be melting things.
[Unable to move!]
Please notice I have no FP and this isn't upside down. This is one of the bellies trying to suck me in. I got stuck above. Deka can do even better and get away from both side stomatches except for the bottom one which is unavoidable once you slip in there.
I have been thinking I would like for everyone who ends up in the belly to start looking for place to stand at because the stomach could be slowly filling with acid, starting with the lowest one which is the source. Acid levels are rising so to stay alive you would have to change your position from time to time. We can get rid of idling in the stomatch like that and saber fights will remain interesting too! Probably impossible to do due to some engine limitations...