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TL;DR?
Mandos are in an odd place balance wise and are a tad too versatile. If certain aspects of the class forced players to play only specific roles, instead of all of them, I believe it'd would be easier to balance them in the future and still make them a fun class.
Every single class in MB2 has a general purpose with class configs options that allow different branching play styles. Gunners and Jedi are the basic core of any good team. They're made in such a way that they fill in the other classes weaknesses and play off each others strengths. Jedi are limited by their melee saber range, however, that is resolved with gunners having varied ranged attacks. But, they are quite open to other different attacks (sabers, sniper fire, etc) and while they have their own means of dealing with it (dodge, sprint, heal) , nothing is better than a friendly Jedi to block shots for them. I could bring in more points but you get the idea.
The main structure of gunners then separates in to different roles they need to partake in. Basic soldiers fill in as disposable infantry, that can support their team with blaster fire and to some degree grenades, while commanders or elite troopers basically stand behind soldiers to provide cover fire, rally them quickly to the battle lines and provide additional support with their own unique grenades. Heros can play as advanced elite soldiers, however their class is more built to be snipers with dodge and heal to take out oncoming soldiers from a far. Clone troopers and ARC troopers are basically parallels of Soldiers and Commanders but are built in with counters to Dekas and SBDs. Now among all this, the class that stands outs / counters the most of them all is Mandalorian.
Mandos are a unique class, mostly due to the fact that they can replace half of the gunners entirely. With EE-3 Blaster Rifle LVL3, Mandos can easily switch between being using a sniper rifle or a basic blaster similar to an E-11, with the click of a button. That already fills in 2/3 different classes, and that's not mentioning the bonuses that Mandos gets.
The Jetpack offers such high mobility, that no other class can compare to it. Arc troopers might have Dex 3 but compared to the heights Mandos can reach, it's laughable.
While Rocket has previously received a nerf in the time it takes to launch (which I appreciate), it's still fairly easy to just launch one in the middle of a fire fight. With ARC troopers, they're required to load a rocket into the launcher and carry it with the until required, keeping them at a disadvantage since they're not ready for an unexpected close ranged fire fight, while Mandos can fire when they can with little to no consequence.
(I will point that that Flamethrower is just a great add on that forces opponents to make reflex decisions either retreat or rush, I don't have too many gripes with it)
Overall, I'm not unhappy that Mandolorians have a couple tricks up their sleeves, it's just that I believe that they one too many of these tricks. What I'd recommend is:
I want to just say that all that I wrote hear is because I really do enjoy this mod alot. As much as the community can be toxic at times, it really offers a lot more that any other game could. I'm only writing this because I want this mod to improve and be more fun, not too ruin it for everyone. I hope I haven't annoyed too many of you .
Thanks for reading and if you want, maybe leave a comment on what you think and drop a vote in the poll.
Mandos are in an odd place balance wise and are a tad too versatile. If certain aspects of the class forced players to play only specific roles, instead of all of them, I believe it'd would be easier to balance them in the future and still make them a fun class.
Every single class in MB2 has a general purpose with class configs options that allow different branching play styles. Gunners and Jedi are the basic core of any good team. They're made in such a way that they fill in the other classes weaknesses and play off each others strengths. Jedi are limited by their melee saber range, however, that is resolved with gunners having varied ranged attacks. But, they are quite open to other different attacks (sabers, sniper fire, etc) and while they have their own means of dealing with it (dodge, sprint, heal) , nothing is better than a friendly Jedi to block shots for them. I could bring in more points but you get the idea.
The main structure of gunners then separates in to different roles they need to partake in. Basic soldiers fill in as disposable infantry, that can support their team with blaster fire and to some degree grenades, while commanders or elite troopers basically stand behind soldiers to provide cover fire, rally them quickly to the battle lines and provide additional support with their own unique grenades. Heros can play as advanced elite soldiers, however their class is more built to be snipers with dodge and heal to take out oncoming soldiers from a far. Clone troopers and ARC troopers are basically parallels of Soldiers and Commanders but are built in with counters to Dekas and SBDs. Now among all this, the class that stands outs / counters the most of them all is Mandalorian.
Mandos are a unique class, mostly due to the fact that they can replace half of the gunners entirely. With EE-3 Blaster Rifle LVL3, Mandos can easily switch between being using a sniper rifle or a basic blaster similar to an E-11, with the click of a button. That already fills in 2/3 different classes, and that's not mentioning the bonuses that Mandos gets.
The Jetpack offers such high mobility, that no other class can compare to it. Arc troopers might have Dex 3 but compared to the heights Mandos can reach, it's laughable.
While Rocket has previously received a nerf in the time it takes to launch (which I appreciate), it's still fairly easy to just launch one in the middle of a fire fight. With ARC troopers, they're required to load a rocket into the launcher and carry it with the until required, keeping them at a disadvantage since they're not ready for an unexpected close ranged fire fight, while Mandos can fire when they can with little to no consequence.
(I will point that that Flamethrower is just a great add on that forces opponents to make reflex decisions either retreat or rush, I don't have too many gripes with it)
Overall, I'm not unhappy that Mandolorians have a couple tricks up their sleeves, it's just that I believe that they one too many of these tricks. What I'd recommend is:
- Either make Jetpack a separate purchasable upgrade, combine it with flame thrower and simply have fuel be upgraded with each level or just raise the price of fuel/lower the max amount of fuel you can have.
- Make EE-3s separate from sniper rifles, meaning more points have to be spent for separate weapons.
- Make the launch time of Rockets a bit longer (again )
I want to just say that all that I wrote hear is because I really do enjoy this mod alot. As much as the community can be toxic at times, it really offers a lot more that any other game could. I'm only writing this because I want this mod to improve and be more fun, not too ruin it for everyone. I hope I haven't annoyed too many of you .
Thanks for reading and if you want, maybe leave a comment on what you think and drop a vote in the poll.