I feel that Mandalorians are in the perfect spot for most part. Many rocket counters were already listed by @KaniganTheMando very well. These are the moments where the targeted player has a chance to show skill through clutch reflexes and good on-the-fly decision-making. I'd also like to point out that a good strategy here is to run in the face of the mandalorian while gunning. This will prompt them to either suicide or try to only hit you. To become the ultimate zen master you must learn to accept defeat if it grants your team a victory. Even the EE3 sniper mode balance argument is somewhat hard to pinpoint. It generally requires two successful shots to kill someone assuming no headshot, which to me feels acceptable. Any balance tweaks here would have to be done with pinpoint precision where it only really affects 5-10% of the outcomes. Landing two sniper shots in a row is a skilled feat and requires a direct line of sight to the victim. In most cases the victim can affect the outcome here simply by not allowing the follow-up snipe to have a direct line of sight.