Smee
Banned
- Posts
- 116
- Likes
- 134
The wrist laser is quite useful in open at draining FP off Jedi. The removal of the aim delay (last?) build really improved it.
However, compared to the flamethrower it is arguably still not nearly as good. The main reason for this is the fact that, after 4 rapid shots, the wrist laser breaks. This means that really, one can only shoot 3 times in quick succession without having it break. No other weapon (to my knowledge) breaks if you fire its shots too quickly.
The purpose of it breaking is clear:to stop it being OP verses Jedi. However, I think it goes too far. I have three alternative suggestions:
A: Replace the laser breaking with a delay of, perhaps 30 seconds, if you fire its shots too quickly.
This would still achieve the purpose of stopping it being OP. Realistically, wrist laser is usually used at close-medium range anyway (because of the scarcity of shots). A 30 second delay at this range would probably end the manda's life.
B:Remove the breaking mechanic but reduce the shot limit to 2 (or 3). Shots would recharge at the normal rate.
C:Reintroduce the delay when shooting from previous builds but stop it breaking after 4 shots.
However, compared to the flamethrower it is arguably still not nearly as good. The main reason for this is the fact that, after 4 rapid shots, the wrist laser breaks. This means that really, one can only shoot 3 times in quick succession without having it break. No other weapon (to my knowledge) breaks if you fire its shots too quickly.
The purpose of it breaking is clear:to stop it being OP verses Jedi. However, I think it goes too far. I have three alternative suggestions:
A: Replace the laser breaking with a delay of, perhaps 30 seconds, if you fire its shots too quickly.
This would still achieve the purpose of stopping it being OP. Realistically, wrist laser is usually used at close-medium range anyway (because of the scarcity of shots). A 30 second delay at this range would probably end the manda's life.
B:Remove the breaking mechanic but reduce the shot limit to 2 (or 3). Shots would recharge at the normal rate.
C:Reintroduce the delay when shooting from previous builds but stop it breaking after 4 shots.