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Hi, I'm new here. I've been playing for a couple of weeks, but before that I wised up and read a bunch of guides on literally everything in this game. But I feel like dueling is still a problem, because I found out that running out of BP is countered by wildly spamming combos, and swingblocking feels unrealistic.
What if combos were limited to having the first hit not be PB'd? It doesn't make sense for a real sword fighter to have a strike blocked and then be able to swing another few times at a blocking person quickly, it'd make more sense if the individual hits were more precise and combos were follow-ups to strikes. The only real fighting where one can just whale on somebody else is boxing, because blocking a punch doesn't affect the aggressor.
Also, slapping in a duel only makes sense if the opponent isn't swinging. Who would consider a barehanded attack useful against an enemy swinging an indestructible laser sword? Slaps should only connect if the opponent is readying or following through a strike, or jumping/crouching.
Swingblocking seems like a sort of exploit, and really unrealistic. If you parry, then ok. But who blocks a slap by swinging a sword while blocking during the attack? By making slaps more opportunistic, it'd make sense for them to have longer cooldown, and swingblocking would be disregarded for pure offense when swinging, and the variety of PBs, MBs, and parries on defense.
Note that I am a total noob, but these solutions seem logical, not difficult to implement (comparatively), and it would make dueling less combo-based and more about precise strikes, because a single lightsaber strike is basically game over for the recipient.
If there are pros out there, and you see something I missed, feel free. Please don't write "dumb lol bye," though. I want to understand the dueling system, and I really like this mod.
What if combos were limited to having the first hit not be PB'd? It doesn't make sense for a real sword fighter to have a strike blocked and then be able to swing another few times at a blocking person quickly, it'd make more sense if the individual hits were more precise and combos were follow-ups to strikes. The only real fighting where one can just whale on somebody else is boxing, because blocking a punch doesn't affect the aggressor.
Also, slapping in a duel only makes sense if the opponent isn't swinging. Who would consider a barehanded attack useful against an enemy swinging an indestructible laser sword? Slaps should only connect if the opponent is readying or following through a strike, or jumping/crouching.
Swingblocking seems like a sort of exploit, and really unrealistic. If you parry, then ok. But who blocks a slap by swinging a sword while blocking during the attack? By making slaps more opportunistic, it'd make sense for them to have longer cooldown, and swingblocking would be disregarded for pure offense when swinging, and the variety of PBs, MBs, and parries on defense.
Note that I am a total noob, but these solutions seem logical, not difficult to implement (comparatively), and it would make dueling less combo-based and more about precise strikes, because a single lightsaber strike is basically game over for the recipient.
If there are pros out there, and you see something I missed, feel free. Please don't write "dumb lol bye," though. I want to understand the dueling system, and I really like this mod.