Lack of "Playable" maps

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Im just going to add one more thing that not many are going to be able to relate to, but if this is what developing in mb2 is going to boil down to, for the purpose of trying to extinguish, or wipe something out, then this game will go the way mordhau just recently started going. The devs there are doing nearly the same thing thats been happening here for the past few years, only in its infant stages there. So I give another plea to the devs here to please stop trying to kill off servers, or trying to kill off a certain part of the community, and focus on what really matters, the development of the game and the UNIFICATION of the community through better thought ideas, you just put out an O.K hotfix, which is a step in a good direction, and is slowly getting better as we pass the days, but with this garbage being discussed its not likely you’ll be on this path for long
 
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This thread is literally chad capatalist vs beta bux socialism prove me wrong, I'll wait.

Removing 24/7 servers would suck, I enjoy all servers, imagine removing 24/7 office from CS source, that would blow. It's part of the charm, a map that defines the game.
 
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Deathstar balance-wise favors Sith and Jedi due to tight corridors and pits you can push ppl down. NA noobs hate the other maps because they tend to be more open and any decent gunner will shit on their FP before they get close. I've made 1st dayers ragequit pretty fast on dotf as they block walk all the way down main while getting shot at and killed before they can reach the halfway point.

Main problem is just a ton of fkin noobs playing the game now.
 
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yes, giving players the ability to vote the map they want is literally communism. server owners should decide what map gets played at all times, they are the final arbiter. all these ridiculous arguments in the thread against controlling what maps people play and yet instead of actually giving the community the power to change the map when it suits them you are forcing a single map meta with your server, as it was demonstrated with the EU situation years ago: people played on dotf servers out of habit. the community is small, some players are on dotf, more players join. most of them are new and/or unwilling to learn new maps so they keep playing dotf. the circle continues not because of a conscious decision of the 'community' hivemind as you seem to think, but because of the dynamic of how games' communities work - MBII is not the first nor the last this has happened in. cs 1.6 used to have only dust2 servers. back when tribes ascend had dedicated servers people would only play katabatic. these maps were good, accessible to new players and around from the start - not necessarily the best, most fun or even most liked by the community who actually had experienced the entire map pool. the same happened in EU with dotf, things changed when certain servers went down and we never looked back. people vote dotf when they wanna play it, then they vote it off when it inevitably gets boring and it's much healthier meta and i think you would struggle to find people who disagree with that

yes, server owners should choose what map the server is on, they're the fucking server owner, they own the server, it's their server, they can choose what map they want it on. they don't need to change it to whatever map the players want, but when that happens they shouldn't be surprised if everyone went to a different server.

we aren't forcing any meta, we opened up a deathstar 2 because people like playing deathstar. we opened up an rtv server because we'd like to play more rtv, but it doesn't get as much pop as deathstar does. players have the ability to play rtv, they just choose to play on 24/7 servers.

if you have such an issue with it then help pop rtv servers.
 
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it doesn't take into account the fact that NA servers are often populated at least in part by EU players
plenty of those high pings are south americans, not europeans, as we have a fairly large south american community that plays on our servers.

i suspect due to the fact EU players play on NA servers for whatever reason t
almost as if many players prefer the 24/7 system...
 

GoodOl'Ben

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Imagine your maps not getting used, so you want to enforce communism on MB2 to force the player base to play the game the way you want them to play it.
Communism would be closer to the situation where we are now, since the community provides the servers and the players. What you are referring to is dictatorship.

The community wants to play on a server where they can say and for the most part, do what they want
Bingo.

Ill never understand why any of the devs cant just say “yep, tR did it right and thats why they hold all of our pop for NA”.
tR is seemingly the strongest community in the NA's side of things. This can be judged from their high pop counts. Their ability to play to the basic human need of comfort combined with the ability to use their active players to bolster server popularity is a sign of good business sense.

With that said, server owners are not here to make money. Hence I wouldn't go as far as to say that the choice to use that influence over the NA community to soft-enforce a 24/7 1-map server is good for the game at large. A lack of variety tends to make players bored and boredom in turn forces players to try and create their own fun. Sometimes with good results (fun class spam and other emergent moments) and sometimes with negative results such as griefing. I remember doing this a lot back in 2006-2008 when we had nothing but DOTF 24/7. Many people didn't like me or my friends because of this. Worth noting a bored player is also a player who is less likely to return.

The fact that some of the devs are making sly suggestions to some how kill the ds map in direct response to the community having a good time on certain maps is pathetic
Consciously killing a popular map would indeed be questionable.

Why is it when the community speaks up Against something like this, its almost like we went from majority to minority? The proof is in the numbers. If the numbers fall, THEN we can have non-current-problem conversation. Till then, focus on things that matter. Please? :)
Fluffy said:
Keep in mind that all of us here, on both sides of the argument, are only the vocal minority of the 'community'
There's a fun GDC talk about this.

Faux said:
as Ben and I already pointed out, NA has more players than EU at the current time, why do they want the NA community to model themselves after the EU community? if there is no statistical evidence to back up that 24/7 maps are hurting the playerbase, and the only detractors are part of a "small vocal minority", who are not a true representation of the community as a whole, then what is the "problem?"
Raw player count is by no means a direct indicator of success either. The European population demographic as a whole might be larger than the North American one, but I would assume that NA has a far larger target audience to reach. Star Wars is an American franchise and by that merit alone, it is safe to expect more affinity.

Any negative impact on the player experience is up for debate. It is worth noting that nobody on EU side prominently complains about RTV, while on the NA side you have complaints of lack of map variety.

that's a good point, but transistor and botw are both completely different from mb2. players choose what server they want to join, class they want to play, and what map they want to play on.
Games at heart are all the same. It is up to the designer to set the framework for what is up to player choice and by how much.

it is true that players like to pick favorites, but in a game like mb2 there's nothing wrong with that. people do the same thing with tf2, there's 9 classes to choose from and plenty of official and community made maps, but a lot of players just like to chill on one or two maps and only play one class. it's just what they want to do.

not to mention a lot of players have jobs, they don't have time to learn every class and every inch of a map, they just want to stick with a class and map they like and turn their brain off.
Highlighting my point for a player's need for comfort. There is nothing wrong with our desire for comfort. The beauty of comfort is that it is a very flexible. You will be comfortable with almost anything after sufficient exposure.

coercing players to play on different maps with an empty game mechanic is just dumb, let them join whatever server they want.
This is where I would disagree. Providing a fun mechanic that players can opt into through server choice is no more coercion than 10 guys from the same clan populating their own server to be on top of the server list. From a design perspective I would place it on the same level as the notifications many modern games provide when selecting the difficulty setting that indicate the developer's intended level of difficulty.

Mark Brown has a few good little clips on much of what we're talking about.

It is entirely up for debate whether these are what we want to happen with MB2, but I think inherently rewarding players for doing intended behaviour while not restricting player freedom is at the core of how a fun game is made in my books.
 
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I'll make this brief. Our clan has tried to scrim on many mb2 maps, the few we have ever had a decent experience on were Lunarbase, DOTF (Old Version), Mustafar, and Echobase. Outside of these maps a almost universal issue applies. When both teams apply themselves to play "optimally" the map is reduced to a single chokepoint in which all fighting is forced as a result of tiny hallways or lack of a long flank for the objective. On Death Star everything is based around camping the objective for Imps typically with a SBD behind the crates. On Kamino the objective room is so small that the best move is to camp it hard. This pattern continues to apply for almost every map. Even maps with non traditional objectives like Coruscant chase, the best move is just to camp the tiny room.

Basically almost none of the maps have been hard tested for competitive (smart) play or game balance and the ones that work do so by coincidence. People enjoyed playing DOTF (Old Version) because no matter how smart or casual you played it the different hallways and objective areas led to satisfying combat for a variety of classes. The reason Death Star is popular besides the community being brain damaged is that the map is a Jedi/Sith paradise with tiny little hallways and corners and boxes to hide behind so as long as that class remains like it is the map will be the favorite of most of the community, who never play gunner, for the balance reasons I stated on the last major patch thread.

In any case I've played a lot of FA i've tried basically every map even back in the days of AoD dotf 24/7, and have played the "unpopular" maps more then most people have played mb2 in general. Most maps are cool to look at and I appreciate the work that went into them but almost none of them were hard play-tested, only theorycrafted and therefore do not function in both a pub and competitive setting optimally. It would be great if maps in Mb2 were all roughly balanced like CS 1.6 maps, but they really aren't because of a super common design of tiny choke points single hack objectives and the optimal strategy to play around them.

Tldr:Many maps fail to force the players to fight in an area that leads to good gameplay and thus are bad.

The solution is to make more balanced maps (and more importantly a balanced class system to encourage the competitive community to return) and then a slew of balanced maps can begin seeing competitive play, once that happens community events could integrate the larger community and get them to enjoy this variety of balanced maps. As it is 24/7 pub servers are the reality of a game where of the hundred maps only a few funnel the players correctly.
 
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Games at heart are all the same. It is up to the designer to set the framework for what is up to player choice and by how much.

that's like saying "all fiction books are the same, it's up to the author to set the plot for what is up to the reader's interpretation." sure, it's all fiction, and it's all for the enjoyment of the reader, but isaac asimov's foundation is still completely different from j. r. r. tolkien's lord of the rings. the same goes for video games.

It is entirely up for debate whether these are what we want to happen with MB2, but I think inherently rewarding players for doing intended behaviour while not restricting player freedom is at the core of how a fun game is made in my books.

intended behavior should be letting players and server owners have fun in their own way and not the developer's idea of """fun"""
 
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AOD open server is always cancer. Everytime i've been in there it's always like 20 sweaty ass hyper-competitive AOD members on one team and a bunch of random newfags on the other
 

Gargos

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I just want to make a point:

If the 24/7 fans are so certain that their concept of playing one map and one map only is so much more fun than playing different maps, and ALSO think that there should be all the freedom in the world for the players to choose, then why WOULDN'T all the servers be RTV then. Think about it, if deathstar is the single most greatest map, then every time 20 rounds or so has been played and there is a vote, wouldnt it be a given that people will vote to stay on deathstar? Doesn't this in a sense make the server owners the actual commies?

And again do not give me this bs about how people have the choice to switch to another server. If one server is populated ppl will flood there. Reason? The map that is 24/7 is usually something people like to play a lot (obviously) so they populate the server with that map without giving a thought for "what if later I want a different map?" By then it is too late. I used to utilize this with my old servers when I wanted to populate them: change map to lunar / dotf and wait ppl to come. Then switch map and enjoy.
 
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If the 24/7 fans are so certain that their concept of playing one map and one map only is so much more fun than playing different maps, and ALSO think that there should be all the freedom in the world for the players to choose, then why WOULDN'T all the servers be RTV then?
i still have not seen anybody explain why in the screenshot I linked earlier players flocked to an empty Deathstar 2 server, over the already populated RTV/rotation servers. care to take a stab?


The map that is 24/7 is usually something people like to play a lot (obviously) so they populate the server with that map without giving a thought for "what if later I want a different map?
there isn't a "later" for many players. as it has been repeated multiple times in this thread, many players prefer consistency over variety.

I used to utilize this with my old servers when I wanted to populate them: change map to lunar / dotf and wait ppl to come. Then switch map and enjoy.
which is why we switch deathstar over to other maps multiple times a week at the whim of our admins when it is full, which has also been stated in this thread. repeating myself is very tiring, do you guys have anything new to add that has not already been addressed by multiple posts?
 
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Deathstar balance-wise favors Sith and Jedi due to tight corridors and pits you can push ppl down. NA noobs hate the other maps because they tend to be more open and any decent gunner will shit on their FP before they get close. I've made 1st dayers ragequit pretty fast on dotf as they block walk all the way down main while getting shot at and killed before they can reach the halfway point.

Main problem is just a ton of fkin noobs playing the game now.
brrrooo youre so fuckingngg epic so cfoool so skoilled cna i suck your toes?/
 

Gargos

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i still have not seen anybody explain why in the screenshot I linked earlier players flocked to an empty Deathstar 2 server, over the already populated RTV/rotation servers. care to take a stab?

1. Your server already has a reputation and people will join it. If it was some no name deathstar server people would not have joined. Besides it is not like you have data of this occurring many times (neither did i find this picture but I take your word for it).

2. If the rtv server is on some map that not so many people like, then it is easier to join a server that has a fixed map that they like. On the other hand if the deathstar server alone is populated and the rtv servers (the ones people know by name and "trust") happens to be on some not so liked map then the odds are people will just queue on the deathstar server.
 

Lindsey

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Guys look, I'm sorry that no one wants to play on your servers but the solution is not to force it. NA likes deathstar, deal with it.

*finishes geonosis canyons re-edits and ponders at the maps to re-adjust next while reading the thread*

1579887787164.png


 
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delete smuggler
each and every time smuggler wins in rtv the server goes from 32/32 to 8/32 or less
not to mention the map is fucking shit
smug isn't bad by design
playing it 16v16 is just too much
is it possible to hardcode rtv not to allow nominating smuggler when player count exceeds a certain value?

A perfect solution would be to incentivize players to pick RTV servers over a "special" unorthodox server. A good approach to this would be to create a lightweight competitive leaderboard for players to showcase their skill and dedication on. Score for this leaderboard should only be gained in a "competitive" setting, so it should be done on competitive RTV servers.
imo if it was competitive it should be rotation instead of rtv
 
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epic and cool rp things
also, what is the implication of your post even supposed to be? that you will make deathstar unenjoyable enough that other servers will get populated? that might be a funny joke if it wasn't coming from a dev team that removed one of the most popular maps in the community and denied us the ability to easily play it for the better part of two years. it is truly incredible how disconnected you guys are from your own community, and how obtuse you are when it comes to how people may react to what you do.
 
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