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The only solution to fix the problem for NA is to make tr deathstar an rtv server instead of 24/7 DSTAR
I’m not a map designer, so I don’t know exactly how best to balance a map, but I’d love to see other maps (cmp, mmp, and official) that aren’t so popular be reworked and made into better maps. Maybe some sort of open beta map testing, take feedback from the community on how best to improve them? I’d love to see cloud city get reworked so the obj isn’t so shit.
You misspelled Kashyyyk.At the moment I am revisiting Theed Streets and Geonosis Canyons and making them smaller/leaner.
It is my hope that more open beta map sessions happen, like what Frenzy put on for Citadel during it's development. At the moment I am revisiting Theed Streets and Geonosis Canyons and making them smaller/leaner.
While not anywhere near final (I might add some geonosian caves and some shortcut bunker entrance doors near rebel spawn) my chops and slices so far look like this (the top red line is where I could move and condense the hallways down to), which is now around 9100 wide by 5700 high:
View attachment 4282
Compare with the current design (roughly 9100 width by 8600 high)
View attachment 4281
Not much you can do? Boiiiii, you make me laff.tr has given plenty of opportunities for more maps and different gamemodes in our other servers but everyone always just pops deathstar
not much we can do when people don't want to pop our rtv server and just complain instead
deathstar turning into an rtv server just wouldn't workNot much you can do? Boiiiii, you make me laff.
Solution: turn tR Deathstar into an RTV server.
tr ds turns into an rtv server and then the population simply just goes to aod dotf again or some other 24/7 server crops up, that's not really a solution, it's just an na problemNot much you can do? Boiiiii, you make me laff.
Solution: turn tR Deathstar into an RTV server.