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Problem:
When holding block, the Jedi can reduce the damage from nades and rockets, but that damage reduction is so strong that they don't die when a nade or rocket detonates very near to them, like one metre away. Plus, they have the ultimate defense against nades and rockets in the form of Push, so after this blocking thing was added nades and rockets are very ineffective against them.
Solution:
Well placed nades and rockets against the Jedi should be rewarded just because how hard it is to land them while avoiding getting Pushed. I suggest to have a zone radius very near to the Jedi where the blocking of damage from nades and rockets won't work. This would also be realistic when a huge blast happens in their face.
When holding block, the Jedi can reduce the damage from nades and rockets, but that damage reduction is so strong that they don't die when a nade or rocket detonates very near to them, like one metre away. Plus, they have the ultimate defense against nades and rockets in the form of Push, so after this blocking thing was added nades and rockets are very ineffective against them.
Solution:
Well placed nades and rockets against the Jedi should be rewarded just because how hard it is to land them while avoiding getting Pushed. I suggest to have a zone radius very near to the Jedi where the blocking of damage from nades and rockets won't work. This would also be realistic when a huge blast happens in their face.