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Wow, well I had a huge amount of text here until I realized that, no matter how good what I was suggesting was going to be, it destroyed Super Push and Repluse and Grip Super Push and Lighting Super Push, so yeah. These suggestions here are soley to promote the supportive actions of Jedi/Sith.
Force Jump: I don't really want to change much on this, but there is something I thought of. Lower Jump levels would grant you mild FP regen while in air.
So Jump 1 would give you about half the normal regen speed, Jump 2 would give you a quarter, and Jump 3 would be none, as normal.
I also propose that the alternative Force Jumping ( the one where you don't flip, you kinda do a glide animation ), since it does not go so high, would give you more horizontal speed. ( The regen values here may be too much )
Force Speed: Looking directly at an enemy and holding Force speed could let it act as it's opposite and slow down an enemy( even Sith ). Your saber would still be off ( I don't know how you could conditionally change it, maybe you could ), but the enemy stays slowed as long as you keep the power on until it is used up or you stop it. Or if you are out of range/sight/both.
Force MindTrick: Looking directly at a teammate and holding down MindTrick would have THAT teammate be invisible to the tricked enemies for the duration provided, source player would still have to keep his saber off and is not invisible. Teammate can also break it by attacking as well. ( possibly too complicated? )
Force Grip: Choosing to Grip a teammate would turn Grip into Levitation, you would do no damage to your teammate, and they would still be able to fire during this state. Though you do no damage, you should still get the TK if you throw them to their death... obviously.
Force Lightning: Looking directly at a teammate and holding down Lightning would allow you to 'overcharge' their weapon, they would take reduced damage from the lightning, and have a more powerful gun for as long as you hold it on them. In this case they would not be paralyzed. They could still die from this, so it's a risk/reward thing.
All of these are mere suggestions and I am humbly prepared to have none of these implemented. Discuss.
Force Jump: I don't really want to change much on this, but there is something I thought of. Lower Jump levels would grant you mild FP regen while in air.
So Jump 1 would give you about half the normal regen speed, Jump 2 would give you a quarter, and Jump 3 would be none, as normal.
I also propose that the alternative Force Jumping ( the one where you don't flip, you kinda do a glide animation ), since it does not go so high, would give you more horizontal speed. ( The regen values here may be too much )
Force Speed: Looking directly at an enemy and holding Force speed could let it act as it's opposite and slow down an enemy( even Sith ). Your saber would still be off ( I don't know how you could conditionally change it, maybe you could ), but the enemy stays slowed as long as you keep the power on until it is used up or you stop it. Or if you are out of range/sight/both.
Force MindTrick: Looking directly at a teammate and holding down MindTrick would have THAT teammate be invisible to the tricked enemies for the duration provided, source player would still have to keep his saber off and is not invisible. Teammate can also break it by attacking as well. ( possibly too complicated? )
Force Grip: Choosing to Grip a teammate would turn Grip into Levitation, you would do no damage to your teammate, and they would still be able to fire during this state. Though you do no damage, you should still get the TK if you throw them to their death... obviously.
Force Lightning: Looking directly at a teammate and holding down Lightning would allow you to 'overcharge' their weapon, they would take reduced damage from the lightning, and have a more powerful gun for as long as you hold it on them. In this case they would not be paralyzed. They could still die from this, so it's a risk/reward thing.
All of these are mere suggestions and I am humbly prepared to have none of these implemented. Discuss.