- Posts
- 263
- Likes
- 205
This gets talked about here and there but I wanted to make a thread solely about it because every other thread discusses like 50 different ideas and damage reduction gets drowned under walls of text. Even if there were a shitton of discussion about this I still want to bring more of it just because it's the most severe issue in the game at this moment.
I haven't touched this game for months now. I've played MBII for 9-10 years and it's my favorite shooter but every time I even consider booting the game I'm instantly discouraged.
Why?
Rhetorical bullshit aside, the issue: jedi damage reduction. It's insane. I've been in situations where somebody sec fragged a sith into the air, we riddled him with an E-11 and Clone Rifle 3 for that period hitting majority of the shots, nepper lands and acts like nothing happened and just cuts the other guy in half. Somehow they still have force to deflect all my CR3 shots for about a 5 meter distance and kill me. Sure, could've played better, could've shot better, but it's still ridiculous how they should've died at least two times by then but they keep walking. It's been maybe a month or two since this and it's still burned in my mind like some kinda traumatic war memory.
Jedi is my most played class, should be happy I can tank-a-ton. Not really. Whenever I pick up jedi these days I feel more encouraged to just run at a pile of 4-5 gunners, tank their shots and take at least 3 down with me before I die. Unless they all hit my head or knock me down I'm not dying. More certain to help my team than trying to play carefully. Unless you wanna just play support but with this experience I'd rather let 'er rip a little. Even if they knock me down it may not help at all since the magical space button makes knocking down jedi completely useless unless you've got really good aim.
Jedi don't have to execute against gunners well while gunners have to hit almost every shot and likely use a knockdown ability as well.
Damage reduction was brought back because the style passives were removed for not fitting in. I guess it was fine to remove the passives if it really didn't fit the devs design ideas but replacing them with a nigh-broken mechanic was a severe mistake. Should at least reduce the damage redux to 10 percent or replace it with a placeholder mechanic that is helpful but doesn't take too long to implement.
Might be there's been an official statement about this that would satisfy me but I can't find jack on these forums anymore and they're discouraging to check daily anyway when majority of threads are proposing modern shooter mechanics, some kinda crazy move crap for every class or people RPing as robots.
I haven't touched this game for months now. I've played MBII for 9-10 years and it's my favorite shooter but every time I even consider booting the game I'm instantly discouraged.
Why?
Rhetorical bullshit aside, the issue: jedi damage reduction. It's insane. I've been in situations where somebody sec fragged a sith into the air, we riddled him with an E-11 and Clone Rifle 3 for that period hitting majority of the shots, nepper lands and acts like nothing happened and just cuts the other guy in half. Somehow they still have force to deflect all my CR3 shots for about a 5 meter distance and kill me. Sure, could've played better, could've shot better, but it's still ridiculous how they should've died at least two times by then but they keep walking. It's been maybe a month or two since this and it's still burned in my mind like some kinda traumatic war memory.
Jedi is my most played class, should be happy I can tank-a-ton. Not really. Whenever I pick up jedi these days I feel more encouraged to just run at a pile of 4-5 gunners, tank their shots and take at least 3 down with me before I die. Unless they all hit my head or knock me down I'm not dying. More certain to help my team than trying to play carefully. Unless you wanna just play support but with this experience I'd rather let 'er rip a little. Even if they knock me down it may not help at all since the magical space button makes knocking down jedi completely useless unless you've got really good aim.
Jedi don't have to execute against gunners well while gunners have to hit almost every shot and likely use a knockdown ability as well.
Damage reduction was brought back because the style passives were removed for not fitting in. I guess it was fine to remove the passives if it really didn't fit the devs design ideas but replacing them with a nigh-broken mechanic was a severe mistake. Should at least reduce the damage redux to 10 percent or replace it with a placeholder mechanic that is helpful but doesn't take too long to implement.
Might be there's been an official statement about this that would satisfy me but I can't find jack on these forums anymore and they're discouraging to check daily anyway when majority of threads are proposing modern shooter mechanics, some kinda crazy move crap for every class or people RPing as robots.