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Technical Issue jaMME crash

Posts
556
Likes
495
Roughly every 5th demo (it can vary, but mostly 5th) I play in jaMME crashes it. It can either freeze it when i click "Play Demo", freeze on the loading screen, freeze on the loading screen and make it turn white, crash with the message "VM Create on UI Failed" in the external console window, or show an in-game message window with the message "vm create on cgame failed" (if you play the demo again after this in-game message it would freeze). There are no crash logs for this crash, only the external console messages are shown sometimes (the last screenshot might be another issue):
Screenshot_1.png

Screenshot_2.png

Screenshot_3.png

Screenshot_4.png

Screenshot_5.png
This issue wasn't there before, two months ago, when I made my last video in 2016. It might have been caused by the patch 1.4.4.
 
Posts
556
Likes
495
Send the demos and tell when to expect the crash.
It has nothing to do with demos themselves. Every 5th demo (it can vary, but usually 5th) I play in one "run" of jaMME crashes it. The next time I run jaMME I can run that demo that crashed it normally, and then again the 5th demo I play will crash it, and so on.
Here are some of the demos (I can't send all because of the forum limits):
Try playing these seven demos one after another in one run of jaMME (without restarting jaMME) and see if it crashes. If after you finish playing all seven you don't crash, you can play them all once more to be sure. You don't have to play the demos from the beginning to the end, just load one and start playing it and then go back to the menu and play another.
 

Attachments

  • Demos1.zip
    698.6 KB · Views: 271
  • Demos2.zip
    632 KB · Views: 275
  • Demos3.zip
    978.6 KB · Views: 270
  • Demos4.zip
    708.5 KB · Views: 310
  • Demos5.zip
    271.1 KB · Views: 311

TeKilla

Donator
Posts
143
Likes
79
I just played (and recorded) 8 demos, one afte one, without any crash

maybe it is something related with your graphic driver.

 
Last edited:
Posts
556
Likes
495
Updated all my drivers to the newest version with "clean" installations (returned everything to default). Switched back the use of my high performance graphics processor from my integrated graphics. Played 10 demos, got no crash or error, thought it's fixed. Played the 11th demo, BAM!, the in-game error window popped up stating "VM create on cgame failed". Tried playing the demos a couple of more times, got the same error, then it crashed. This is the aftermath of the crash (these three screenshots are all one external console window, going like they are arranged (4 "VM_Create on cgame failed" in-game error message windows and then the ultimate crash)):
Screenshot_3.png

Screenshot_2.png

Screenshot_1.png
 
Posts
20
Likes
1
hey.. had same problem.. nvidia drivers i guess... Try to run game (whille launcher On in backround as usual) through mbii.exe, as administrator.. If it opens base jedi academy game, go : Setup/Mods/MBII... It should run.. Hope it helped you.
Capture.PNG
 
Posts
556
Likes
495
hey.. had same problem.. nvidia drivers i guess... Try to run game (whille launcher On in backround as usual) through mbii.exe, as administrator.. If it opens base jedi academy game, go : Setup/Mods/MBII... It should run.. Hope it helped you.
capture-png.1571
jaMME cannot be run through that. I guess that could be useful if I crash in MB2, though I still don't know if I do. I tried running start_jaMME_MBII.bat as administrator, it still crashes.
I also see there is glGetError returns non-null value that is related to opengl driver actually.
That error can happen multiple times before the crash and doesn't crash by itself. It also doesn't have to happen right before the crash for jaMME to crash. I don't know if that means anything. Here's one full external console window text shown after the crash with everything that happened before and during the crash, if that helps:
enonentered the game
AOD_innySkywalkerL]entered the game
enqentered the game
rostoi 4russkii grokentered the game
000000entered the game
NooseGuyentered the game
ayPeaceentered the game
quilaeentered the game
Iirata ominate MB2_Deathstar
Server: Nominate] 0KIirata ominated mb2_deathstar!

WavOpen:failed sound/weapons/blaster/fire.wav no data
<cock Clear - Side Corridor>
ayPeaceas sniped byba o d e bad_mouse) ofl
quilaeas blasted byrownie anScavengerScumas sabered bysama Bin Laden<cock Sniper - Side Corridor>
<cock Medic - Federation Room>
o d e bad_mouse)as smashed byGASHTI12GASHTI12as blasted byHuancelotas sniped byN iniyka7Arrownie anas bolted byIirataNot recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0104.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0104.mme, which has 143 seconds and 4279 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 5834 faces, 170 meshes, 362 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
or24601][>][36][<]#HS alcon engines are taking damage, rip spacex
Nabe h. cuo|entered the game
Bajkowiczentered the game
NCade|entered the game
Master Harambe The Enlightendentered the game
adekentered the game
Nathan the Whiteentered the game
AOD_ROWL.P]entered the game
Magnusentered the game
ecret gent 07entered the game
entered the game
B}iserysentered the game
entoredentered the game
SiemensHDentered the game
o d e bad_mouse)entered the game
hey've got air supportentered the game
nЎnentered the game
obbad_brain)entered the game
amesreardentered the game
or24601][>][36][<]#HSentered the game
Nabe h. cuo|has been issued 100 points for teamkilling AOD_ROWL.P]
ominate mb2_deathstar
Server: Nominate] 1P ominated mb2_deathstar!

hey've got air support nrtv
Server: RTV] 1They've got air support o longer wants to rock the vote (1/10).

<NCade| Roger - Cargo Room>
<hey've got air support Roger - Cargo Room>
<hey've got air support Charge - Cargo Room>
<NCade| Roger - Cargo Room>
<hey've got air support Air Support - Cargo Room>
<NCade| Roger - T-Junction>
WavOpen:failed sound/weapons/blaster/fire.wav no data
<hey've got air support Air Support - T-Junction>
<NCade| Coming - T-Junction>
<NCade| Medic - T-Junction>
<NCade| Roger - T-Junction>
<NCade| Roger - T-Junction>
entoredas riddled by o d e bad_mouse)ssisted byBajkowiczadekas sabered byor24601][>][36][<]#HS<obbad_brain) Medic - T-Junction>
<Nathan the White Charge - T-Junction>
obbad_brain) ol
hey've got air supportas riddled bySiemensHDssisted byNabe h. cuo|<NCade| Roger - Backway>
o d e bad_mouse) fs
<NCade| Roger - Backway>
adek oddamn snow lag
SiemensHD un
<NCade| Roger - Backway>
hey've got air support was like
hey've got air support H
Nabe h. cuo|as sabered byMagnusSiemensHD UN
Nabe h. cuo| D
obbad_brain) ol
hey've got air support d
immy's 1Biggest Fanconnected
<NCade| Roger - Backway>
<Master Harambe The Enlightend Negative - Secondary Storage>
Nabe h. cuo| ucking tank
<Nathan the White Clear - T-Junction>
Nabe h. cuo| or real
<NCade| Roger - Backway>
<Master Harambe The Enlightend Roger - Secondary Storage>
SiemensHD est in Peace
<Master Harambe The Enlightend Roger - Secondary Storage>
Magnusas sabered byB}iserys<obbad_brain) Charge - T-Junction>
<NCade| Roger - Backway>
<NCade| Roger - Backway>
<Nathan the White Clear - T-Junction>
<obbad_brain) Negative - T-Junction>
<Nathan the White Clear - T-Junction>
obbad_brain) ol
<NCade| Roger - Backway>
<obbad_brain) Medic - T-Junction>
Nathan the Whiteas sabered byB}iserys<NCade| Roger - Backway>
<NCade| Roger - Backway>
Nathan the Whiteas blasted byadekobbad_brain)as sabered byB}iserysssisted byadekCytorconnected
obbad_brain) axor
hey've got air supportas sabered byB}iserysssisted byadek<NCade| Roger - Backway>
hey've got air support OLOL
<NCade| Roger - Backway>
Master Harambe The Enlightendas sabered byamesreard<NCade| Roger - Backway>
Master Harambe The Enlightend tf
hey've got air support his rape in de corner
amesreard ol
Master Harambe The Enlightend ull bp
nЎn is is a hero on this day
Nabe h. cuo| orner rape best rape
nЎn eroine
or24601][>][36][<]#HSas sabered byB}iserysNathan the White ou can do this namesarhard!
or24601][>][36][<]#HS ood server!!!!!!!!!!!!!!!!!!!!!!
hey've got air support ery goooooooooooood
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0106.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0106.mme, which has 191 seconds and 5783 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
WARNING: shader 'textures/system/slick' has lightmap but no lightmap stage!
...loaded 7601 faces, 2444 meshes, 302 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
WARNING: No Weather Zones Encountered
execing mmedemos.cfg
Nathan the Whiteentered the game
Enkoentered the game
o d e bad_mouse)entered the game
entered the game
Dalo Lornentered the game
Jony Broentered the game
WavOpen:failed sound/weapons/blaster/fire.wav no data
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Jony Broas sabered byNathan the White o d e bad_mouse) ofl
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo LornDalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo LornDalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse)]\capture avi 30 pushdown
capturestopstereo
capturestop
capture
capturelimit
]\capture avi 30 pushdown
Dalo Lornas blasted byJony Brossisted by o d e bad_mouse) o d e bad_mouse)as sabered byNathan the Whitessisted byDalo Lorn o d e bad_mouse) ofl
Jony Broas sabered byNathan the WhiteNot recording a demo.
emo has failed to save
glGetError() = 0x501
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0107.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0107.mme, which has 138 seconds and 5494 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 5834 faces, 170 meshes, 362 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
ptius ey buc
ptius D
B}ыz i
ptiusentered the game
ndyRentered the game
FOAF11/Lrusentered the game
ime7 entered the game
entered the game
uentered the game
o d e entered the game
Leventered the game
ightingaleentered the game
в€љвЃїSП„entered the game
mhentered the game
B}ыzentered the game
k u l zentered the game
Charminghaman shitmouse)entered the game
Nano0entered the game
roudoobentered the game
entered the game
DreamEaglrentered the game
I just want to playentered the game
R Rentered the game
nfunnyJimentered the game
VPMasterPeterentered the game
WavOpen:failed sound/weapons/blaster/fire.wav no data
o d e uck
o d e has been forgiven by VPMasterPeter
(FOAF11/Lrus: Backway> EL
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0112.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0112.mme, which has 108 seconds and 3286 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 8513 faces, 1063 meshes, 36 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
/91st |Crtus| Sgtrenamed to /91st |Crtus| Sgt
entoredrenamed to entored
/ 1st | ne Cptentered the game
smen aizen)entered the game
o d e bad_mouse)entered the game
-11-.I.entered the game
essemirentered the game
PERESVETentered the game
Grentered the game
Philipentered the game
entarentered the game
/91st |Crtus| Sgtentered the game
SE-6 ouse Droidentered the game
entoredrenamed to entored
/ 1st | ne Cptrenamed to / 1st | ne Cpt
entoredrenamed to entored
<entar Attack - Side Corridor>
entoredrenamed to entored
<entar Follow - Tractor Beam Shaft Main Walkway>
WavOpen:failed sound/weapons/blaster/fire.wav no data
PERESVETas killed by-11-.I.-11-.I. 7Target: liminated
o d e bad_mouse) ofl
Philipas shot byessemir o d e bad_mouse)as shot byessemir-11-.I. 7Target: liminated
o d e bad_mouse) he fuck is this
Hayden Christensenconnected
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/01121.dm_26
Com_sprintf: Output length 5 too short, require 6 bytes.
Com_sprintf: Output length 5 too short, require 6 bytes.
Opened mmedemos/01121.mme, which has 85 seconds and 2574 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
WARNING: shader 'textures/citadel/floor_1' has lightmap but no lightmap stage!
ARNING: R_FindImageFile could not find 'textures/system/physics_clip' in shader 'textures/system/clipmodel_nodraw'
hader textures/system/clipmodel_nodraw has a stage with no image
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/holos/holost' has lightmap but no lightmap stage!
WARNING: shader 'textures/holos/holost' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_bottomred' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_bottom' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_lambda' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_lambda' has lightmap but no lightmap stage!
...loaded 9817 faces, 1365 meshes, 65 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
FOAF11/Lrus z obj
WavOpen:failed sound/weapons/blaster/fire.wav no data
iol ek
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0114.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0114.mme, which has 213 seconds and 8448 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 16015 faces, 2916 meshes, 112 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
Nrank adPlayer pears wtf are you going on about
o d e bad_mouse) hake Speare
ake ttp://i.imgur.com/Qy4ZSty.jpg
feffereak dont get it
uieentered the game
tsobikentered the game
Shakespear's Sisterentered the game
enoMandalorianhief]entered the game
Padawanentered the game
OD_viI]entered the game
feffereakentered the game
o d e bad_mouse)entered the game
apMaksimusentered the game
akeentered the game
Padawan(bad_mouse)entered the game
rat(bad_imagination)entered the game
k u l zentered the game
obbad_brain)entered the game
Nrank adPlayerentered the game
esus Christentered the game
3aTn17kentered the game
Felentered the game
3lei0dgerentered the game
3aTn17k ttp://i.imgur.com/Qy4ZSty.jpghttp://i.imgur.com/Qy4ZSty.jpgVhttp://i.imgur.com/Qy4ZSty.jpg
WavOpen:failed sound/weapons/blaster/fire.wav no data
Padawanas sabered by3lei0dgerssisted byFelShakespear's Sisteras shot byobbad_brain)obbad_brain) ol
ake /
3aTn17k °
ake )
OD_viI]as incinerated by o d e bad_mouse)OD_viI] ul
o d e bad_mouse) ol
o d e bad_mouse)as sabered by k u l z3aTn17k ...
<obbad_brain) Coming - Main Corridor>
Padawanconnected
3aTn17k p :)
<tsobik Request Assistance - unknown>
tsobikas sabered byrat(bad_imagination)ssisted byenoMandalorianhief]<obbad_brain) Attack - Main Corridor>
o d e bad_mouse) adawan your tag should be (bad_name)
obbad_brain) ol
3aTn17k !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Padawan(bad_mouse)as sabered byakefeffereak
Padawan[2]renamed to Padawan[2]
Make.the.empire.great.againconnected
rat(bad_imagination) have fp cancer
<obbad_brain) Coming - Main Corridor>
Padawan[1]renamed to Padawan[1]
<obbad_brain) Take - Main Corridor>
Padawan(bad_mouse)as sabered byakessisted byobbad_brain)We got the intruders!
Padawan[1]renamed to Padawan[1]
<obbad_brain) Take - Main Corridor>
Padawan(bad_mouse)as sabered byakessisted byobbad_brain)We got the intruders!
Padawan[1]renamed to Padawan[1]
<obbad_brain) Take - Main Corridor>
Padawan(bad_mouse)as sabered byakessisted byobbad_brain)We got the intruders!
Padawan[1]renamed to Padawan[1]
<obbad_brain) Take - Main Corridor>
Padawan(bad_mouse)as sabered byakessisted byobbad_brain)We got the intruders!
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0115.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0115.mme, which has 183 seconds and 5523 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 16015 faces, 2916 meshes, 112 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
REOSerry_Christmas el
mh ou doing rtv without map nominations....
kypy9 mooth you rock xD
WATmanentered the game
o d e bad_mouse)entered the game
t.Caimentered the game
HARAHentered the game
ankentered the game
urhentered the game
mhentered the game
Padawanentered the game
FFlaksentered the game
nepretentered the game
Bbeentered the game
kypy9entered the game
Sheeventered the game
dn}lapdanielentered the game
hen Jientered the game
Pogrom29entered the game
Enkoentered the game
[PFF]Cortezentered the game
REOSerry_Christmasentered the game
amesonT]entered the game
kypy9 1Go, o, o
WavOpen:failed sound/weapons/blaster/fire.wav no data
mh o
Bbe gain blocker
ankas bolted bydn}lapdanielssisted bySheevNot recording a demo.
emo has failed to save
glGetError() = 0x501
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0118.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0118.mme, which has 142 seconds and 2820 frames
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: R_FindImageFile could not find 'models/players/jedi_spanki1a/arms_e' in shader 'models/players/jedi_spanki/arms1a_e'
hader models/players/jedi_spanki/arms1a_e has a stage with no image
tsobik ice
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 25215 faces, 6521 meshes, 343 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
tsobik ice
<entar Medic - Hangar>
<tsobik Attack Primary Objective - Hangarrightcorridor>
<entar Troops - Hangar-Entrance>
<tsobik Attack Secondary - Science-Hall>
<entar Follow - Hangar-Entrance>
eobDas sabered by3lei0dgereobDas sabered byMitere<entar Troops - Great Hall>
President ossk Hunters}as sabered by3lei0dger<entar Roger - Great Hall>
<FOAF11/Lrus[1] Stay Together - Great Hall>
President ossk Hunters}disconnected
<entar Negative - Great Hall>
<FOAF11/Lrus[1] Stay Together - Great Hall>
<entar Roger - Great Hall>
<entar Attack - Great Hall>
ogue Oneas executed for teamkilling too much.<FOAF11/Lrus[1] Roger - Great Hall>
o d e as sabered by3lei0dgerras sabered by3lei0dgereon Joe Werewolf Heyumpas sabered by3lei0dger<entar Troops - Great Hall>
<FOAF11/Lrus[1] Negative - Great Hall>
r ol
o d e mg
<FOAF11/Lrus[1] Clear - Great Hall>
r hat triple
<rownieMan Medic - unknown>
<Mitere Roger - unknown>
<rownieMan Medic - unknown>
<rownieMan Request Assistance - unknown>
<rownieMan Request Assistance - unknown>
<Payneiller| Charge - unknown>
<Mitere Charge - unknown>
<rownieMan Request Assistance - unknown>
<rownieMan Medic - unknown>
Iirataas sabered bytsobik<rownieMan Request Assistance - unknown>
Not recording a demo.
emo has failed to save
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Demo file: demos/0122.dm_26
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0122.mme, which has 140 seconds and 4233 frames
VM_CreateLegacy: uix86.dll
failed!
Shutting down OpenGL subsystem
VM_Create on UI failed
 

TeKilla

Donator
Posts
143
Likes
79
I'm using nvidia's driver version 376.60 without any crash on jamme but i'll update to 378.49 and test it again


------------------------------


It took me 17 demos played in a row to get this error,


ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
WARNING: No Weather Zones Encountered
execing mmedemos.cfg
o d e good_mouse) ol
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0019.mme, which has 43 seconds and 1732 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 377 faces, 4 meshes, 0 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
-[sK]- Damahas been forgiven by :c.XOYE
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0037.mme, which has 96 seconds and 2896 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
WARNING: shader 'textures/citadel/floor_1' has lightmap but no lightmap stage!
ARNING: R_FindImageFile could not find 'textures/system/physics_clip' in shader 'textures/system/clipmodel_nodraw'
hader textures/system/clipmodel_nodraw has a stage with no image
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/com_tower/red_placement' has lightmap but no lightmap stage!
WARNING: shader 'textures/holos/holost' has lightmap but no lightmap stage!
WARNING: shader 'textures/holos/holost' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_bottomred' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_bottom' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_lambda' has lightmap but no lightmap stage!
WARNING: shader 'textures/anewbase/holo_lambda' has lightmap but no lightmap stage!
...loaded 9817 faces, 1365 meshes, 65 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
orce aster eams
FOAF1L1grusentered the game
apanoxentered the game
orce asterentered the game
Razorkeentered the game
wlrooperentered the game
3lei0dgerentered the game
John Cenaentered the game
Darkuruentered the game
o d e entered the game
randMasterObiwanentered the game
hinobientered the game
flowentered the game
GrandMasterThorinentered the game
Ýscãrentered the game
Darkuruas riddled by o d e WavOpen:failed sound/weapons/blaster/fire.wav no data
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0044.mme, which has 242 seconds and 7335 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 8513 faces, 1063 meshes, 36 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
Camo_Killer8connected
/ 1st | ne Cptentered the game
smen aizen)entered the game
o d e bad_mouse)entered the game
-11-.I.entered the game
PERESVETentered the game
Grentered the game
Hayden Christensenentered the game
Philipentered the game
Ewan McGregorentered the game
/91st |Crtus| Sgtentered the game
SE-6 ouse Droidentered the game
entoredentered the game
entarentered the game
0FOAFhieentered the game
hey've got air supportentered the game
4RITNEY SPEARSentered the game
/ 1st | ne Cptentered the game
smen aizen)entered the game
o d e bad_mouse)entered the game
-11-.I.entered the game
PERESVETentered the game
Grentered the game
Hayden Christensenentered the game
Philipentered the game
Ewan McGregorentered the game
/91st |Crtus| Sgtentered the game
SE-6 ouse Droidentered the game
entoredentered the game
entarentered the game
0FOAFhieentered the game
hey've got air supportentered the game
4RITNEY SPEARSentered the game
<entar Troops - Falcon Hangar>
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0047.mme, which has 81 seconds and 2465 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
WARNING: shader 'textures/system/slick' has lightmap but no lightmap stage!
...loaded 7601 faces, 2444 meshes, 302 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
WARNING: No Weather Zones Encountered
execing mmedemos.cfg
WavOpen:failed sound/weapons/blaster/fire.wav no data
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0048.mme, which has 168 seconds and 5059 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 8513 faces, 1063 meshes, 36 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
hey've got air support km too fast
hey've got air support at
ayPeaceentered the game
PERESVETentered the game
Szkaradentered the game
arry otterentered the game
entered the game
ull Metall ackentered the game
enqentered the game
ssassin Droidentered the game
hinobientered the game
illercannentered the game
JVS.rothgar.SL]entered the game
uffinentered the game
o d e entered the game
hey've got air supportentered the game
flowentered the game
ayPeaceentered the game
PERESVETentered the game
Szkaradentered the game
arry otterentered the game
entered the game
ull Metall ackentered the game
enqentered the game
ssassin Droidentered the game
hinobientered the game
illercannentered the game
JVS.rothgar.SL]entered the game
uffinentered the game
o d e entered the game
hey've got air supportentered the game
flowentered the game
biwans Mullet i guys :)
ssassin Droid ello
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0049.mme, which has 169 seconds and 5114 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 5208 faces, 33 meshes, 105 trisurfs, 0 flares
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
execing mmedemos.cfg
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0057.mme, which has 84 seconds and 2543 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
succeeded
CGAME: Initializing Unhandled Exception Filter
ARNING: Client and Server versions don't match: Client Movie Battles II V1.4.4 - Server Movie Battles II V1.4.3
ARNING: reused image gfx/hud/message_on with mixed glWrapClampMode parm
...loaded 4010 faces, 2 meshes, 1050 trisurfs, 0 flares
ARNING: light grid array mismatch
ARNING: reused image gfx/hud/w_icon_blaster with mixed mipmap parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed allowPicmip parm
ARNING: reused image gfx/hud/w_icon_blaster with mixed glWrapClampMode parm
RE_RegisterModel: NULL name
WARNING: No Weather Zones Encountered
execing mmedemos.cfg
smen aizen)entered the game
o d e bad_mouse)entered the game
-11-.I.entered the game
essemirentered the game
Grentered the game
Philipentered the game
/ 1st | ne Cptrenamed to / 1st | ne Cpt
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
DISCONNECTED
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0047.mme, which has 81 seconds and 2465 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
succeeded
VM_CreateLegacy: cgamex86.dll
failed!
*******************
ERROR: VM_Create on cgame failed
********************
VM_CreateLegacy: uix86.dll
succeeded
DROPPED
SoundOpen:Filename is empty
Com_sprintf: Output length 4 too short, require 5 bytes.
Com_sprintf: Output length 4 too short, require 5 bytes.
Opened mmedemos/0047.mme, which has 81 seconds and 2465 frames
glGetError() = 0x502
VM_CreateLegacy: uix86.dll
failed!
Shutting down OpenGL subsystem
VM_Create on UI failed
 
Last edited:
Posts
556
Likes
495
Could you also check if the game got out of RAM usage (4 GB)? Maybe there is a memory leak.
That's exactly what's happening. For every demo played the memory would skyrocket by about 150 mb during the loading time (120-200 mb depending on the demo), and it would stay like that after, it wouldn't decrease. It would increase during the playing of the demo too, but much much less, by an inconsiderable amout when compared with loading time. Mine got up to 1141 mb and the next demo I played crashed the game.
 
Last edited:

ent

Movie Battles II Team
Posts
848
Likes
390
So each demo increased the use of RAM by 150 MB? Were you testing demos from different maps and with different models? If so, then it's expected - those got loaded and stayed in the cache. And still the game did not reached 4 GB limit anyways.
 
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