- Posts
- 71
- Likes
- 111
Not many people in this game know how to melee fight, and it's because there's no reason to not choose something more useful over melee. For instance: blasters, sabers, grenades, and rockets. They all do more damage, some are ranged, and they are easier to use. But what if people actually had a reason to use melee for more than just an alternative to saber dueling? Here's how I think the melee system could be improved.
1. Make it to where you can disarm people and take their currently equipped weapon when you kata them.
The reason for this is because if you get outplayed by someone who isn't using weapons, then you deserve to lose yours, or if they managed to knock you over. This will make the game more enjoyable, and of course jedi, sith, and wookies can't use the weapons when they kata people unless it applies to their class specifically. And a way to counter this is to switch weapons before getting knocked over. Teammates would not be able to do this to each other of course.
2. Allow any class to have side getups when they get knocked over when they have melee out.
This can be useful for those with good reaction time who know they are about to be knocked over. Sure being knocked over should be punishing, but being able to react quick enough to get out melee before being knocked over wouldn't be that bad. It would also make it to where people in melee fights aren't forced to just eat a kata when they play as a class that doesn't have any directional or quick getups.
3. Make punching do half the damage it does now when your enemy has melee out.
Punchspamming actually works in melee fights, and it should never. It's a stupid but easy way to fight against those who are actually experienced at melee fighting. Punchspamming makes melee less enjoyable and should be nerfed only when people have melee out and are not knocked over. They should do the damage they do now against enemies that are ONLY knocked over when they have melee out, so that way melee has a higher skill ceiling when facing multiple attackers because if you kata one of them, the other is either gonna punch you until the animation is finished or knock you over. Punching should however still do the same amount of damage to those who do have weapons out because you need to do damage to them as quickly as possible when you can't rely on some of your weapons because they may be out of ammo, or they were taken from you.
So those are my ideas for ways to improve melee, tell me what you guys think.
1. Make it to where you can disarm people and take their currently equipped weapon when you kata them.
The reason for this is because if you get outplayed by someone who isn't using weapons, then you deserve to lose yours, or if they managed to knock you over. This will make the game more enjoyable, and of course jedi, sith, and wookies can't use the weapons when they kata people unless it applies to their class specifically. And a way to counter this is to switch weapons before getting knocked over. Teammates would not be able to do this to each other of course.
2. Allow any class to have side getups when they get knocked over when they have melee out.
This can be useful for those with good reaction time who know they are about to be knocked over. Sure being knocked over should be punishing, but being able to react quick enough to get out melee before being knocked over wouldn't be that bad. It would also make it to where people in melee fights aren't forced to just eat a kata when they play as a class that doesn't have any directional or quick getups.
3. Make punching do half the damage it does now when your enemy has melee out.
Punchspamming actually works in melee fights, and it should never. It's a stupid but easy way to fight against those who are actually experienced at melee fighting. Punchspamming makes melee less enjoyable and should be nerfed only when people have melee out and are not knocked over. They should do the damage they do now against enemies that are ONLY knocked over when they have melee out, so that way melee has a higher skill ceiling when facing multiple attackers because if you kata one of them, the other is either gonna punch you until the animation is finished or knock you over. Punching should however still do the same amount of damage to those who do have weapons out because you need to do damage to them as quickly as possible when you can't rely on some of your weapons because they may be out of ammo, or they were taken from you.
So those are my ideas for ways to improve melee, tell me what you guys think.
Last edited: