Yellow was the most balanced style once upon a time as well as being the perfect middle ground between blue(weak attacks) and red(strong attacks).
Red has gone through ups and downs. It had shit defense which along with shitty saber detection upon swings made it a chore to use as a standalone style.
Most duelists tended to use combinations of all 3. In b17 I remember red was one of those lamer styles for slap and spam them while knocked down, whatever.
My, how things have changed
And beyond all this, the number one reason yellow was used...because each of the swings was clean and clear cut. It's not a mess of animations, of twirls and spins. You more or less had full control over it.
Counters used to matter. Timing used to matter. Other crap used to matter. This new arcade saber system holds little interest for me. Knocking off imaginatry checkboxes to pb is annoying and breaks immersion.
Intuition isn't this twisted viewpoint:
Lol. Intuition and mechanics, i.e. reflexes acquired because of practicing a system for a long time.
No, I adapted intuitively to the saber system the first time I played. You know how? Because it made sense to me that if I visually see my saber block anothers, it'd block perfectly! Or mitigate more than just having my saber do whatever.
Last thing I want to be doing is checking my crosshaird in a saberfight but hey, thats just me.
Not of a fan of the pb system. The spam rewarding mechanics and perks. Some of them are just __________________.
And wasn't the cooldown timer reduced or removed so spamming 4 swings in a row can net you ap or something. I remember someone saying something.
The actual values would be nice. In one build you could pb up to a point before ap started getting accrued again. Once they achieved ap on you, though u pbed everything, itd break through any new pbs and etc.
I assume that changed but when? Never any real in-dept changelogs