Pretty simple proposal, and I am very curious to hear what the community/developers think: disable team damage by default. Knockdowns from explosives and domino pushes should stay as is imo, but stuff like kicking your teammates over or grappling them with melee kata/grip should not. I think it'd make MB2 just less frustrating to play in general & take away power from teamkillers/griefers when admins aren't around or are unwilling to take action (which is 90% of the time on EU servers). It has to be said that this would affect gameplay to a large degree - throwing nades into an area with both enemies and teammates wouldn't be as bad as it is now, it would also be easier to spam down corridors and lay down suppressing fire since you won't have to care about teammates strafing around in front of you. The arguments for it are pretty obvious - aside from making it difficult for griefers to ruin the game, accidental team damage which can be pretty annoying would no longer be a problem (and it feels like it happens more than ever now that there is such a large proportion of new players).
I personally think it would be worth at least testing out for a couple weeks (not internally but as part of a public build) to see how it affects gameplay because if the knock on effects i mentioned above are minor I think it would be a welcome change.
edit: something else I thought that could be a good middleground between not increasing the amount of spam down chokepoints/corridors but that would at the same time reduce the random damage you take from teammates would be having a 0.25 or 0.3 multiplier for all team damage (that's what CS:GO does and the more I think about this the more I feel like this would be the ideal solution).
I personally think it would be worth at least testing out for a couple weeks (not internally but as part of a public build) to see how it affects gameplay because if the knock on effects i mentioned above are minor I think it would be a welcome change.
edit: something else I thought that could be a good middleground between not increasing the amount of spam down chokepoints/corridors but that would at the same time reduce the random damage you take from teammates would be having a 0.25 or 0.3 multiplier for all team damage (that's what CS:GO does and the more I think about this the more I feel like this would be the ideal solution).
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