Here you go!
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/// Movie Battles II Server Config Generator/////
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// Server Config:
seta sv_hostname "Blabla" // Name of your server
seta g_motd "^3Welcome to the blabla server!" // Message of the Day
// Additional master servers to report to
seta sv_master1 "masterjk3.ravensoft.com" // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "clanservers.net"
seta sv_master4 "212.6.108.246:1111"
seta sv_master5 "63.146.124.53"
// Administration:
seta rconpassword "blabla" // Rcon admin password - CHANGE THIS
seta g_smodAdminPassword "blabla" // SMOD admin password - CHANGE THIS
seta g_smodSubAdminPassword "blabla" // SMOD sub-admin password - CHANGE THIS
seta g_smodConfig "bla" // Sets allowed SMOD commands
// Logging
seta g_log "servers.log" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
// RTV + RTM
seta g_logExplicit "3"
seta g_logSync "0"
// Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)
// Server Settings:
seta sv_fps "30" // Server FPS setting.
seta sv_maxclients "32" // Number of your servers player slots
seta sv_privateClients "0" // Number of private slots
seta sv_privatePassword "" // Password for using the private slots
seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which are also present on the server.
seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the clients ping.
seta sv_maxPing "0" // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "20" // Sets minimum snaps client can have.
seta sv_minRate "2000" // Sets minimum rate client can have.
seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts).
seta sv_floodProtect "1" // Prevent flooding of chat and admin commands.
// Movie Battles II Settings:
seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "100" // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "50" // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit ""
seta g_MinMBPoints "80" // Amount of MB points players start out with.
seta g_MBPointsPerRound "0" // Amount of MB points players gain every round.
seta g_Authenticity "3" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic, 3 = Duel.
seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0" // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.
// Anti-Teamkill System:
seta g_TKPointsMinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "500" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "700" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "100" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "3" // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.
// Misc:
seta g_FullSpecTalkToPlayers "1" // Allow / disallow spectators talk to living players (ghosting).
seta g_HideHUDFromSpecs "0"
seta g_chatProtectTime "1000" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password "" // Password players need in order to be able to join your server.
seta g_needpass "0" // Set to "1" if you have set g_password.
seta g_allowVote "127" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1" // Do not alter.
seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
seta g_inactivity "300" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
seta g_filterban "1" // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.
// Map rotation:
set d1 "set g_gametype 7; map mb2_duel_dotf ; set nextmap vstr d2"
set d2 "set g_gametype 7; map mb2_duel_dotf ; set nextmap vstr d1"
// start the first map
vstr d1
It was happening to official servers too, until
@Viserys fixed it by freeing some space on disk, I think.
Damn thats odd...