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Well, testing with moo's cfg didn't fix the bug for me. And actually it doesn't seem like client 0 is unaffected by the bug after all... i don't understand what's going on.
But for info i found that cg_thirdpersoncameradamp 0.5 and cg_thirdpersontargetdamp 1 is a good compromise to still be able to play, there's almost no crosshair sway when strafing left-right with your character (though there is a little bit of sway when quickly moving the camera left-right...).
But for info i found that cg_thirdpersoncameradamp 0.5 and cg_thirdpersontargetdamp 1 is a good compromise to still be able to play, there's almost no crosshair sway when strafing left-right with your character (though there is a little bit of sway when quickly moving the camera left-right...).
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