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this already got posted about but that guy didn't give very dramatic examples.
There's this thing that lets you apply a ton of different post-processing effects with a TON of variables and settings to screw with.
Here's what I did with it, combining low-res textures (and nearest neighbor resampling) with sharpening, curves (to amp up the contrast and vibrance and stuff), and a little ambient lighting, to try to create a kind of bright SNES-ish vibe.
(view that image at full size, cuz the aesthetic kind of hinges on how it looks on a pixel-by-pixel basis)
settings fah days
edit: Also, the information posted by that other guy in that other thread is out of date. For instance, by this point Reshade works perfectly fine with the Steam overlay.
And it can do WAY more dramatic stuff than what I showed there, it's just challenging to get it to be tastefully subtle. The example I gave was my attempt to make it tastefully subtle. Though, even my example is way more vibrant than MB2's default. I should put a before/after.
There's this thing that lets you apply a ton of different post-processing effects with a TON of variables and settings to screw with.
Here's what I did with it, combining low-res textures (and nearest neighbor resampling) with sharpening, curves (to amp up the contrast and vibrance and stuff), and a little ambient lighting, to try to create a kind of bright SNES-ish vibe.
(view that image at full size, cuz the aesthetic kind of hinges on how it looks on a pixel-by-pixel basis)
settings fah days
edit: Also, the information posted by that other guy in that other thread is out of date. For instance, by this point Reshade works perfectly fine with the Steam overlay.
And it can do WAY more dramatic stuff than what I showed there, it's just challenging to get it to be tastefully subtle. The example I gave was my attempt to make it tastefully subtle. Though, even my example is way more vibrant than MB2's default. I should put a before/after.
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