•     Please make sure you check the Support FAQ and relevant Guides before you create a new thread in this section!

Hosting Server Com_pushevent overflow

Posts
19
Likes
1
Hello Guys,

My open server is always getting com_pushevent overflow and I cant connect to the server.

My duel server runs fine without any problems.

Can somebody help me?

King Regards,

Draakoor
 

Puppytine

Slayed dreamer
Posts
2,237
Likes
1,493
What maps does your server run? Have you tried using only well-known maps, like dotf and lunarbase?
Do your servers share same machine? Do your servers share same MBII folder?

Upload a config of your open server.
 
Last edited:
Posts
19
Likes
1
It's the same machine, different folders.
Server.cfg
Code:
// Movie Battles II
// Sample Server Config

// Server Config:
seta sv_hostname "^0[TGF]^1Community-Dojo^3[24/7|RTV|Germany]"                                        // Name of your server
seta g_motd "^0Welcome to the TGF-Network\n^1Have fun\n^3No Teamkill, No Timewasting, No Insults\n^2Owner: Draakoor!"        // Message of the Day

// Additional master servers to report to
seta sv_master1 "master.moviebattles2.com"                // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "masterjk3.ravensoft.com"
seta sv_master3 "master.jkhub.org"
seta sv_master4 "master.qtracker.com"
seta sv_master5 "master.moviebattles.org"
seta sv_master6 "master2.moviebattles.org"

// Administration:
seta rconpassword "mysecretpassword"                                    // Rcon admin password - CHANGE THIS

// See MBII_Readme (GameData folder) for info on bitvalues!
// If g_smodconfig_1 is set to 0, smod system is disabled.
// Accounts without password are disabled aswell.
seta g_smodAdminPassword_1 "mysecretpassword"                            // Smod admin password - CHANGE THIS
seta g_smodConfig_1 "4095"                                 // All commands enabled
seta g_smodAdminPassword_2 "mysecretpassword"
seta g_smodConfig_2 "4095"                                 // Kick, nextmap, map.
seta g_smodAdminPassword_3 ""
seta g_smodConfig_3 "0"
seta g_smodAdminPassword_4 ""
seta g_smodConfig_4 "0"
seta g_smodAdminPassword_5 ""
seta g_smodConfig_5 "0"
seta g_smodAdminPassword_6 ""
seta g_smodConfig_6 "0"
seta g_smodAdminPassword_7 ""
seta g_smodConfig_7 "0"
seta g_smodAdminPassword_8 ""
seta g_smodConfig_8 "0"
seta g_smodAdminPassword_9 ""
seta g_smodConfig_9 "0"
seta g_smodAdminPassword_10 ""
seta g_smodConfig_10 "0"
seta g_smodAdminPassword_11 ""
seta g_smodConfig_11 "0"
seta g_smodAdminPassword_12 ""
seta g_smodConfig_12 "0"
seta g_smodAdminPassword_13 ""
seta g_smodConfig_13 "0"
seta g_smodAdminPassword_14 ""
seta g_smodConfig_14 "0"
seta g_smodAdminPassword_15 ""
seta g_smodConfig_15 "0"
seta g_smodAdminPassword_16 ""
seta g_smodConfig_16 "0"

// Logging
seta g_log "serverlog.txt"                 // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "1"            // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "1"                    // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)
seta g_logExplicit "3"

// Server Settings:
seta sv_fps "40"                    // Server FPS setting.
seta sv_maxclients "32"                // Number of your server's player slots
seta sv_privateClients ""            // Number of private slots
seta sv_privatePassword ""            // Password for using the private slots
seta sv_pure "0"                    // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
seta sv_maxRate "25000"                // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "0"                    // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "600"                // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "20"                // Sets minimum snaps client can have.
seta sv_minRate "2000"                // Sets minimum rate client can have.
seta sv_maxConnections "3"            // Maximum number of connections from one IP (prevents many crash scripts).
seta sv_floodProtect "1"            // Prevent flooding of chat and admin commands.

// Movie Battles II Settings:
seta g_gametype "7"                    // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "15"                    // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "20"                // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0"                    // Timelimit. No point using this, seeing as rounds end after 5 minutes.
seta g_MinMBPoints "80"                // Semi-Authentic: Amount of MB points players start out with.
seta g_MBPointsPerRound "3"            // Semi-Authentic: Amount of MB points players gain every round.
seta g_Authenticity "0"                // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0"        // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0"    // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0"                // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1"                // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.

// Anti-Teamkill System:
seta g_TKPointsMinorFriendly "1"        // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "400"            // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "700"            // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2"    // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "50"        // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "10"    // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.

// Misc:
seta g_FullSpecTalkToPlayers "0"    // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "250"        // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password ""                    // Password players need in order to be able to join your server.
seta g_allowVote "0"                // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0"                // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
seta g_dismember "100"                // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1"                    // Do not alter.
seta g_noSpecMove "0"                // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
seta g_AllowEntity_target_level_change "0"    // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
seta g_HideHUDFromSpecs "1"            // 0 = Spectators can view the HUD from 'living' players, 1 = disabled.
seta g_InactivityKick "0"            // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
seta g_InactivitySpec "120"            // Time in seconds until an inactive (i.e. not moving etc) client is moved to the spectator mode.
seta g_filterban "1"                // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.
seta g_EUAllowed "1

// Map rotation:
set d1 "map mb2_dotf;set nextmap vstr d2"
set d2 "map mb2_tradefed;set nextmap vstr d3"
set d3 "map mb2_lunarbase;set nextmap vstr d4"
set d4 "map mb2_republiccruiser;set nextmap vstr d5"
set d5 "map mb2_jabba;set nextmap vstr d6"
set d6 "map mb2_jeditemple;set nextmap vstr d7"
set d7 "map mb2_tatooine;set nextmap vstr d8"
set d8 "map mb2_kamino;set nextmap vstr d9"
set d9 "map mb2_boc;set nextmap vstr d10"
set d10 "map mb2_cloudcity;set nextmap vstr d11"
set d11 "map mb2_corellia;set nextmap vstr d12"
set d12 "map mb2_Coruscant_chase;set nextmap vstr d13"
set d13 "map mb2_deathstar;set nextmap vstr d14"
set d14 "map mb2_commtower;set nextmap vstr d15"
set d15 "map mb2_echobase;set nextmap vstr d16"
set d16 "map mb2_enclave;set nextmap vstr d17"
set d17 "map mb2_korriban;set nextmap vstr d18"
set d18 "map mb2_moseisley;set nextmap vstr d19"
set d19 "map mb2_mustafar;set nextmap vstr d20"
set d20 "map mb2_mygeeto;set nextmap vstr d21"
set d21 "map mb2_rc_hangarC;set nextmap vstr d22"
set d22 "map mb2_SDestroyer;set nextmap vstr d23"
set d23 "map mb2_tantiveIV;set nextmap vstr d24"
set d24 "map mb2_theed;set nextmap vstr d25"
set d25 "map MB2_yavinassault;set nextmap vstr d1"

vstr d1                                // Start the first map in the rotation
 

ent

Movie Battles II Team
Posts
848
Likes
390
I think you should set another port for the second server, because when people are trying to connect to your server with the same ip:port address, they are sending packets to your first server actually. I guess the first server has 29070 port, then make your second one have 29071 - those both are default for Jedi Academy.
Either add to your config "set net_port 29071"
or add startup parameter "+set net_port 29071" (recommended).
 

Puppytine

Slayed dreamer
Posts
2,237
Likes
1,493
Well, I connected your serv without problems.

Your map rotation seems pretty big. Are you sure issues aren't related to some specific map?

MBII Launcher => Settings => check "Enable logging" => Repair installation.
If folder of your open server isn't MBII, copy content of MBII folder to open server's folder, maybe some files are currently broken.

Install this, if you haven't already:
Server Hotfix and Crash Logger

7873009332e1.jpg
 

ent

Movie Battles II Team
Posts
848
Likes
390
And are you sure the ports got set correctly?
Check what value it prints in the console if you just type "net_port" and ENTER.
 
Top