We have to work out what would bring new people here not how to balance classes further, but I guess we are yet to reach this conclusion. If we will be making changes for small group we will end up having additional work later ...
Balancing the game would attract new players.
I guess many come because of jedi/sith and the current "balance" would just drive them away.
Myself quitted this game for 5 month because sabervsgun is annoying at the moment and have some things to relearn now, but all i can say is, it feels really horrible. If sabervsgun had be like this in 0.1.9 when i joined mb2, i would not have played this mod for this long time.
So it is important and never wrong to discuss balancing.
If I had any power in this I would fight Dotf plague with a rework of the most promising maps like sDestroyer, making a sequel to Smuggler & Corellia. New class for each side, plenty of ideas "realistic" ideas.
Undead Deathstar was great, i wouldnt mind some nice reworks like this.
Now that Close Combat Training 2 was removed from Open, Soldiers are somewhat lacking and can be very easily killed by Jedi/Sith. This would give some more mobility to Soldiers when facing Jedi/Sith and it wouldn't be overpowered as the old Close Combat Training 2.
Soldiers dont need more mobility, they are strong enough for a 3 live class and shouldnt have more chances against a saberist than a 1 live class, also they shouldnt have the chances they currently have.