Hello,
This is my first post, not sure if this has been addressed already, but I couldn't find anything on it.
Whenever I try and use the console to switch maps to a map that is not listed on the Movie battles 2 map list (i.e. Go create then select one of the maps there) it loads fine and everything works. but after the first round my character becomes unable to move, as if I an suffering major lag. My character (and even the spectator cam before the game starts) can move forward slightly, and then are teleported right back to where they were; doesn't seem to matter what I do. I only have this problem when I use the command "Map [MAP NAME]" (Or Devmap) to change maps, specifically to maps which are not listed, as its the only way to load them.
When I try and play via lan with a friend he cannot connect to my server if I host maps this way (even in the first round), but the "lag" effect is gone from my end (After the first round). Instead I get something that says "PLAYERNAME command overflow" in the console. And on their end they get the error "Server Error: CLparseservermessage". Again this is only when I use the command "Map [MAP NAME]" (Or Devmap) as loading the map via the create game menu works totally fine. I don't know if there is perhaps another way to load maps which could avoid all of this, or if there is a solution someone out there knows of.
Really hoping to find a solution to this as all of my favourite/interesting maps are unlisted in the create menu.
Thanks.
This is my first post, not sure if this has been addressed already, but I couldn't find anything on it.
Whenever I try and use the console to switch maps to a map that is not listed on the Movie battles 2 map list (i.e. Go create then select one of the maps there) it loads fine and everything works. but after the first round my character becomes unable to move, as if I an suffering major lag. My character (and even the spectator cam before the game starts) can move forward slightly, and then are teleported right back to where they were; doesn't seem to matter what I do. I only have this problem when I use the command "Map [MAP NAME]" (Or Devmap) to change maps, specifically to maps which are not listed, as its the only way to load them.
When I try and play via lan with a friend he cannot connect to my server if I host maps this way (even in the first round), but the "lag" effect is gone from my end (After the first round). Instead I get something that says "PLAYERNAME command overflow" in the console. And on their end they get the error "Server Error: CLparseservermessage". Again this is only when I use the command "Map [MAP NAME]" (Or Devmap) as loading the map via the create game menu works totally fine. I don't know if there is perhaps another way to load maps which could avoid all of this, or if there is a solution someone out there knows of.
Really hoping to find a solution to this as all of my favourite/interesting maps are unlisted in the create menu.
Thanks.