Bring back nudge and "fix" flinch + other tweaks

Discussion in 'Feedback & Gameplay' started by Gargos, Aug 6, 2017.

  1. Aizencin

    Aizencin EU Official Server Admin

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    I dont care about flinch because im not an open player, but i honestly think that the only ones that should talk about nudge beign on the game are the people that plays duel mode, because its where it most affects it, despite i liked nudge, nudge completily changes duel system and i dont think its a good idea to change a whole gamemode just to '''fix/balance'' a single class from open mode.
     
    AaronAaron likes this.
  2. Gumba

    Gumba EU Official Server Admin

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    Abusing nudge to get instaswings on gunners is a problem for open mode
     
    LanceOfLonginus likes this.
  3. NERO

    NERO

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    Guess I won't have to like it then. More 'testing' being more like more tedious and less intense.

    Besides, deflect is still broken unless gunners outnumber a jedi and jedi can nigh-completely negate all knockdowns so that's two tools down the drain anyway.
     
  4. Tempest

    Tempest coding in Wonderland Movie Battles II Team

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    The range probably does need to be boosted slightly to account for situations like that. I think the issue that most have is that it either feels inconsistent (from gunner perspective) or there's not a lot one can do in some situations (i.e. someone holding m1 as SBD/clone or m2 with any other rapid fire gun). I have some adjustments to be made for it (that also go with the FP drain rate and jazz) that I need to write up that I think will help both sides of this.

    P.S. nudge = cancer
     
    Last edited: Aug 9, 2017
    k4far likes this.
  5. {Δ} Achilles

    {Δ} Achilles Internal Beta Team

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    Am I hearing this right. Are gunners complaining about Jedi in this patch? And did Stassin just say that Jedi is easier than gunner?
     
  6. Gargos

    Gargos EU Official Server Admin

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    Personally I find it easier to play saberist. I think it is still quite balanced, only problem being the inconsistency of flinch and current lightning stun length (which was supposed to be nerfed) that irritates me.
     
  7. {Δ} Achilles

    {Δ} Achilles Internal Beta Team

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    I suppose that depends on what you're doing with the class. If you have to fight other saberists then Jedi/Sith has the highest learning curve. If you're fighting terrible gunners, then yes it is pretty easy. In 1.3 it was actually pretty hard to get away with being a bad Jedi, with all of this ridiculous damage resistance it is now much tougher to kill a crappy one.

    I've always wanted Jedi vs Gunner to be a skillful environment, but atm it is kind of bullshit on both sides for various reasons, and you need to rebalance a lot more than just flinch and lightning.
     

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