ONE Wookiee Model: 17,000 triangles
Entirety of dotf hangar (Pre-1.4.9): 27,000 triangles. Two player models take up more than the entirety of hangar. I am not tolerating your BS. to say I don't know what I don't know what I am talking about because it doesn't impact other maps (Hint: It does). I made the god damn map and other maps. I know what I am talking about. Death Star hangar drops 300fps after people have spawned because of player models.
When I make my case, tell you why and tell you why you're wrong and you persist into telling me I'm the one that is wrong and that its the map (which you did at least 5 or 6 times), don't know what I am talking about, trying to talk over me, etc. I told you exactly why DOTF has lower framerate to the point of being noticeable (being about 10k triangles above other maps at any given time). When you start trying to shove your bad opinion based off of zero facts down my throat because you think your right when I give my response as to why it happens and you're unwilling to accept it to the point where I have to repeat why it happens only for you to tell me that I am wrong and its the maps several times. You need to take a step back. I don't spend hundreds of hours doing this to get that kind of toxic nonsense said under the guise of "constructive feedback" when it wasn't constructive at all. You said your point once, I said the reason when you asked. You persisted when there was no need to just because you thought I was wrong.
Pre Spawn
Post Spawn
Just because something is less perceptible to you because of a small amount of detail less on every map (about one player model less) doesn't make the truth any less invalid of why it happens. Denying it isn't going to help you, and is only going to irritate people. Notice how on the death star picture it drops to 175. Add about 2 more players and you're below 144 which becomes noticeable on high framerate monitors.
I probably should have forced a mute instead but yeah.