T21 destroys everything, trust me. And I dont think either class needs a shotgun hero BH or ET. I do want a shotgun in the game tho, don't get me wrong I just think it would make hero/bh and or et way to strong. That is unless you can only choose t21/a280 or a shotgun. I guess it all comes down to opinion, but I still think it would best suit a new class with a jump pack or something, but maybe thats just me.
Being realistic, putting in a weapon and giving it to a current class is more feasible than making a whole new mechanic and class.
Unless jump packs are already apart of the game and just don't have a slot in open mode.
(We are talking about jump packs not jetpacks for anyone who gets confused.)
I always see everyone playing on the AOD open mode server, usually dotf their standard open mode rate is 80.
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The ET pool as follows.
0-4 Pistol = 4
6-7-8 Carbine = 21pts
15-10-5 T-21/A280 = 30
15-15 Frag = 30
15-15 Fire = 30 (imp only grenade)
10-10 Sonic det = 20 (rebel only grenade)
Reinforcement = 30
Rally = 5
2-6 Dodge = 8
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The bounty hunters weapon pool is.
0-4-15 Pistol =19
6-7-8 Carbine = 21
10-10-5 DLT - 25
20 Project rifle
10-12 Disruptor = 22
Darts are only 5 each poison maxes at 15
Tracking at 10
Now if you don't touch darts, thats an extra 15 points.
and if you take only 1 ammo thats 10 points.
I can fit the E-11 blaster, the DLT and either the projectile rifle or the disruptor max level 2. On the bounty hunter.
Or I can swap out the sniper and get a max level pistol, with 5 points left for one poison dart.
The weapons are much more cheaper for the BT, to the point he can slot 3 max level weapons and still be viable.
Unless you are super good, one spawn ET is not viable in my opinion even if you un-slot it for grenades.
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The hero pool is more mechanics than weapons thankfully.
0-4-15 Pistol = 19
6-7-8 Carbine = 21
20 Project rifle
10-10-10 Frag Grenade = 30
Their abilities are dirt cheap
10-5 Dash = 15
2-6-7 Dodge= 15
5-5-5 Heal = 15
Heals make a real big difference, then add Dodge and dash. Thats 45 points in total. These are dirt cheap compared to the ET line up.
3 max level abilities for 45 pts. I got 35 points left. if I decide to ignore armor and ammo that is an extra 20 points so 55 points 35+20= 55
I can get 2 max level weapons and have enough to slot 1 point in ammo. Or just max one weapon and get 3 grenades.
Heroes are the best gunner class to fight light sticks, Their dash makes it great from stepping out of saber strikes and their recovery is excellent.
And if you are super good, you can destroy lightstick blocks from close range with the project rifle and switch to your pistol or carbine and just peck at the remaining block.
Same can be applied to BT's regarding the project rifle strat, but you can just switch to DLT instead. Or whittle them down with darts and just keep your distance the whole time and attempting to snipe them. Pistol 3 is fucking awesome on both of these classes too, where the ET only gets pistol 2. It is not easy landing hits with the pistol when you don't have the hours to back up your experience. With pistol 3 if you do hit, at-least it hurts.
The ET's weapons upgrades are super expensive, to get good damage on either the carbine or the big gun you need at-least upgrade slot 2.
Giving the shotgun to ET's would give them a little more leeway for dealing with people who get close in CQC range. Which is usually light sticks.
The carbine is the cheapest one to use, you need at-least 25 points for the second weapon to be useful and thats more than a max level carbine. Unless you are a navy seal with 1000 hours of experience and can kill people with a 1 slot T-21. It's more feasible with the rebel variant in my opinion because of the better firing rate.
So the ET being forced to pick either between the 2 would already happen. Because you can really only afford one weapon and a maybe pistol 2 if you unslot the rally ability and if you don't slot reinforcement you can afford both guns or get grenades. But you are sacrificing a spawn for an extra gun or explosive.
Now in hypothetical land where my opinion actually meant shit here, I would give the shotgun to ET's at a rate to 10-10-10. 10 for access, 10 for alt fire, 10 for damage. And I would set the Reinforcement to 20. And keep the weapon values the same. And make a new model by putting Aurra Sing's head on the slave leia model and Photoshoping the skin to match. For reasons...