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i play arc with dex 3 and stam 1. wall acrobatics dont drain your stam only sprint and roll do afaik
You can't even shoot while sprinting with stam 1 so that's pretty much out of the question. Also, acrobatics do drain stamina but not a significant amount - it's regenned in a single tick.i play arc with dex 3 and stam 1. wall acrobatics dont drain your stam only sprint and roll do afaik
Holy crap, I didn't know that. I thought you needed level 2 + dex 3 to get the 100% moving accuracy snipe shots. Turns out level 2 is only for unscoped running accuracy. You just potentially freed up 6 pts in my arc build. Unfortunately, I don't really have anywhere better to put those points since I usually run this:since the sniper is 100% accurate while moving if you have Dex 3, even with a level 1 M5.
You can do just fine even against multiple sith with stam 0 since dex3 get ups take no stamina anyway. Unless I'm trying to solo a horde of 3+ sith, I've never really found myself wishing I could sprint more. Occasional acrobatics, super accurate weapons, flinch, and not having to worry about push/pull is already really good against sith.You take 3x stam drain while shooting w/ sprint active with anything less than stam 2 and 2x drain with stam 2.
This makes you VERY easy to wear down by even just a single sith.
It's 99% due to the stamina 3 reduction in cost to stamina to fire while moving for me, which allows you to fight for significantly longer and prevents a single sith from wearing you down using lightning or forcing you to sprint and fire by getting close/dex lunge, etc.You can do just fine even against multiple sith with stam 0 since dex3 get ups take no stamina anyway. Unless I'm trying to solo a horde of 3+ sith, I've never really found myself wishing I could sprint more. Occasional acrobatics, super accurate weapons, flinch, and not having to worry about push/pull is already really good against sith.
It's a nice trait, but you'll also never get to use it properly unless you're fighting really bad players.I actually do still like the base M5, at level 2. I respect your comparisons of it to the E-11 and Pistols, but even with the lower DPS and the absence of bounce shots, it's still the only weapon in the game that can lay down a TOTALLY accurate (single-point) stream of (fairly) high fire rate head-level fire while sprinting. The pistols have more damage per shot and bouncies, sure, but it takes a lot more luck (or a bizarre amount of skill) to land truly successive headshots with the pistols. I think the M5 is more /immediately/ deadly, because it fires a stream at a single point rather than two points. It makes you a lot more likely to land two or three quick headshots (if your aim is already good and you're not relying on the "spread" of pistols to "help" you).
I remember making some seemingly-not-terrible players rage a bit using a level 2 M5 and some really good aim so I was getting constant headshots while dodging around, buuuut I'll have to play around with it more. I think I also remember asking a visibly really-good-ARC why he didn't use the M5 and iirc he said it was too good, lol.
But dualie bounce shots are fantaaaaaaaaaaaaaastic for charging angrily down DOTF Main hurting everyone all the time regardless of cover, and also ofc great against Sith in lots of areas. And dualie fp drain is wonderful. I need to seriously compare dualie fp drain and M5 fp drain to be totally sure though.
This requires your enemy to be pretty damn bad to be honest, or you've gotta have top tier prediction skills. It's nice to be able to provide suppression fire down a hallway, but a single reflex proj neuters the playstyle completely.The clone sniper rifle is very strong. The value you have in being able to put ~300 dmg down range(before modifiers) with rapid fire and fast projectile speed makes it fantastic in pushing down a hall.
It's plain counterpart the M5 is just a means to an ends
That mobility is nearly impossible to utilize while scoped mind you, since it's like.. 6x zoom? makes it nearly impossible to accurately wallrun and fire.The arc has two stellar tools to route snipers. It can counter snipe with rapid fire, and bounce shot in cover. Sure peeking is problematic but that's how it always is. A bounty hunter will still be hurting if you land 1-2 shots in return.
Yes sniper vs sniper is dangerous, as an arc you have unorthodox mobility to help you in the fight
If as you say it exists for suppression than the arc really does have two complimentary tools vs other snipers. He can force you into cover, and still hit you while you are in it with bounces.
What if you have good sniper aim but you need to kill a lot of soldiers in a short time? :0The m5 Sniper does not serve a functional role outside of LARP
Yeah sure, in the circumstance that you've got the skill to pull it off, it is possible. But it would also require an incredible amount of skill, practice, prediction and luck. So much so that it's practically only possible if you played this game constantly - seven days a week and practiced it endlessly. So while it is possible, it's also extremely unlikely anyone will ever make the commitment to get to that level.What if you have good sniper aim but you need to kill a lot of soldiers in a short time? :0
I mean, that's certainly a case where it's better'n proj. It has good "theoretical" strengths, it's just hard to use perfectly, and you may be right that it's impossible to use well enough to justify its use in most cases, buuut liiiiiiike what if there was someone with the Arc Fu skills of you and the sniping skill of AOD James Harden? What if, y'know.
Also regarding using scope while wallrunning: iirc M5 and EE-3 can both quickscope (fire immediately after scoping), so you can start a wallrun while not scoped and then scope once you're up. It'd just take some crazy good instincts, and practice.