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I am curious to know in what way we have favoured "big" clans. .and developers playing clear favourites with big clans.
I am curious to know in what way we have favoured "big" clans. .and developers playing clear favourites with big clans.
It's fine, sure, but is it fun? When's the last time you saw actual varied playstyles? I can't personally remember the last time in the past year or two where the only variations weren't how much someone turned their mouse during swings or how much they let the other person attack first as the largest defining factors. There's only a couple styles that are truly viable outside of memes/trying to catch someone purely offguard out of the blue (which doesn't really qualify the style as viable IMO). I could go on but most of it has been said multiple times by multiple people.Imo this current build is fine and i wouldn't change a thing except for making parries impossible with 0-10 bp.
It's fine, sure, but is it fun? When's the last time you saw actual varied play styles? I can't personally remember the last time in the past year or two where the only variations weren't how much someone turned their mouse during swings or how much they let the other person attack first as the largest defining factors. There's only a couple styles that are truly viable outside of memes/trying to catch someone purely offguard out of the blue (which doesn't really qualify the style as viable IMO). I could go on but most of it has been said multiple times by multiple people.
Fixing parries doesn't really change how formulaic, boring, and counter-intuitive the gameplay is.
So what you're saying is you want no variation or creativity in styles? You don't want something refreshing, to an already boring patch?I'm not sure why there NEEDS to be a variation in play styles. I feel like once you get into that realm where you try to make different play styles viable it just makes the game even more needlessly complicated than it already is. Noobs as of now still can't even pick up the dueling system easily.
Plus, even in the patches before there weren't even really VARIED play styles, the objective has always been the same; pblock or avoid your opponent's swings and attack them until their bp drops to 0. Really the only play styles I can think of on top of my head may be defensive, offensive, style switching in the middle of duels, bait swinging/shadow swinging a lot.
Even now you can still do those things, besides style switching which is pretty obsolete, but really there was no other play styles besides those in the patches before. You can cherry pick all you want and say X DUELIST had a completely unique play style, but it all boils down to pblocking or avoiding your opponent's swings and attacking them until their bp drops to 0.
Don't get me wrong though, I'm all for trying out Tempest's beta patch. I just don't think the current build is all that bad.
I think for now it's too much to askSo what you're saying is you want no variation or creativity in styles? You don't want something refreshing, to an already boring patch?
So what you're saying is you want no variation or creativity in styles? You don't want something refreshing, to an already boring patch?
all about the damn pblocking shit lol and disarming gimmicks, lol hear this one before.What I'm saying is trying to add variation will only make the game way too complicated. Besides the perceived creativity or variation in styles in patches before were mostly nostalgia. In the old patches, there really was no EXTREME difference in the play styles of other players, and like I said it all boiled down to "pblocking or avoiding your opponent's swings and attacking them until their bp drops to 0."
It's less about there being a metric ton of variety and more about just not punishing people outright for not playing a specific way. If you attack first, more often than not, you're going to be automatically punished by it based on the design of the system (unless you do very specific things to try and make up for it). If you don't follow the flowchart, you get punished. That's more of what I'm talking about. There's been too many times in recent builds where I'm trying to be aggressive and stuff just doesn't work as it intuitively would/should, so I literally just wait for the other person to swing first 80% or more throughout the rest of the duel and it becomes braindead. There's basically one ideal way to play and if you don't play that way, sucks to be you.I'm not sure why there NEEDS to be a variation in play styles. I feel like once you get into that realm where you try to make different play styles viable it just makes the game even more needlessly complicated than it already is. Noobs as of now still can't even pick up the dueling system easily.
Plus, even in the patches before there weren't even really VARIED play styles, the objective has always been the same; pblock or avoid your opponent's swings and attack them until their bp drops to 0. Really the only play styles I can think of on top of my head may be defensive, offensive, style switching in the middle of duels, bait swinging/shadow swinging a lot.
Even now you can still do those things, besides style switching which is pretty obsolete, but really there was no other play styles besides those in the patches before.
Don't get me wrong though, I'm all for trying out Tempest's beta patch. I just don't think the current build is all that bad.
Listen dipshit, they already back the big clans on their discord,
This is what I meant about being counter-intuitive. Trying to explain to new players that they shouldn't attack as much (even if they're swingblocking or whatever properly to conserve BP) just seems wrong. Can't play that way or you just lose for the most part...Dueling this build is definitely cancer, though. Seems like you can land dozens of body hit combos, yet the only thing that happened was you lost BP and they didn't. Whatever the mechanic is, it doesn't seem to be logical, at least visually.
How to play your build?This is what I meant about being counter-intuitive. Trying to explain to new players that they shouldn't attack as much (even if they're swingblocking or whatever properly to conserve BP) just seems wrong. Can't play that way or you just lose for the most part...
Anyway though, @Unamused Kanye Open mode stuff is coming up as well so shouldn't have to wait too much longer for that either!
Why does it feel wrong to tell noobs not to spam?This is what I meant about being counter-intuitive. Trying to explain to new players that they shouldn't attack as much (even if they're swingblocking or whatever properly to conserve BP) just seems wrong. Can't play that way or you just lose for the most part...
Anyway though, @Unamused Kanye Open mode stuff is coming up as well so shouldn't have to wait too much longer for that either!
Good to hear! Are you talking about FP drain tweaks?This is what I meant about being counter-intuitive. Trying to explain to new players that they shouldn't attack as much (even if they're swingblocking or whatever properly to conserve BP) just seems wrong. Can't play that way or you just lose for the most part...
Anyway though, @Unamused Kanye Open mode stuff is coming up as well so shouldn't have to wait too much longer for that either!
If you mean halfswinging is more effecient than throwing out 4 swing combos, I do agree.I'm not referring to spamming or just doing sets of 4 swings (even if 4 swings is still straight up worse than 1 counter swing right now) over and over mindlessly. It's just being aggressive (e.g. trying to always be leading attacks) gets you punished straight up in this build unless you do very specific janky things. Even then, it's still so much easier to just sit back and wait for other people to attack you first for zero risk. Pretty backwards logic when it's about how the mechanics are punishing people rather than it being actually punishing mistakes, is all.