Another sabering poll

Revert, Tempest's build or redesign

  • Revert

    Votes: 7 11.3%
  • Update to Tempest's build

    Votes: 48 77.4%
  • Redesign

    Votes: 7 11.3%

  • Total voters
    62
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98
Yeah, sometimes I absolutely know I've got the PB/MB made, and then it doesn't give it to me even though all the conditions were met - and then they finish their combo and I'm down 50 bp from a single fucking interaction.

And then I have to try and run to build space but chances are they just have pull and it's game over. #AndThenComesRageQuit
 

noel

Internal Beta Team
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Yeah, sometimes I absolutely know I've got the PB/MB made, and then it doesn't give it to me even though all the conditions were met - and then they finish their combo and I'm down 50 bp from a single fucking interaction.

And then I have to try and run to build space but chances are they just have pull and it's game over. #AndThenComesRageQuit
I dont think theres anything wrong with PB and MB timings/consistency in the current patch. Not trying to sound egotistical but I think you're probably not used to how precise you have to be with some of those timings/aim placements

PB feels if anything as consistent as it did in 1.5 onwards, which is to say a slight improvement from prior builds

As for interrupts and half swing spamming, what I'm reading pretty much seems to sum it up well. For me, the most annoying thing on the current patch is the inability to counter due to the stupid high interrupt damage. The same goes with parrying, sometimes you attempt to parry and it just gets interrupted by the attacker for seemingly no reason

I will repeat once more, give us Tempest's beta with no NB and no nudge!!
 
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Yeah, sometimes I absolutely know I've got the PB/MB made, and then it doesn't give it to me even though all the conditions were met - and then they finish their combo and I'm down 50 bp from a single fucking interaction.

And then I have to try and run to build space but chances are they just have pull and it's game over. #AndThenComesRageQuit
git gud
 

Tempest

coding in Wonderland
Movie Battles II Team
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Good to hear! Are you talking about FP drain tweaks?

I'm glad I'm not the only one that has noticed this ass-backwards dueling.
Yes.
@KarusBadders
Trying to explain all of the issues right now with dueling is pretty hard to do in text but the turn-swapping and the fact, as you said, that spazzing out your camera can get you far in the latest builds should be a big sign there's something wrong.

To reiterate, though, I meant it literally as just waiting for the other person to swing first will always be better as long as you land 1 hit and don't get yourself interrpted by not paying any attention (which can happen often in this build given how braindead a lot of it is). When waiting to attack second, you get X number of chances to try and interrupt (you can also yaw your swings as the one waiting to fish for interrupts, especially with left side swings), even if you don't PB at all, you will still do equal or higher damage just taking all of the hits and landing the 1 counter swing because you're regenerating and basically eliminating interrupt windows (again if you're not being dumb) while the other has to be open the entire time. It's very lop-sided right now.
It's much more rewarding to be constantly throwing out swings, then retreating/creating distance (AKA, running away like a little bitch).
It generally takes me about 2 minutes at most to teach people to understand how to deal with this tactic. It's pretty easy to catch someone who does this consistently if you have decent timing+spacing. The only thing that really saves it is how stupid the parry timing window is.

@noel
You actually don't have to be very precise at all in this build compared to mine/in the past. I get lots of accidental mblocks because of just trying to counter and it lines up somehow.
 
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