Torlo50
Internal Beta Team
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As we all know, the Alt. Frag ability is quite powerful. Too powerful, since their really isn't a way to react fast enough to avoid it, and it basically gives a gunner a free hit on a jedi/sith. Sure, long enough throw, and you can push it, but no good gunner will throw a frag at long range as the Alt. Fire. Right now, I wanted to see what the community might come up with. So, I'm making a list in the OP here that will be edited whenever someone adds an idea, regardless of my own personal bias. That being said, I am adding my own ideas to the list. Of course, keep in mind this is completely unofficial and to help give the Devs ideas, nothing here will be implemented straight or any such nonsense. Brainstorming session to include as many people as possible is all. (On that note, I may have noticed the Road-Map tab on Trello is in the conception phase, hence this brainstorm. More brains on the task might make it easier, or at least throw ideas and banter about.)
On another note, I'm putting up a pole to see if people like these brainstorming sessions. Maybe one of your ideas will contribute to the Mod! Have a good day, whatever your time zone, and take care.
- Alt. Frag does not explode on impact with objects. It instead detonates on the enemy. However, the big change is this: Make the grenade not explode but on a lengthy timer, and turn it into a sort of mine. Keep the grenade push-able. Jedi/Sith can push it at each other like a hockey puck. Make it so it forces a sideways roll or otherwise prevents quick-getup, to keep it useful.
- Keep functionality the same, but have a 2-3 second timer. (Liniyka_xddd)
- Make the Alt. Frag the concussion nade. Replace the concussion grenade with a stun grenade, like a flashbang or smoke grenade to make breaching easier. (Achilles)
On another note, I'm putting up a pole to see if people like these brainstorming sessions. Maybe one of your ideas will contribute to the Mod! Have a good day, whatever your time zone, and take care.
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