Adjustments to General Gameplay

Discussion in 'Developer Diaries' started by GoodOl'Ben, Jan 6, 2018.

  1. Vitéz

    Vitéz

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    No offense, but who cares about how many bullets they have in the sniper weapon while they have a free backup pistol and either a blaster or a repeater weapon? Even Mandalorians and ARCs can simply buy a lvl3 backup Pistol, just in case something happens with the repeater.
    If you'd somehow limit the max. ammo which a player can carry at all (so for all weapons together), and the players should manage the ammo for all weapons (like blaster gets the 30% of the total ammo, pistol gets 10% and sniper gets 60%), that'd be a real change. And it'd be a fair system to have a free pistol for the gunners. But to change the max ammo from "waaaay to much" to "too much" is like you wouldnt change anything. Players would adapt to the new rules, and everything would be the same after the 2nd week of the release... like always in the past.
     
  2. MaceMadunusus

    MaceMadunusus Level Designer Movie Battles II Team

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    I disagree, I personally have to change how much points I allocate into ammo which usually takes away points I could use for other things depending on the map, weapon, class, etc. Yes people can adjust to it, but it does change things. Plus it is in combination with other changes.
     
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  3. Liniyka_xddd

    Liniyka_xddd EU Official Server Admin

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    I've been using proj a lot with ammo 2 lately, and to be honest I would be totally fine if that was the maximum amount of shots you can get. It's close to perfect - just enough to kill a lot of people if you are accurate, but not enough if you decide to simply spam angles trying to randomly get somebody.

    I would be fine with a nerf like that. Now, I'm not so sure about the 1.5 second thing. This is something that should be carefully considered, thoroughly fleshed out, tested and only then implemented.
     
  4. Blazer

    Blazer

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    If it were up to me, this may sound really stupid, but the only way to nerf proj's is either an EXTREME ammo nerf so that someone just doesn't sit in a corner the whole match and shoot 25 shots.

    If you gave all hero's and BH's a max of like 3 shots on a proj then that allows noobs and pro's alike to count their shots and allow snipers to become less efficient. To me, the worst part about being a gunner is constantly having to run from corner to corner because some dude with 45 projectile shots is camping you and as A GUNNER you can't even peek a corner without getting a slug decapitating you.

    Or just do some nerf that proj's should only 1 shot jedi/sith, soldiers and commanders.
    (it is already like that but getting shot as a hero/arc/BH/mando leaves you with 3 health so your basically useless against any gunner class)
     
  5. Noob

    Noob Nerd Donator

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    maybe you can use your lightsaber to cut those trees down and make a bridge
     
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  6. ANALKIN

    ANALKIN

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    btw

    lower point cost of sith powers

    they take a left nut and a right kidney to use
     
  7. Vitéz

    Vitéz

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    IMO changing max ammo from 24 to 16 (just said a random reduce) would hardly matter when the snipers have another weapon which has 360+ ammo in it. Not to mention that they could still kill the entire enemy team alone before they would have to swap to Pistol/Blaster/Repeater, even after an ammo nerf.
    Take away the possibility to be just as powerful in all ranges as the other classes are. Thats why I brought up the new ammo management idea. Nerf the overall ammo, so if the snipers choose on their own to give themselves more sniper ammo, they'd have obviously much less ammo in the Pistol/Blaster/Repeater. They could choose to be snipers if they want to with more ammo (kind of just like nowdays), but they wouldnt have enough ammo in the Pistol/Blaster/Repeater to shoot non-stop in a 5 min long round. But if they choose to get enough ammo for the Pistol/Blaster/Repeater, they'd obviously have less sniper ammo. This would be a fair change, where the players decide their own fate, because it'd matter how you allocate your ammo depending on the map, on your team mates, and your enemies.
     
    Last edited: Jan 20, 2018
  8. Liniyka_xddd

    Liniyka_xddd EU Official Server Admin

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    If an entire team gets killed by 1 sniper using proj only.... I think we are looking at a big learn2play problem here.

    3 shots though.. really? That would simply kill the weapon, unless you reduce the point cost to 5 or 10. Something so radical isn't going to work well.

    If you didn't notice, all 1-life classes except sith/jedi are powerful at all ranges.
     
  9. Vitéz

    Vitéz

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    Single life gunner classes are not equally powerful at all ranges. Those single life gunner classes which dont have sniper weapons (Wook, SBD, Droideka, Clonetrooper) are obviously weaker in long range, because they only have a Rifle or a Bowcaster (k, Wookiee also have Melee, which is not a ranged weapon), which is not optimized for long range combat and/or they are usually slower than the snipers classes. I'm not saying its not possible to win with these classes, especially with the Godcaster and/or against less experienced players, but its still not optimal, especially against better or equally skilled players. Snipers have a weapon optimized for long range combat, and a very similiar non-sniper weapon as these classes.

    Edit: But its kind of not related to the discussion. I'm just saying, that reducing sniper ammo wont do any change ingame. Players will adapt to the less sniper ammo, and everything will remain the same. Like with most changes. Thats why I dont believe that a simple sniper ammo nerf would be a useful change.
     
    Last edited: Jan 20, 2018
  10. {Δ} Achilles

    {Δ} Achilles Nerd

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    Deka is useless at close range, SBD/Wook are not good at long range.





    As far as the sniping thing went, I talked with Recon a little while ago about balance changes. He's convinced Proj Rifle would be fine in a more volatile environment, where blaster shots are faster and do more damage. I think that might also be the case as well.
     
  11. Crusader

    Crusader

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    Who is this legendary sniper that kills the entire team with one single shot and is basically immortal that is driving all these proj nerfs?

    DR definitely needs to leave Jedi/Sith's kit so long as they have a saber. As much as I detest swingblock, it is the most sensible mechanic they have had for round longevity in a long time, however they certainly do not need both DR and swingblock.
     
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  12. Liniyka_xddd

    Liniyka_xddd EU Official Server Admin

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    That depends on the situation. Deka will wreck your face up close if you are in an open area without cover. SBD is great at absolutely any range as long as it has a good corner it can camp behind. And Wook isn't bad at long ranges either, since he can peek and fire a charged shot while scoped, which is very similar to proj.
     
  13. Blazer

    Blazer

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    ???
    Not to brag, but people like me.
    Heros and BH are certainly not immortal, easy to kill really. The problem is that they are in the back and no one can do anything aside from other snipers.
    I main BH/Hero (yeah i know) and I get like 15 shots with proj and EVERY single round on a map like Deathstar i get minimum 3 kills per round.
    People who know how to play BH/hero/mando snipers like me can easily get 5+ kills a round. I'm very aggressive so I get up with P3 and just switch to proj when I get the chance to pick someone off in long range, but if I wanted to I can sit in a corner the whole match (which sometimes I do) and I pick off 3 gunners and about 4 jedi that are dueling in a single round.

    To me, ammo nerfs arent always the answer, but they can help a ton as a sniper main like me can't pick off more than 5 guys. I get 15 shots with a proj, and that allows me to at MAXIMUM, kill the whole team. Or at minimum, usually miss 10 shots and just hit the other 5, which is still a third of a team.


    P.S I'm not even good at the game, but sitting in a corner with proj and just 1 shotting everyone, and missing a few shots is super easy.
     
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  14. Jediknight Fou

    Jediknight Fou

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    If Snipers would get a huge nerf I would consider playing gunner more.
    There is a reason why hero/bh and mandas always at the top of the score board, oneshot class and cowardly staying behind their mates, those kind of players are on top of the scoreboards in other games too where sniping is so poorly balanced.
    Snipers are really the cancer of this game.

    As saberist Im more interested to see finally some saber vs gunner balance again, this is totally messed up since 1.4.
    I liked the antigunner perks, it was a step in the right direction, but then again removed in the next update.
    You could raise the costs of red and purple (10 or 12) and make them immune to this gunnerautoprotection, would make sense since its strong styles (there is no sense their attack should get canceled when hit) also gunners would have to use their brain then and not blindly rushing at saberist which use this style.

    And please rework blob.
     
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  15. Blazer

    Blazer

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    The only way you can nerf snipers is the speed or the amount of ammo.
    If ammo was nerfed then gunners wouldn't have to worry so much about going out and trying to have a battle. If a proj gets 3 shots then you can be assured someone can't just sit in the back the whole game and would be forced to bring out their pistol/gun
     
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  16. theNoah

    theNoah

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    I'm fine with most of these, but I've got problems with some of them.
    I think Staff/Duals are fine the way they are.
    If we need to stand still for a good shot, we might as well use the Disruptor.
    The shot should be able to kill a careless Jedi regardless of hit location, imo.
    This is fine the way it was, no need to change it imo.
    I'm late to the party, I know.
     
  17. {Δ} Achilles

    {Δ} Achilles Nerd

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    I have a plan to introduce skill in gunner vs Jedi/Sith engagements. Infact I want to introduce more skill to every aspect of the game.

    You can read my Manifesto for *most* of the details of what I want to do, although certainly not all of them.
     
  18. Szunti

    Szunti

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    Another annoying thing about knockdowns is that if you hold crouch while you get up, you can get pushed again. This killed me a couple of times. Just tested with soldier.
     
  19. Onysfx

    Onysfx Internal Beta Team

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    Really? That's really bad. Must be fixed ASAP.
     
  20. Tempest

    Tempest coding in Wonderland Movie Battles II Team

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    Can you go step by step with what inputs/what getups, timing of push, etc was involved where this was able to be done? Also please @ my name when you reply so I can check back in ASAP
     

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