the is one area of feedback i don't need years of experience to give my two cents in, because other 3p available games have the same problems, and address them in some simple ways.
the problem i see with vision in the game is that primarily, people can look round a corner while standing firmly out of sight. for melee to be visually pleasing it has to be in 3rd person, so flat removing it isn't really an option - but things can be done to the camera to make it harder to abuse the system.
dayz had a plan, i don't know if they implemented it yet, to make the camera snap to the edge of a wall if your character couldn't see around it, the camera continues to move once the character can see in 1p.
resident evil and eternal crusade tried to address major camera abuse by moving the camera to be closer to the back of the character's head and to one side, and able to swap the orientation of camera from left to right.
since a lot of approaches can be identified by footsteps or doors opening, there is no need to see if one wishes to be sneaky. you just have to use your judgement better.
this would increase the value of force sight
the problem i see with vision in the game is that primarily, people can look round a corner while standing firmly out of sight. for melee to be visually pleasing it has to be in 3rd person, so flat removing it isn't really an option - but things can be done to the camera to make it harder to abuse the system.
dayz had a plan, i don't know if they implemented it yet, to make the camera snap to the edge of a wall if your character couldn't see around it, the camera continues to move once the character can see in 1p.
resident evil and eternal crusade tried to address major camera abuse by moving the camera to be closer to the back of the character's head and to one side, and able to swap the orientation of camera from left to right.
since a lot of approaches can be identified by footsteps or doors opening, there is no need to see if one wishes to be sneaky. you just have to use your judgement better.
this would increase the value of force sight