1.4.5 Sabering Open Beta!

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Version 1.4.5 Open Beta Changelog
Spaghetti said:
This open beta is focused on testing the saber system. Servers will be kept available until the end of the 22nd. See next post for installation instructions and where to post gameplay feedback (Hint: Not in this thread).

  • Change: Sense now has a short buffer after being deactivated so that it doesn't get activated again by accident as easily once it's turned off.
  • Change: Nudge removed from all styles
  • Change: Global BP damage modifier raised from 1.2x to 1.4x
  • Change: Semi-PB removed pending further changes.
  • Change: ACM threshhold doubled. Multipliers adjusted accordingly (so the ratio of ACM:multiplier is still the same).
  • Change: Slap now causes small knockback even when hitting someone that's blocking
  • Fix: Attacks that cause special effects (i.e. staggers, knockbacks, etc) can now trigger the effects on multiple targets instead of just applying to the first one hit
  • Change: Parrying with no BP will cause you to drop your saber
  • Change: Force Repulse is now disabled in Duel mode
  • Fix: Using Force Repulse from the ground no longer causes you to get stuck in weird leg animation loops.
  • Fix/Change: Can no longer start taunt/gloat/flourish/etc animations while holding block/reload with a saber.
  • Fix: Doing specific input combinations with weapon swapping no longer allows for instant attacks
  • Fix: Spectator camera should no longer go partially into terrain
  • Fix: Several (hopefully most) recurring sources of class/join bugs should now be fixed.
  • Updated: Small tweaks to the BP counter in Duel mode aimed at providing a more accurate measurement of the killer's BP
  • Updated: Swing damage adjustments
    • First/full swings: 1.0x, +3 ACM on body hit (if not a counter)
    • Consecutive swings: 0.90x, +1 ACM on body hit
    • Half swings: 0.75x, +2 ACM on body hit
  • Change: BP Regen increased
    • Level 1: Increased from 3 to 4 per tick
    • Level 2: Increased from 5 to 6 per tick
  • Updated: BP drain for attacks moved from being based on button inputs (holding vs tapping) to being flat drains based on style:
    • Blue drains 5 BP per swing.
    • Cyan drains 5 BP per swing.
    • Yellow drains 6 BP per swing.
    • Staff drains 6 BP per swing.
    • Duals drain 7 BP per swing.
    • Purple drains 7 BP per swing
    • Red drains 8 BP per swing.
    • Not swingblocking during the attack will drain an additional 2 BP
  • New: Special moves now cost BP to activate. If you have less than the cost for activating, then you won't be able to use them.
    • Blue Lunge: 10
    • Blue Backstab: 10
    • Staff Backstab: 10
    • Backslash: 10
    • Crouched Backslash: 20
    • Cyan DFA: 10
    • Yellow DFA: 15
    • Red DFA: 15
    • Rollstab: 10
    • Dual Butterfly: 10
    • Staff Forward Butterfly: 15
    • Staff Backflip: 5
    • Staff Left Butterfly: 10
    • Staff Right Butterfly: 10
    • Dual Crouch Kata: 15
    • Staff Crouch Kata: 15
    • Downstab (Single): 5
    • Downstab (Duals): 5
    • Downstab (Staff): 5
    • Duals Front/Back Stabs: 12
    • Duals Side Stabs: 12
    • Purple Crouch Kata: 15
  • Change: FP drains for special moves have been adjusted:
    • Blue Lunge: Reduced from 35 to 20
    • Purple Crouch Kata: Reduced from 45 to 30
  • New: BP related staggers.
    • Reaching a low threshhold of BP (currently 10) will cause you to do a short stagger when body hit.
    • Threshhold increases by 1 per ACM of attacker
    • Threshhold decreases by 1 per ACM of defender
    • Defending with Blue halves the attacker's ACM threshhold bonus
    • Attacking with Blue halves the attacker's ACM threshhold bonus
    • Stronger stances cause longer staggers
  • New: All combo breaks have visual indication in the form of staggers/flinches. Durations of the animations vary depending on the source.
  • Change: Animation/chaining adjustments.
    • No more instant/teleporting consecutive swings
    • Repeated consecutives can no longer be done. However, trying to do the same consecutive swings twice in a row will still allow you to do a halfswing from the same direction or start a consecutive swing from another direction (no self combo breaking when trying to do repeated consecutives).
    • PB counter is no longer instant by default (still retains bonus damage to body hits as well as doubling base parry drains).
    • Rate of swing chaining has been adjusted for each style.
Styles:
  • Blue
    • Swing count of 2
    • Offense Rating: Decreased by 50%
    • Defense Rating: Increased by 5%
    • Drains (9 base + 1 per 2 ACM) BP on PB - Can trigger BP related staggers
    • 20% ACM bonus on specials
    • Loses 3 ACM when body hit
    • Has fast PB counter swings
  • Cyan
    • Swing count of 4
    • Offense Rating: Decreased by 22%
    • Defense Rating: Decreased by 5%
    • All swings can combo break on Perfect Parry
    • Reduces 33% of ACM bonus to parries from opponents
    • 75% damage on consecutive swings
    • Loses 4 ACM when body hit
  • Yellow
    • Offense Rating: Decreased by 8%.
    • Defense Rating: Unchanged
    • Swing count of 4
    • No BP drain for failing Mblock
    • Increases 33% of the ACM bonus to parries to opponents
    • Drains 4 ACM on a PB counter body hit
  • White
    • Swing count of 4
    • Offense Rating: Decreased by 18%
    • Defense Rating: Decreased by 3%
    • Successful Mblock no longer automatically counts as a PB by default
    • Mblock related staggers are buffed compared to other styles
    • Mblock Vs Swingblock
      • Gain 3 ACM
      • Drain 3 ACM
    • Large block radius.
  • Green
    • Offense Rating: Decreased by 10%
    • Defense Rating: Unchanged
    • Swing count of 5
    • All swings 0.75x damage without ACM
    • Special moves have 50% of their ACM multiplier added into their damage
    • Loses 4 ACM on body hit
  • Red
    • Swing count of 3
    • Offense Rating: Decreased by 13%
    • Defense Rating: Decreased by 2%
    • All non-halfswings cause a stagger. Consecutive staggers have reduced durations.
    • Being PB counter body hit drains 2 ACM
    • Doesn't lose BP when Mblocked on swingblocks
  • Purple
    • Swing count of 3
    • Offense Rating: Decreased by 15%
    • Defense Rating: Unchanged
    • Deals (6 + 1 per ACM) BP through PB - Can trigger BP related staggers
    • Being PB counter body hit drains 3 ACM
Raw offense and defense values for the styles for those that care or that are interested:
1.4.4 (public/live):
Offense ratings from highest to lowest: Red (15), Purple (13), Yellow (12), Staff (11), Duals (10), Cyan (9), Blue (8)
Defense ratings from highest to lowest: Blue (60), Staff (59), Cyan (58), Yellow (56), Duals (54), Purple (52), Red (50)
1.4.5 open beta:
Offense ratings from highest to lowest: Red (13), Purple (11), Yellow (11), Staff (9), Duals (9), Cyan (7), Blue (4)
Defense ratings from highest to lowest: Blue (63), Staff (57), Yellow (56), Duals (55), Cyan (53), Purple (52), Red (49)

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Tempest

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At this point, there's just a few remaining things.

- Going back over each style with a fine-tooth comb to make sure they aren't too weak or too strong with the shifts in mechanics. Currently, Yellow (getting it to actually be the jack of all trades and master of none style without it feeling bad) and Staff (only taken so long because the majority of tweaks to it are based on the revamps to blocking code which has finally gotten to be working properly/majorly bug free; accursed random and subtle causes of random disarms and such ._.) are the remaining outliers
- Tweaking damage scaling for consecutive swings/comboing. In public, the automatic 50% damage reduction to consecutives in combination with how much of a factor building ACM up is needed for a clean (high amount of BP retained) is kind of finicky. Trying to get comboing to be more present without making it too easy/overbearing. This is mostly just number tweaks though.
- Bug fixing. As mentioned in the first point, there's been quite a few reoccurring bugs (more like a select few bugs caused in multiple, and mostly subtle, ways). That's the main reason why it's taken as long as it has.
- There's a couple new things that are going to shift the depth of sabering (mostly for dueling) and making sure that they work entirely as intended and without bizarre/imbalanced side effects is important. One of these in particular has been frustrating so it may not make it into the next open beta (since I'd rather get OB rolled out and have people trying out all the stable/less fancy and radical things than delay it for the sake of adding fancy schmancy things). I imagine most will be drooling over the changes (both in regards to all the general bug fixing and new stuff), both based on my own pondering over possibilities for depth re-emerging as well as based on the reactions from the handful of players that have either tested them or that I've mentioned to in some private discussions.

Overall, everything is very close to being ready...but there has to be an actual successful internal test before anything else >_>..(curse you random disarms!)
 
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2 drunk, don't really care, let me swing my laser bat at you. If you die, don't deny I'm just too cool of a guy.

t(-_-)t

Poetry in motion, the Master of Disaster, the Lord of the Dance, King of Prance, call me....

When you're hot and bothered, huhu.
 

Dogpoop

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Jesus Christ. All these changes either ruin the saber system that they already fucked up 4 or more times, or ruin fun aspects of the game that nobody else finds annoying. Tempest is actually clinically retarded, and an asshole. It seems he doesnt care for anybody else's opinion on what needs changing and what doesnt. The devs literally said a few months ago they were going to stop trying to fix what isnt broken. Including the saber system. Then Tempest the asshole comes along with this retarded update that doesnt need to be done and will actually make the game less fun. When this game dies we know who to blame. Thanks for single handedly being responsible for ruining the game Tempest and not even giving a shit about the players who dont want your shitty update.
 
D

Deleted member 2572

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He's pushing out broken shit too
That's true. Sometimes patches make the game worse. Especially.. The saber fixes. Would be nice if they added something new, like for example: Saber clashing or at least new saber throw. I wished there was update that would change the game a lot. But developers of mb2 are updating things they don't need to.
 
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Jesus Christ. All these changes either ruin the saber system that they already fucked up 4 or more times, or ruin fun aspects of the game that nobody else finds annoying. Tempest is actually clinically retarded, and an asshole. It seems he doesnt care for anybody else's opinion on what needs changing and what doesnt. The devs literally said a few months ago they were going to stop trying to fix what isnt broken. Including the saber system. Then Tempest the asshole comes along with this retarded update that doesnt need to be done and will actually make the game less fun. When this game dies we know who to blame. Thanks for single handedly being responsible for ruining the game Tempest and not even giving a shit about the players who dont want your shitty update.


OFC DUEL SYSTEM IS BROKEN, DID YOU GO IN OPEN ?

The duels ARE FUCKING TOO LONG

+ lets not talk about the no swing direction restriction ..................
 

SeV

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That's true. Sometimes patches make the game worse. Especially.. The saber fixes. Would be nice if they added something new, like for example: Saber clashing or at least new saber throw. I wished there was update that would change the game a lot. But developers of mb2 are updating things they don't need to.

I would say that atm developers are updating stuff they absolutely need to update, because the current system is broken garbage. Both 1.4.3 and 1.4.4 were very half-assed kind of builds with very few merits (if any), so hitting dat saber update is crucial if we want the game to be playable long term.
 
D

Deleted member 2572

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I would say that atm developers are updating stuff they absolutely need to update, because the current system is broken garbage. Both 1.4.3 and 1.4.4 were very half-assed kind of builds with very few merits (if any), so hitting dat saber update is crucial if we want the game to be playable long term.
As i said before, devs update minor things. I don't know then why would they even update this mod :/
 

DaloLorn

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So fixing a core game mechanic is a minor concern? Gee, I wonder how bad something needs to be to qualify as 'important'...
 

AaronAaron

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Jesus Christ. All these changes either ruin the saber system that they already fucked up 4 or more times, or ruin fun aspects of the game that nobody else finds annoying. Tempest is actually clinically retarded, and an asshole. It seems he doesnt care for anybody else's opinion on what needs changing and what doesnt. The devs literally said a few months ago they were going to stop trying to fix what isnt broken. Including the saber system. Then Tempest the asshole comes along with this retarded update that doesnt need to be done and will actually make the game less fun. When this game dies we know who to blame. Thanks for single handedly being responsible for ruining the game Tempest and not even giving a shit about the players who dont want your shitty update.
Cant tell if you're being serious or not, but have you tested the latest version of his saber system? I really dont get how its ruining the fun aspect of the game. His system actually allows you to play in unique ways with different styles that are actually balanced, unlike 1.4.4 where speed = power. And, from what ive been told, this is gonna be the final saber system which explains why Tempest has worked on it for like 5 minths lol.

If you were joking around sorry lol
 

{Δ} Achilles

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I would say that atm developers are updating stuff they absolutely need to update, because the current system is broken garbage. Both 1.4.3 and 1.4.4 were very half-assed kind of builds with very few merits (if any), so hitting dat saber update is crucial if we want the game to be playable long term.

I mean, 1.4 was worse.
 

AaronAaron

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As i said before, devs update minor things. I don't know then why would they even update this mod :/
So which one is it? Update minor things or not update the mod at all? What? In your post before you said you wanted them to update the saber throw. Imo that would be a very minor update lol. Even the new textures would bring more to the game than updatimg saber throw and saber clashes)))
 
D

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Then call it bug fixing not update lol. You call this update? Im laughing so hard that loose my breath.
 

{Δ} Achilles

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Then call it bug fixing not update lol. You call this update? Im laughing so hard that loose my breath.

As someone who would gladly go back to 1.3 and fix the small issues with that patch, I can almost understand where you're coming from. However, you're also being a ridiculously incompetent asshole with no understanding of what the word 'Update' means.
 
D

Deleted member 2572

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As someone who would gladly go back to 1.3 and fix the small issues with that patch, I can almost understand where you're coming from. However, you're also being a ridiculously incompetent asshole with no understanding of what the word 'Update' means.
Since you said something this completely inane, can everyone just ignore you now? Can we do that? We should do that.
I smell salt ahahaah.
 
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