1.4.5 Sabering Open Beta!

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Version 1.4.5 Open Beta Changelog
Spaghetti said:
This open beta is focused on testing the saber system. Servers will be kept available until the end of the 22nd. See next post for installation instructions and where to post gameplay feedback (Hint: Not in this thread).

  • Change: Sense now has a short buffer after being deactivated so that it doesn't get activated again by accident as easily once it's turned off.
  • Change: Nudge removed from all styles
  • Change: Global BP damage modifier raised from 1.2x to 1.4x
  • Change: Semi-PB removed pending further changes.
  • Change: ACM threshhold doubled. Multipliers adjusted accordingly (so the ratio of ACM:multiplier is still the same).
  • Change: Slap now causes small knockback even when hitting someone that's blocking
  • Fix: Attacks that cause special effects (i.e. staggers, knockbacks, etc) can now trigger the effects on multiple targets instead of just applying to the first one hit
  • Change: Parrying with no BP will cause you to drop your saber
  • Change: Force Repulse is now disabled in Duel mode
  • Fix: Using Force Repulse from the ground no longer causes you to get stuck in weird leg animation loops.
  • Fix/Change: Can no longer start taunt/gloat/flourish/etc animations while holding block/reload with a saber.
  • Fix: Doing specific input combinations with weapon swapping no longer allows for instant attacks
  • Fix: Spectator camera should no longer go partially into terrain
  • Fix: Several (hopefully most) recurring sources of class/join bugs should now be fixed.
  • Updated: Small tweaks to the BP counter in Duel mode aimed at providing a more accurate measurement of the killer's BP
  • Updated: Swing damage adjustments
    • First/full swings: 1.0x, +3 ACM on body hit (if not a counter)
    • Consecutive swings: 0.90x, +1 ACM on body hit
    • Half swings: 0.75x, +2 ACM on body hit
  • Change: BP Regen increased
    • Level 1: Increased from 3 to 4 per tick
    • Level 2: Increased from 5 to 6 per tick
  • Updated: BP drain for attacks moved from being based on button inputs (holding vs tapping) to being flat drains based on style:
    • Blue drains 5 BP per swing.
    • Cyan drains 5 BP per swing.
    • Yellow drains 6 BP per swing.
    • Staff drains 6 BP per swing.
    • Duals drain 7 BP per swing.
    • Purple drains 7 BP per swing
    • Red drains 8 BP per swing.
    • Not swingblocking during the attack will drain an additional 2 BP
  • New: Special moves now cost BP to activate. If you have less than the cost for activating, then you won't be able to use them.
    • Blue Lunge: 10
    • Blue Backstab: 10
    • Staff Backstab: 10
    • Backslash: 10
    • Crouched Backslash: 20
    • Cyan DFA: 10
    • Yellow DFA: 15
    • Red DFA: 15
    • Rollstab: 10
    • Dual Butterfly: 10
    • Staff Forward Butterfly: 15
    • Staff Backflip: 5
    • Staff Left Butterfly: 10
    • Staff Right Butterfly: 10
    • Dual Crouch Kata: 15
    • Staff Crouch Kata: 15
    • Downstab (Single): 5
    • Downstab (Duals): 5
    • Downstab (Staff): 5
    • Duals Front/Back Stabs: 12
    • Duals Side Stabs: 12
    • Purple Crouch Kata: 15
  • Change: FP drains for special moves have been adjusted:
    • Blue Lunge: Reduced from 35 to 20
    • Purple Crouch Kata: Reduced from 45 to 30
  • New: BP related staggers.
    • Reaching a low threshhold of BP (currently 10) will cause you to do a short stagger when body hit.
    • Threshhold increases by 1 per ACM of attacker
    • Threshhold decreases by 1 per ACM of defender
    • Defending with Blue halves the attacker's ACM threshhold bonus
    • Attacking with Blue halves the attacker's ACM threshhold bonus
    • Stronger stances cause longer staggers
  • New: All combo breaks have visual indication in the form of staggers/flinches. Durations of the animations vary depending on the source.
  • Change: Animation/chaining adjustments.
    • No more instant/teleporting consecutive swings
    • Repeated consecutives can no longer be done. However, trying to do the same consecutive swings twice in a row will still allow you to do a halfswing from the same direction or start a consecutive swing from another direction (no self combo breaking when trying to do repeated consecutives).
    • PB counter is no longer instant by default (still retains bonus damage to body hits as well as doubling base parry drains).
    • Rate of swing chaining has been adjusted for each style.
Styles:
  • Blue
    • Swing count of 2
    • Offense Rating: Decreased by 50%
    • Defense Rating: Increased by 5%
    • Drains (9 base + 1 per 2 ACM) BP on PB - Can trigger BP related staggers
    • 20% ACM bonus on specials
    • Loses 3 ACM when body hit
    • Has fast PB counter swings
  • Cyan
    • Swing count of 4
    • Offense Rating: Decreased by 22%
    • Defense Rating: Decreased by 5%
    • All swings can combo break on Perfect Parry
    • Reduces 33% of ACM bonus to parries from opponents
    • 75% damage on consecutive swings
    • Loses 4 ACM when body hit
  • Yellow
    • Offense Rating: Decreased by 8%.
    • Defense Rating: Unchanged
    • Swing count of 4
    • No BP drain for failing Mblock
    • Increases 33% of the ACM bonus to parries to opponents
    • Drains 4 ACM on a PB counter body hit
  • White
    • Swing count of 4
    • Offense Rating: Decreased by 18%
    • Defense Rating: Decreased by 3%
    • Successful Mblock no longer automatically counts as a PB by default
    • Mblock related staggers are buffed compared to other styles
    • Mblock Vs Swingblock
      • Gain 3 ACM
      • Drain 3 ACM
    • Large block radius.
  • Green
    • Offense Rating: Decreased by 10%
    • Defense Rating: Unchanged
    • Swing count of 5
    • All swings 0.75x damage without ACM
    • Special moves have 50% of their ACM multiplier added into their damage
    • Loses 4 ACM on body hit
  • Red
    • Swing count of 3
    • Offense Rating: Decreased by 13%
    • Defense Rating: Decreased by 2%
    • All non-halfswings cause a stagger. Consecutive staggers have reduced durations.
    • Being PB counter body hit drains 2 ACM
    • Doesn't lose BP when Mblocked on swingblocks
  • Purple
    • Swing count of 3
    • Offense Rating: Decreased by 15%
    • Defense Rating: Unchanged
    • Deals (6 + 1 per ACM) BP through PB - Can trigger BP related staggers
    • Being PB counter body hit drains 3 ACM
Raw offense and defense values for the styles for those that care or that are interested:
1.4.4 (public/live):
Offense ratings from highest to lowest: Red (15), Purple (13), Yellow (12), Staff (11), Duals (10), Cyan (9), Blue (8)
Defense ratings from highest to lowest: Blue (60), Staff (59), Cyan (58), Yellow (56), Duals (54), Purple (52), Red (50)
1.4.5 open beta:
Offense ratings from highest to lowest: Red (13), Purple (11), Yellow (11), Staff (9), Duals (9), Cyan (7), Blue (4)
Defense ratings from highest to lowest: Blue (63), Staff (57), Yellow (56), Duals (55), Cyan (53), Purple (52), Red (49)

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Tempest

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Sounds aren't being removed. Basically just making it so they only play when the saber is fully off (for activating) or fully extended (for deactivating). Makes more sense logically and alleviates/negates the noise spam via doing things like holding block and taunt at the same time without taking away the ability to do silly stuff inherently (the noise spam methods also cause other issues but that's all technical stuff that's not important to go into).
 
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Sounds aren't being removed. Basically just making it so they only play when the saber is fully off (for activating) or fully extended (for deactivating). Makes more sense logically and alleviates/negates the noise spam via doing things like holding block and taunt at the same time without taking away the ability to do silly stuff inherently (the noise spam methods also cause other issues but that's all technical stuff that's not important to go into).
Alright, thank you.
 

Preston

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Sounds aren't being removed. Basically just making it so they only play when the saber is fully off (for activating) or fully extended (for deactivating). Makes more sense logically and alleviates/negates the noise spam via doing things like holding block and taunt at the same time without taking away the ability to do silly stuff inherently (the noise spam methods also cause other issues but that's all technical stuff that's not important to go into).
Couldn't you just do like a idk "No saber Sound Spamm" button in the options? I like that this happens in game, and I'm not the only one. Same with Taunting rapidly.
 

Tempest

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Couldn't you just do like a idk "No saber Sound Spamm" button in the options? I like that this happens in game, and I'm not the only one. Same with Taunting rapidly.
I'll see what I can do.
 
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Spam can be fun without bothering other players.
Anti-spam toggles are there already, don't downgrade functionality, this isn't a game for casuals who don't even check their settings.
 

SeV

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Spam can be fun without bothering other players.
Anti-spam toggles are there already, don't downgrade functionality, this isn't a game for casuals who don't even check their settings.

Anyone who uses any kind of noise generating script with taunt and saber ignite and kylo rens obnoxious hilt should suffer horribly before I kill them.

So yeah, an off toggle for this kind of thing is the least that needs to be done. I think if that isn't possible it's better to disable it, since I do not think it a good idea to cater to trolls.
 
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Anyone who uses any kind of noise generating script with taunt and saber ignite and kylo rens obnoxious hilt should suffer horribly before I kill them.
I have never seen anyone obnoxiously use such a script, I play every day

So yeah, an off toggle for this kind of thing is the least that needs to be done. I think if that isn't possible it's better to disable it, since I do not think it a good idea to cater to trolls.
I thought this was mb2 Huh Isn't this mb2 I'm sorry I thought this was mb2

Are we now going to cater to those who are upset but not upset enough to change their settings? Is this what it has come to?

Go ahead mb2 devs. Take my life, hook me to your interactive spam simulator. Hook me up to it then rip it out of my chest and spit on me.

You may take our sex life, our health, our ambitions, but our spam?

OVER MY DEAD BODY

inb4 secretly dev funded mass noise spam attack inside job to justify your filthy liberal agenda
 
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I have never seen anyone obnoxiously use such a script, I play every day


I thought this was mb2 Huh Isn't this mb2 I'm sorry I thought this was mb2

Are we now going to cater to those who are upset but not upset enough to change their settings? Is this what it has come to?

Go ahead mb2 devs. Take my life, hook me to your interactive spam simulator. Hook me up to it then rip it out of my chest and spit on me.

You may take our sex life, our health, our ambitions, but our spam?

OVER MY DEAD BODY

inb4 secretly dev funded mass noise spam attack inside job to justify your filthy liberal agenda
Amen.
 

SeV

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I have never seen anyone obnoxiously use such a script, I play every day


I thought this was mb2 Huh Isn't this mb2 I'm sorry I thought this was mb2

Are we now going to cater to those who are upset but not upset enough to change their settings? Is this what it has come to?

Go ahead mb2 devs. Take my life, hook me to your interactive spam simulator. Hook me up to it then rip it out of my chest and spit on me.

You may take our sex life, our health, our ambitions, but our spam?

OVER MY DEAD BODY

inb4 secretly dev funded mass noise spam attack inside job to justify your filthy liberal agenda

 

Tempest

Gameplay Design
Movie Battles II Team
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I have never seen anyone obnoxiously use such a script, I play every day


I thought this was mb2 Huh Isn't this mb2 I'm sorry I thought this was mb2

Are we now going to cater to those who are upset but not upset enough to change their settings? Is this what it has come to?

Go ahead mb2 devs. Take my life, hook me to your interactive spam simulator. Hook me up to it then rip it out of my chest and spit on me.

You may take our sex life, our health, our ambitions, but our spam?

OVER MY DEAD BODY

inb4 secretly dev funded mass noise spam attack inside job to justify your filthy liberal agenda
I see people doing it at least once every time I play. It wouldn't matter if people check their settings because there's no toggle for saber sounds in any form.
 
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Can you leave the ones that didnt close the saber like taunt, flourish and block meditate, bow, etc.?

How am i going to play without being able to laugh as blue reborn?? Literally unplayable...
 

Tempest

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I'm not sure what you mean but you'll be able to spam taunts and all that still the same way (since there is an anti-spam for that, I figure people can mess with that to their hearts content and if anyone dislikes it, the option is there to turn it off). I changed my approach on the saber noise spam handling to not interfere with that anymore.
 
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I see people doing it at least once every time I play. It wouldn't matter if people check their settings because there's no toggle for saber sounds in any form.
If someone wants to troll, he will troll. If depriving you of your precious effects volume is the worst offense someone can commit, then by all means, go, tiptoe over my cold dead body and steal everyone's spam.

"I see people doing it at least once every time I play." Hypothetically, If I were to take this literally, and NOT assume that it was some kind of miscommunication on your part, I would say this:

"I refuse to believe that you see people abusing noise script half as often as you claim.
I don't know what your ulterior motives are, if you're being paid by the oil companies, but please, do the right thing and stop spreading lies about spam, now. Since the dawn of this mod it has been the right of every man to carry a concealed spam. Taking this away from us would be an unprecedented breach of trust and in direct violation of our constitutional right to do stupid but amusing bullshit in a context where no party is harmed."

So what I'm trying to say is that I fail to see how anyone could complain if you implemented a toggle.
 
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Taunt spam can be amusing at times, but saber sound spam is just obnoxious and annoying. Won't miss it if it gets completely removed.
 

Tempest

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You don't even need a script to spam saber noises. Using a script is just the way to get the most annoyance out of what's possible. The fact that you're purposefully going out of your way to use a script to irritate others kind of just proves the point that it shouldn't be a thing.
 
M

Mooch

Guest
how long will this update take to fine tune and be finally out and ready?
 
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