Okay, the biggest problem I have with blue so far is the PB perk and the playstyle it implies. I'm gonna try express my thoughts about how, in my opinion, this perk is actually
worsens gameplay.
Before getting to the point I'll spew some nonsense about my vision on how dueling really works.
For example, take yellow - there is no implied way to use it. People often describe yellow as "jack of all trades", "medium style", "most balanced", "easiest to learn" etc etc. But that doesn't actually tells you how to play with it. Because there is no dominating strategy players forced to adapt and develop their own style. And as the result duels often take much more than just fast reflexes and refined technique, a player have to quickly change his behavior through duel, ba unpredictable and most importantly be able to read his opponent... For me, these "mindgames" are the key to fun duels. This incredible depth of duels is the main reason why some of us still play this game for many years.
"Specialist" styles, on the other hand, do the same thing as yellow, but they built in a slightly different manner. Specialists have both significant advantages as well as disadvantages, and their gameplay greatly revolves around that fact. To be even with other styles a specialist should always consider weaknesses of his style and adapt his strategy accordingly. Even if in many cases that means that you should avoid such situations.
This is where new blue sux.
It's focus around only one strategy makes it quite predictable. No style should be specialized around some gameplay idea or mechanics, because that inherently makes it predictable. And that means less room for mindgames and less fun.
Secondly, because of it's super-weak attack blue is also unable to adapt to many situations, in which pb and counter would not work. And at the same time other styles have such ability. Huh. As it is now style became inferior and dull.
I don't even talk about open, cause not my area of expertise, but I suppose blue is no good there either
Fixing blue
- Offense rating (7) +3
- Defense rating (59) - 4
- Remove pb perk
- A bit slower inital swing
New perk
Base swing count of 1, but each bodyhit adds +1 to swing count up to 3
P.S.
Perk is just a placeholder for your idea. I thought my idea was nice, but idk.