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  1. jewbacca

    I haven't played MBII consistently for 3 years, here's why.

    MBII is incomplete information game. These are different from street fighter, or, say, chess. Imagine if you had a lifebar over oppnent's head in quake3, immediately showing his stack. Wouldn't it ruin 3/4 of fun? Hell it would. Like... I'm trying to tell that showing opponent's bp will ruin...
  2. jewbacca

    I haven't played MBII consistently for 3 years, here's why.

    Agree with Sev on almost everything. Just don't know if I really want swingblocks to be stronger than normal hits. But hey. Everything else is pretty much on point ACM This is quite important. If my opinion, or, say, feedback have a value - I wish to add this value to what's Sev said about...
  3. jewbacca

    I want my precious jamme back =(

    I want my precious jamme back =(
  4. jewbacca

    saber combat complexity

    Well, nothing is simple You just want mb2 to be more accessible for new players, more easy to learn & hard to master thing, right? I bet developers want this too. However it might not be entirely possible without taking away some "gameplay deepness" in the process. I would not wish that to...
  5. jewbacca

    How to play single player

    MB2 is a multiplayer mod, there's no singleplayer, unfortunately =( You can't play with bots either. However you can run a server with cheats enabled and spawn npc's with /npc spawn command.
  6. jewbacca

    Lightsaber style specifics

    Thanks for the reply, I expected that It's difficult to believe that developers have to alter animations each time they want to change swing speeds.
  7. jewbacca

    Lightsaber style specifics

    Oh, thats a good questions > number of swings in combo Blue: 2 Yellow: 4 Red: 3 Purple: 3 Staff: 4 > how much BP styles have Very interesting question. I don't know exact numbers. Maybe some developer can tell? Dunno > swing speeds I might be dead wrong, but let me tell you how I believe...
  8. jewbacca

    switching styles in battle?

    Yeh, but I think you gotta master both styles before you can do it though. Because otherwise you won't be able to change styles without losing momentum. Losing momentum is bad. Being confused -> Being predictable. Bad. Style changes without complete understanding of said styles is a pathway to...
  9. jewbacca

    Saber Bot

    Well, I'm no developer here, but this topic was brought up many times in the past. Here goes common answer: > Probably possible, but really time consuming / difficult to do because how retarded basejka ai is. It seems like nobody wants to touch AI code.
  10. jewbacca

    So...the saber system...

    Wait a minute, are you trying to cheat me again? u no dev
  11. jewbacca

    So...the saber system...

    Would be easier if some dev just said: "no worries, jewie, saber system in works! Gonna fix everything!" Worries me that developers might be thinking right now that everything is fine as it is. While it's not.
  12. jewbacca

    Connection Interrupt in combat

    Try sat maxfps to 85, it helped me
  13. jewbacca

    Swingblocking combos

    Well memed BTW Wasn't difference in drains between tapping and holding was removed in prev updates?
  14. jewbacca

    Swingblocking combos

    Is this even possible? Certainly not the right way to do it. You'd rather want to swingblock all the way through combo like this: Real advice: practice, practice, practice, practice, practice, practice... There's a different approach tho: Swingblock kinda also based on perception. If you know...
  15. jewbacca

    Why the hell are there lives in Duel mode?

    You forgot about lemur problems. It might not be a wise idea to give infinite lives to lemurs
  16. jewbacca

    Bullet speeds

    Eh, I don't like faster bullet speeds tbh, but that's my personal preference. Let me express my thoughts, though. Projectile weapons are super fun. RL from Quake is my most favorite weapon of all time. However, I admit that MB2 is not Quake. Movement is different in MB2, even though not as fast...
  17. jewbacca

    It Seems the mod is somewhat Dead after v1.4.5

    Sun Tzu said > if you do not know your enemies nor yourself, you will be imperiled in every single battle. That's what happen to newbies in mb2. See, the problem is not just in complexity, unclear mechanics or lack of tutorials. It happens just because mb2 have unique gameplay, quite different...
  18. jewbacca

    It Seems the mod is somewhat Dead after v1.4.5

    I do not understand what you mean. Saber knowledge is not a linear progression, it's more like a tree with the newbie at its roots.
  19. jewbacca

    It Seems the mod is somewhat Dead after v1.4.5

    Even from perspective of a new player I would rather have more complex and deep system rather than user friendly :-/ For some reason in many cases we just can't have both. I don't mean that there's not room for improvement, but it is quite difficult to make complex things user friendly without...
  20. jewbacca

    It Seems the mod is somewhat Dead after v1.4.5

    I have a feeling this was an irony, or smth. Umm, no. But that's subjective. Fun fact: Basejka had its own dueling scene, and guess what? Even though their game have no such "abstract concepts" as, for example, ACM, their duelists developed own set of techniques. And these techniques neither...
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