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  1. Jediknight Fou

    Future(s) of the Force (Part 1)

    I dont think that would be a good idea, jedis doesnt have anything to drain fp, why should sith get something like this? It would be fair if they could get pushed or pulled then, like when they grip you, but this would make lightning easy to counter. I like it how its is now, its still powerfull...
  2. Jediknight Fou

    Bug Theed

    I dont know if its intended but on theed as Rebelside you can just jump through this and if you get to the tree, the timer dissapears and the door to obj is open. So you dont have to hack these console. But like i said im not sure if its normal or a bug.
  3. Jediknight Fou

    Future(s) of the Force (Part 1)

    Then dont make mistakes...it seems you just want another cheap nerf to benefit from your own faults.
  4. Jediknight Fou

    Future(s) of the Force (Part 1)

    Thats would be stupid, i like to deflect but i dont want get tied to one style and if you cant deflect accurately with other styles its no use just a waste of fp. Deflect is fine as it is now. The costs for two styles are even now expensive, i dont want to buy an additional style only for deflect.
  5. Jediknight Fou

    Jedi damage reduction

    No, it wasnt sarcasm, i wouldnt like it myself but its better then flinch. Anyway clonerifle 2 is enough to let a sith get flinched like hell. Deka, sbd and wookie shouldnt have it at all and the most annoying thing is soldiers can flinch too, seriously they have 3 lifes... Red and purple are...
  6. Jediknight Fou

    Jedi damage reduction

    I have no problem with jedi/sith a hard class to learn. But still, flinch as it is, is just retarded, jedi/sith now have a hard time and gunners just have to spam their blaster at your direction without thinking. In this build you dont need "skill" to kill a jedi/sith as gunner, just a fast gun...
  7. Jediknight Fou

    Future(s) of Sabering: Style rework

    Yes deflect is not strong. There are many ways to survive/kill a jedi/sith who use D3. 1. Run away. 2. Move while shooting 3. Jumpkick 4. Teamup 5. Grenades 6. Poison -.- Funny thing, also i still hate flinch, as jedi i deflected shots from enemy gunner to a sith who attacked me. He got...
  8. Jediknight Fou

    Jedi damage reduction

    Another typical gunner who defends flinch without good arguments. Fearing for your k/d hm? The only ones who see how wrong it is are saberist and few good gunners like appo. The rest try to defend the feature which help them to get cheap kills it seems.
  9. Jediknight Fou

    Future(s) of Sabering: Style rework

    Expensive, but ok. You mentioned that you change some running styles, like in FA. Is there a possibility you can/would change the attack animation of cyan or purple to onehanded staff stlye, i saw it in FA it looked really cool.^^ ( Im more for purple, because this slow swing with one hand looks...
  10. Jediknight Fou

    Jedi damage reduction

    Btw why you are talking about heroes? They are easy prey. Soldiers are the main problem they shouldnt have flinch, they have 3 lives. No reason for them to flinch. Same goes for wook, sbd and deka. Hell did you see wook with bowcaster, who thought get them flinch is a good idea? If you see a...
  11. Jediknight Fou

    Future(s) of Sabering: Style rework

    One thing which bothers me after reading this a second time. Do you mean with 16 point. Lv1 (8) - Lv2 (16) - Lv3 (?) Sounds a bit crazy hope i missunderstood. Lv1 (8) - Lv2 (6) - Lv3 (2) would be reasonable. So blue would be 8 points, cyan 6 and both styles 2. Its hard to spend points even right...
  12. Jediknight Fou

    Jedi damage reduction

    Of course you have no problem killing jedi, they have nothing to counter flinch like the sith. So you want weaker lightning, because you want easy kill sith. *sigh*
  13. Jediknight Fou

    Jedi damage reduction

    You did got pushed back a bit if got hit by blaster, if i remeber correct? That was good and shows if a gunner was doing good, flinch is just an silly op feature for gunner who are not good enough to kill a jedi/sith. Flinch Commercial: Is the jedi/sith near, spray your blaster and win, without...
  14. Jediknight Fou

    Jedi damage reduction

    But thats the problem at close range there arent equal now. Jedi/sith have no options in close range because of flinch. And no they should not be equal at close range, blasters are ranged weapons, jedi/sith have to come close, and on their way they lose many fp if the gunner isnt retarded and...
  15. Jediknight Fou

    Jedi damage reduction

    They can concentrate fire or throw nades(if you dont waste them early)? Everyone mentions teamwork, but if it comes to jedi/sith, it seems everyone want some kind of feature so they can handle them alone even as soldier. Lightning (and pushspam) in this build is just the answer to flinch. Myself...
  16. Jediknight Fou

    Jedi damage reduction

    Lightning is fine as it is. Keeps flinchnoobs at distance. If you rush to get one cheap flinchkill and you get fried or stunned and sabered, its your own fault. Gunners have to keep some distance...it seems they never learn.^^
  17. Jediknight Fou

    Jedi damage reduction

    Lightning isnt op, gunner have to stay away from sith, if they so close to get affected by lightning its their fault.
  18. Jediknight Fou

    Future(s) of Sabering: Style rework

    This sounds really interesting. Looking forward to it.
  19. Jediknight Fou

    Model replacement guide

    This with the zzz, never worked for me, dont know why. This replacing is complicated sometimes, i never managed to change one with more models, like luke or clone.
  20. Jediknight Fou

    Lets talk about heroes

    I count on surprise attacks on gunners anyway. Like i said i have no problems with killing them, im only here to help my fellow sith, get a chance to kill a hero in big location like the hangar of dotf. :) A huge playgorund for heros, one sith alone dies in most cases there against one hero. And...
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