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  1. NERO

    The REAL reason why MB2 is dying.

    Their faces are forever masked Their tombs are forever unknown
  2. NERO

    The REAL reason why MB2 is dying.

    Back when some of us were teenagers we had plenty of free time to screw around and be dicks to each other. But adults don't have the time and interest combined for that. Even I have relatively a lot of free time for a working man but I'd still prefer to spend my free time in a pleasant company...
  3. NERO

    ARC rockets suck

    I know I'm being a hypocrite for replying to the threads but I have to somehow get my voice heard: please stop replying to this guy, his every thread is the same shit and he's obviously trying to fish reactions out of people and not actually criticize the game.
  4. NERO

    A dying community

    Imo older players quit or play less, because said people just grow older and don't have time to spend half their free time on training to become a killing god in a shooter like this. When you've played long enough it also starts to be less fun to play with random people who don't put effort...
  5. NERO

    A dying community

    Can't believe easy and free instant messaging is making forums less active
  6. NERO

    Let Jedi and Sith use guns that they pick up when pulling

    Even if not imbalanced, will only mess with the gameplay. For example jedi/sith having infinite knockdowns in their arsenal and carrying a gun is just a disaster. Also I seriously hope this isn't another thinly veiled attempt to make meme/challenge builds like no-saber more viable and useful in...
  7. NERO

    Current fp drain in a nutshell

    Everyone thinks they're the next Masaya Hashimoto until they make their first game
  8. NERO

    Mind Trick

    Imo one of the best things about MT is when you activate it, four people start shooting everywhere all of a sudden, causing so much noise that you can easily take out one or two of them or just sneak to a different spot because they can't hear your jump and footstep sounds. Especially when...
  9. NERO

    Flinch > barely functional knockback

    Flinch made even me stop playing the game for a very long time. Jumpswingers are easy targets, they can't avoid your fire, and if they're gonna swing and you know it, it's the perfect opportunity to move back and shoot them down, they can't use push mid-swing.
  10. NERO

    Jedi force abilities

    Afaik Defense is the ability that determines your block and deflection arc but I could be wrong
  11. NERO

    Suggestion about wookies immunity to the Force.

    I'd like to return to my earlier point about making both the gain and loss of rage faster. I'm not sure what the duration of rage is right now, but if we say it's 13 seconds or more, that's too much for what I had in mind. I'll go into more detail to try to avoid any misunderstandings...
  12. NERO

    Frenzy's 4:30AM ideas for melee changes

    Fair enough. Unless someone designed something that would be distinguishable and look good on all mando models. Of course the next issue is people using custom models and the extra pieces not looking very good on those.
  13. NERO

    Frenzy's 4:30AM ideas for melee changes

    About mechanic visibility, maybe Beskar armor could be implemented as some sort of bulky shoulder and chest pieces on the mando when in use? Correct me if I'm wrong but corpse throwing doesn't sound like it'd be possible to implement cleanly. Corpses can be in different spots depending on the...
  14. NERO

    Suggestion about wookies immunity to the Force.

    Got a wild thought, this is just an example and not the direct suggestion for the exact mechanic, but what if sith got hyper armor for the first swing of a combo that would prevent them from being knocked down by the tackle, and the tackle only. Dunno if that's even possible to implement without...
  15. NERO

    what type of mb2 player are you?

    Online twice a month
  16. NERO

    Buff Flame thrower

    Most people in this thread appear to agree that the flamethrower is not supposed to simply make jedi run away but to make them move. Democracy is good for a lot of things but it's not necessary the right answer to designing a good game of course. I think if the flamethrower is tuned to most...
  17. NERO

    Buff Flame thrower

    I'm not very good at it anymore because my aim has gotten much worse, but I try to judge what the jedi is trying to do when I start using the flamethrower. I stop using the flamethrower when the jedi is around a saber's length away to give me enough time to either shoot at him with an EE-3...
  18. NERO

    Buff Flame thrower

    Fire grenades, especially now since instant secondary sets jedi on fire. Does the same thing, easier to anticipate and counter, costs more. Worse than der Flammenwerfer Crouch kick? BH kick? Tracking darts and Advanced Logic ruining MT? What do we count as anti-jedi here, how general does it...
  19. NERO

    Buff Flame thrower

    Well, one of the best. You named three others, and admit it's better than one of them. So it's in the top 3 then, according to you? I think that's pretty good, that's literally 'one of the best'. Also like poison, it needs to be used right. If a BH poison a jedi when they're too close, they can...
  20. NERO

    Buff Flame thrower

    I think besides not being useful against gunners at all, the flamethrower is fine, assuming the jedi and mando are on a similar skill level, they'll usually give each other about equal levels of trouble in flamethrower situations. Winning is mostly a matter of anticipating and reacting to your...
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