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  1. MaceMadunusus

    The Lunarbase Revamp

    Shadriss did the generator, I just textured it. But yeah it turned out pretty well. The tie fighter that flies over in the current map is still there. I probably won't add anymore unless I figure out one if the issues I am having with DOTF (I made some droid starfighters fly over in that as...
  2. MaceMadunusus

    The Lunarbase Revamp

    I made dotf before even the first battlefront released though :( THEY COPIED ME!!!!!!!!
  3. MaceMadunusus

    The Lunarbase Revamp

    Lunarbase is a level we all know and love. It was one of the teams first levels released back in Build 16 created by Chairwalker. Chairwalker also created our SBD model, Korriban, Yavin Assault, as well as weapons such as the A280, Projectile Rifle, and PLX-1. For the most part, Lunarbase hasn't...
  4. MaceMadunusus

    I little idea about user created maps for BaseJKA for MBII

    Tatooine was SJC. But yeah quite a few of our levels have a basis from outside creators, or creators that created it before joining the team and then converted it into an MB2 format. There is also the possibility of a good chunk of community maps being viable if we ever get CTF, Conquest, and...
  5. MaceMadunusus

    Deathstar improvements

    If you're just talking about raising it from its current position so that its up higher I don't really see the point in doing that. It wasn't really that high up in the movies, and doing this change doesn't have much gameplay benefit. People being able to pass in and out of the control room is...
  6. MaceMadunusus

    Deathstar improvements

    This has bothered me for a long time, but I've also been too lazy to fix it. I fixed it when I was doing MB3 Death Star though.
  7. MaceMadunusus

    Deathstar improvements

    1) Too small of a place to work with. Will be difficult to actually make something useable in the space but even then it would be near impossible to fight in because of how tiny it would be. 2) The cells are used for FA 3) Maybe something we can do.
  8. MaceMadunusus

    Disabling “crosshair lock-on”

    We don't currently have a way to deactivate collision with players while still being dynamic. You would have to change it to static and the option should be in the crosshair settings menu.
  9. MaceMadunusus

    Disabling “crosshair lock-on”

    Nah, we aren't using the outer hitbox for this. It should be colliding with the inner one which is very tight on the model. It should be slightly less of a difference in first person view yes but still very noticeable.
  10. MaceMadunusus

    Disabling “crosshair lock-on”

    No, it isn't aim assist. The crosshair is just using a ray cast form the gun to the hit location and displaying that on the UI. When it collides with the player hitbox it appears to jump a bit because the distance between the player hitbox and the wall behind it is usually a fair amount. It is...
  11. MaceMadunusus

    Adjustments to General Gameplay

    I disagree, I personally have to change how much points I allocate into ammo which usually takes away points I could use for other things depending on the map, weapon, class, etc. Yes people can adjust to it, but it does change things. Plus it is in combination with other changes.
  12. MaceMadunusus

    Adjustments to General Gameplay

    It doesn't fix every problem but it certainly is a method to balance proj. You have to be more precise with your shots rather than dumb firing at corners as much. It makes it much less deadly over the course of the round because you have less opportunities to kill people. Even if killing people...
  13. MaceMadunusus

    Technical Issue No servers showing up..

    There was an update roughly 1 month ago. Make sure you are up to date. Additionally make sure your filter is set to internet and not lan.
  14. MaceMadunusus

    KOTF V MB2

    This time they did. At least from Plasma and Myself. Gameplay wise, I doubt they have much over basejka.
  15. MaceMadunusus

    KOTF V MB2

    KOTF is pretty much just a collection of mods thrown together. Where as most of our content is made in house and specifically designed for mb2.
  16. MaceMadunusus

    Technical Issue Help Me Find Voice Files Please

    Hey! Check out the zz_MBModels.pk3 files. You can open these with anything that opens .zip files (winrar, winzip, 7zip, etc.) Within those dig into the sound/chars folders. You may also find some sounds in FAMBModels.pk3 and MBAssets.pk3. The MGMP, CMP, and uMad packs also have their own sets.
  17. MaceMadunusus

    Do you like new DOTF?

    Not much different from catwalk, but gunners will be able to get up there more reliably than catwalk and DS.
  18. MaceMadunusus

    Do you like new DOTF?

    Yes there will be other ways up. I literally just added the ship right before I took the screenshot. Hence why it is an editor screenshot :P Not currently. There is a trigger you can push people with but it is not exactly how planetside handles and would need tweaks to work properly. Not sure...
  19. MaceMadunusus

    Do you like new DOTF?

    That was option #1 I was talking about earlier that I decided to not use in favor of option number 2.
  20. MaceMadunusus

    Do you like new DOTF?

    They're out of position, have bad communication, or bad game sense. Notice how basically no other map has this time gate feature including in other games like overwatch or cs:go. It is a bad mechanic and you are relying on a crutch in order to win rather than properly strategizing or...
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